Nightingale

Nightingale

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Teyar Feb 27, 2024 @ 4:49am
1
Okay, folks. We need to talk about the sheer amount of clicks in crafting.
I'm well aware there's a dedicated vision for the augments and complexity - believe it or not, that isn't my frustration.

My real annoyance is that the game operates on a million fiddly bits, AND has a weight limit, AND has no crafting-from-nearby-chest mechanic.

I can get behind the high level of complexity - It's very apparent even just going into the Refined category of items that making each component out of different base materials will have impactful effects down the line - this is extremely cool, and I dig it.

I do NOT dig being punished, or flat out unable, to just hoover up all my potential materiel for a project and work through the crafting chains based on what I've got on hand.

Count the clicks and stopping points.

Open a crafting station -> Check and pin a recipe -> Find where I've stashed those base components (Because the chest size is entirely too small to keep everything in one centralized location - > Get them out of the chest -> Manually drag the split shift interface via mouse ONLY to the right amount (This step should really recognize me hitting a number on my keyboard)-> Go to a DIFFERENT craft station for that component -> Repeat for each component- > Craft the item back at the first station -> Upgrade at a THIRD (Really, fifth) station -> Apply enchants stored in another chest - > Do it all again for companion.

That is an absolutely exhausting number of steps for each and every operation in the game that matters to crafting equipment, benches, augments, most everything really. I'm putting a wee bit of gamer's salty exaggeration on it, you can optimize the process with a touch of planning, sure, but that level of demand for planning should be in a Factorio like game - Which would have logistical links and automation for significant portions of the process.

That's too much for every single crafting operation in the game. Call it cognitive load, call it friction, call it a matter of memorization and learning the system, it's just way, way too much.

Only real means I can propose in the spirit of constructive feedback would be two major solutions -

One, craft from chest. It's standard in the industry. If it's in the game already and it's a matter of upgrading my chests, cool, make that visible to the player ahead of time so they know it won't look like this level of tedium repeated for every component and piece of equipment in the game. People like knowing their individual decisions of materiel will affect their gear. People do not like looking forward to that logistical nightmare.

Two, something placed in the base to crank your weight limit up, AND your item-count held limit while you're At Home so to speak - Probably the easiest to do if you're wanting to keep it the programming labour simple / keep the process as is. I could also see a crafter's outfit/set of gear fulfilling a similar role, and hey, the homebody experience, changing out of the dusty trail's getup is downright cozy as a concept.

Please. Something. Anything. This is torturous.
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Showing 1-15 of 40 comments
ФDeadEyeФ Feb 27, 2024 @ 5:00am 
Agreed. Pulling from chests has become a staple of any crafting game with large amount of materials. Not doing this just shows how disconnected some devs are from their players.

It's one of the many reasons I won't be buying yet another survival/craft in EA. I still feel burned from 7D2D.
Aestrea Feb 27, 2024 @ 5:09am 
Currently, the inventory experience is how you make it. Some people have an entire shelf of storage for a single type of item. Like one for entirely wood, metal, leather, fiber, gems, etc, with one box each for raw, processed, higher tier processed, building material, etc. From what i've seen, it's a good idea to keep a lot of the items in their raw form like ore.

The weight issue is an early issue and it mostly goes away after being able to craft like the third backpack you are able to get.
Frosty Feb 27, 2024 @ 5:30am 
Weight limit is in my opinion not really an issue, crafting from storage should have been in from the get go.
The clicking for various crafting recipes, i also don't mind much, the fact that your recruit would use precious higher tier wood, fibre and such and place it as a fuel source that is a bit annoying.
Kaziklu78 Feb 27, 2024 @ 5:30am 
2
1
This is really getting annoying..

I don't want my online game to be online,
The UI is too thematic make it generic.
The UI is too Generic make it more thematic
I refunded because i"m so shallow i can't make a super model to gawk at
I have to do survival crafting things in my survival crafting game.
I have a weight limit.
I have to eat food
I have to rest
Water is wet
Sun is hot
Night is dark.

What's next... why don't I have an auto kill button?

I don't know what crafting games have these stupid "features" but seriously it isn't that big a deal to go grab what you need and build it. The organisation and limits is important.

I really with people would stop.

When you point out to people that most crafting games (at least those I've played) don't have these silly "I'm too lazy to play" features that people say are QOL... when they are not, is other game have mod support.

Well this game right now doesn't. If you can't playing a survival crafting game without cheating and being too lazy to spend a little time organising chests, which is part of the survival and crafting part of the game... then just stop playing instead of whining and review bombing to force the devs to do a bunch of stuff that isn't needed and not get stuff that is into the game.

I mean trees falling through the ground and not giving bundles is much more of an issue than having to go to the chest to get the mats.

The pacing of the quests that leave some people lost is more important. The fact there are so many augments that it is hard to keep them straight and no way to know which augments are actually impacting your crafting options... those are QOL and game play issues.

Not I have to actually do a little work because their isn't a mod and I forgot I mod games to not have to do any work.

I realize I'm really very harsh and jaded but it has been non stop complaining over minor stuff.

The UI, offline and character models stuff has been non stop and no it is a constant stream of I have to do stuff in my game take all the stuff out...
Martin Feb 27, 2024 @ 5:34am 
Oh I want one.. just walk around and ZAP you're dead... ZAP..another one bites the dust..

In all seriousness.. too many clicks? No I don't think so. Not enough clicks, should have to make ingots one at a time...

The ONLY thing I want.. is for Nora to stop burning all my T2 Lumber. I swear she can access my storage lockers and take it from there as well.
Last edited by Martin; Feb 27, 2024 @ 5:36am
ФDeadEyeФ Feb 27, 2024 @ 5:39am 
Originally posted by Kaziklu78:
This is really getting annoying..

I don't want my online game to be online,
The UI is too thematic make it generic.
The UI is too Generic make it more thematic
I refunded because i"m so shallow i can't make a super model to gawk at
I have to do survival crafting things in my survival crafting game.
I have a weight limit.
I have to eat food
I have to rest
Water is wet
Sun is hot
Night is dark.

What's next... why don't I have an auto kill button?

I don't know what crafting games have these stupid "features" but seriously it isn't that big a deal to go grab what you need and build it. The organisation and limits is important.

I really with people would stop.

When you point out to people that most crafting games (at least those I've played) don't have these silly "I'm too lazy to play" features that people say are QOL... when they are not, is other game have mod support.

Well this game right now doesn't. If you can't playing a survival crafting game without cheating and being too lazy to spend a little time organising chests, which is part of the survival and crafting part of the game... then just stop playing instead of whining and review bombing to force the devs to do a bunch of stuff that isn't needed and not get stuff that is into the game.

I mean trees falling through the ground and not giving bundles is much more of an issue than having to go to the chest to get the mats.

The pacing of the quests that leave some people lost is more important. The fact there are so many augments that it is hard to keep them straight and no way to know which augments are actually impacting your crafting options... those are QOL and game play issues.

Not I have to actually do a little work because their isn't a mod and I forgot I mod games to not have to do any work.

I realize I'm really very harsh and jaded but it has been non stop complaining over minor stuff.

The UI, offline and character models stuff has been non stop and no it is a constant stream of I have to do stuff in my game take all the stuff out...

Another smooth brain here to tell everyone else how they need to enjoy games. The worst part about these "look at me, I'm so edgy" posts is they reek of unemployment and sadness.

Maybe when you get yourself to feel those warm walls and you're doing something productive with your life, you'll care about being unproductive when you're trying to enjoy leisure.

I bet in your mind you believed yourself to be making a good point, bashing those whiners! All you've done is out yourself.
umop-apisdn Feb 27, 2024 @ 6:21am 
"There's too much survival and crafting in my crafting survival game!"

You owe me a keyboard; coffee should not have sprayed out of my nose like that, and it's entirely your fault.
Kaziklu78 Feb 27, 2024 @ 6:30am 
Oh no someone that doesn't own the game doesn't like what I have to say...

I know that I'm bitter and annoyed... it gets that way after all of that... particularly with my totally unreasonable desire to see bugs and actual issues getting fixed. People can enjoy anything they like... but just because you don't doesn't mean the dev's owe anything to people.

That is the issue. People feel entitled to demand the game be changed for their whims.

Then there is the Anti brigade of people that don't own the game trolling. And those that buy and refund just to leave a bad review without actually caring about the game.
Kay Feb 27, 2024 @ 6:38am 
Crafting from nearby chests, especially since you set up a respite area to begin with, would be a wonderful change that I am all for
ФDeadEyeФ Feb 27, 2024 @ 10:53am 
Originally posted by Kaziklu78:
Oh no someone that doesn't own the game doesn't like what I have to say...

I know that I'm bitter and annoyed... it gets that way after all of that... particularly with my totally unreasonable desire to see bugs and actual issues getting fixed. People can enjoy anything they like... but just because you don't doesn't mean the dev's owe anything to people.

That is the issue. People feel entitled to demand the game be changed for their whims.

Then there is the Anti brigade of people that don't own the game trolling. And those that buy and refund just to leave a bad review without actually caring about the game.

And there's the people that claim to enjoy a game but spend their lives being simps for companies who don't compensate them in any way.

Now ask yourself, who is the actual person with the problem here?

It's so childish it's actually hilarious to tell someone that their complaint is invalid because you don't feel like it is. Main character syndrome playing out in real life more and more every day.
BAR Feb 27, 2024 @ 11:38am 
Just watched a couple YouTube videos saying that you can pull from inventory by holding down the E key while at a crafting station so you don't have to visit multiple trunks. Will have to wait until I get home and try it.

*Edit* After getting home last night and trying this out found it did not work like I thought. Misunderstood the meaning of select build items from Inventory to mean all chests instead of just what is in your backpack.
Last edited by BAR; Feb 28, 2024 @ 6:00am
The Seventh Son Feb 27, 2024 @ 12:07pm 
Craft from chests is on the list of things they're currently working on and have promised to deliver. So the devs agree with you, just need to give them time to put it in.
Kaziklu78 Feb 27, 2024 @ 12:28pm 
Sadly the Devs have to follow the mob now... It is unfortunate. I wish they wouldn't add it in... I know it is a battle I won't win... the Mob mentality of entitled gamers today is so crazy that is isn't funny.

I literally don't want the game turned into grounded. It might be fun to watch Neebs and the crew play through it but it is a meh builder.
Palworld has the same issue but in reality there are 'magic chests', unlocked later on that do exavtly that. Sure there isn't anything like this (at least not yet) in game?

EDIT NVM just saw the posts about devs working on it.
Last edited by Mutharex - Allkeyshop; Feb 27, 2024 @ 12:35pm
s4ndm4n2006 Feb 27, 2024 @ 12:42pm 
Originally posted by Kaziklu78:
This is really getting annoying..

I don't want my online game to be online,
The UI is too thematic make it generic.
The UI is too Generic make it more thematic
I refunded because i"m so shallow i can't make a super model to gawk at
I have to do survival crafting things in my survival crafting game.
I have a weight limit.
I have to eat food
I have to rest
Water is wet
Sun is hot
Night is dark.

What's next... why don't I have an auto kill button?

I don't know what crafting games have these stupid "features" but seriously it isn't that big a deal to go grab what you need and build it. The organisation and limits is important.

I really with people would stop.

When you point out to people that most crafting games (at least those I've played) don't have these silly "I'm too lazy to play" features that people say are QOL... when they are not, is other game have mod support.

Well this game right now doesn't. If you can't playing a survival crafting game without cheating and being too lazy to spend a little time organising chests, which is part of the survival and crafting part of the game... then just stop playing instead of whining and review bombing to force the devs to do a bunch of stuff that isn't needed and not get stuff that is into the game.

I mean trees falling through the ground and not giving bundles is much more of an issue than having to go to the chest to get the mats.

The pacing of the quests that leave some people lost is more important. The fact there are so many augments that it is hard to keep them straight and no way to know which augments are actually impacting your crafting options... those are QOL and game play issues.

Not I have to actually do a little work because their isn't a mod and I forgot I mod games to not have to do any work.

I realize I'm really very harsh and jaded but it has been non stop complaining over minor stuff.

The UI, offline and character models stuff has been non stop and no it is a constant stream of I have to do stuff in my game take all the stuff out...

yet another gamer here that is basically saying your expectations and complaints are not valid because they are not the same as theirs.

Centralized crafting has been a thing of these games for years now, it's not new and it's not lazy gaming. If you had to craft all of your items, one by one, by hand and make a fire literally with sticks and a flint stone you'd probably be all too happy.
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Date Posted: Feb 27, 2024 @ 4:49am
Posts: 40