Nightingale

Nightingale

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Cant get over how ugly the player models are
It seems like the devs were going for a whimsical stylized approach when designing their human characters. These caricature-like designs could even play well with a cartoony art style or something a bit more storybook.

But unfortunately, with more realistic textures, shaders, and overall presentation of the game, the characters are just pure nightmare fuel. You can spend hours playing with the ancestry system to try and get something sort of approaching not hideous, but its no easy task. And when I say they are ugly... I mean they are truly difficult to look at. They all look like their family trees could use a few more branches if you know what I mean.

I would kindly ask the devs to either go back to the drawing-board with their human models, or choose a presentation style that was better suited for the characters they designed.
Originally posted by Weihunglo:
Ya..I'd have to agree that the faces look like unfinished Pla-Doh sculptures. Hopefully it'll be better at launch.

The "inherit features from your lineage" is a neat idea, but I don't think it adds anything when the final output looks like the melted guy at the end of "Raiders" ....
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Showing 31-45 of 46 comments
Soren Feb 26, 2024 @ 10:30pm 
Originally posted by Frankie:
Of course many people care how game characters look, why else would there be so many videos about the tifa rebirth swimsuit trailer :)
I think the disconnect in utility of your characters looks could stem from the fact Nightingale is playable in first person as well as third person. You don't see your character often if you're playing in first person. So in that environment, the only time you'll ever see your character is when you open your inventory window.

And then there is multiplayer. How your character looks can be important to you in multiplayer because it's your avatar. But again, that could be overlooked by others because they could opt for singleplayer only gameplay.
Starpelt Feb 27, 2024 @ 2:10am 
if anything, the ancestry system made it harder for me. but I don't have a problem with the looks of the models. for me this character creator works like mhw or a wrestling game, where you have templates which you can adjust. but alot of said adjustments lead into uncanny valley. but with enough time and playing with the system, you can do just about anything reasonable.
アンジェル Feb 27, 2024 @ 3:12am 
Originally posted by Vela Darney:
I literally have no idea what you're talking of ...

https://steamcommunity.com/sharedfiles/filedetails/?id=3166826406

However - don't like the style, don't play. Simple, right?

Yep. Simple as that.
Ansgar Odinson Mar 1, 2024 @ 12:38pm 
Originally posted by アンジェル:
Originally posted by Vela Darney:
I literally have no idea what you're talking of ...

https://steamcommunity.com/sharedfiles/filedetails/?id=3166826406

However - don't like the style, don't play. Simple, right?

Yep. Simple as that.
Or, hear me out...

I can let the devs know what I do and do not like about their game in hopes that what I feel would be improvements might be made.

Wild concept, I know. But I think I might just give it a shot.
Nice Mar 1, 2024 @ 12:48pm 
I dont think theyre horrible, but id like more variety definetly.
I can enjoy stylized looks, also for reference it brings me to mind the stylized looks of Arkane studios a bit, like in Prey, Dishonored 1-2... also No Rest for the Wicked, upcoming game where a majority of npcs have elongated faces

But even Arkane and NRW have more variety then i can manage with the sliders.

I want to make an ugly large faced kinda old (also shorter in stature) with larger nose guy that +the sideburns and a cap would look like some thug/rustler victorian pickpocket youd meet on a back alley. We have sideburns, crooked tooth and even golden teeth(nice!) but all ive managed for my unsavory type background character was to look just like my gentleman one with different facial hair and slight larger face.
chaosonex Mar 1, 2024 @ 1:44pm 
I'd just like less potatoes. Granted Im not playing on ultra, but... Everyone looks like they're stung by bees
Surreal Mar 1, 2024 @ 1:45pm 
Originally posted by Macdallan:
Originally posted by Terran:

oh im sorry, i didn't realise you knew 'everyone' ..tsk my bad.

Just stating facts. Your character's appearance makes no difference whatsoever in game, there are no game mechanics that change because your nose is slightly larger or your hair is a slightly different style. The only effect is on you and you're choosing to let it bother you. If you decide to choose not to let it bother you then you can play, and enjoy, the game.
Iv known people to take hours in character creation because
1. the game had tons of creation options
2. They gave more ♥♥♥♥♥ about their characters looks than min/maxing stats

If people didnt care about appearances I highly doubt plenty of games with Cosmetic Only cash shops would be around when Cosmetics do not give any stat bonuses, they just look awesome.

For you to say, hard fact, that NO ONE cares about what a character looks like is so laughably naive, it brings into question what world you are from. Have you not seen any of the controversy over Stellar Blade and the sexy main character? What about the explosion of Tifa fanboys from her new Bikini outfit in the latest game release?

Appearances matter in games, otherwise we would all be playing Roblox with different mechanics. Or Minecraft. Appearances in games might not add stats or positively/negatively effect gameplay, but it sure as hell effects peoples enjoyment of the game.

EDIT: Personally though, I feel refunding a game due to the looks is a bit silly but hey, their money, they time, their enjoyment.
Last edited by Surreal; Mar 1, 2024 @ 1:46pm
Stelar Seven Mar 1, 2024 @ 1:56pm 
I got what I wanted out of the character builder. There are a ton of options for moving most of the major features, I got Val Kilmer as Doc Holiday. Now I just need to swap my bowler hat for a stetson.
Nice Mar 1, 2024 @ 5:42pm 
I think i figured what the main issue with the character creator is. I went back to make a new char and managed to get a few more different looks...

The main thing (beside lack of freedom in some sliders and lack of some options) is that the Base Archetypes we choose on step 1 arent just a set of slider stats but base models that are different. I cant tell how many models there are (i bet multiple archetypes use the same model), but each particular model define what can and cant be done, how far slides go and how they behave.

For example theres a chiseled huge chin and pointy nose male archetype where the nose cant ever not be pointy- you can make it more or less pointy but you cant escape that. Same with the jaw and chin, it can change quite a bit but on that archetype its stronger and more exagerated above the average

In my tests i even think i found one male archetype that have a reverted slider- i could ser on my main chars and most tests the 'chin weak-strong slider' made the chin bigger going right, strong- but on that archetype it was the opposite and going for strong made the chin smaller (i THINK it was an native indian or asian archetype, but im not sure anymore)

Anyway the mileage will vary depending on wich archetype is chosen, and each is like a puzzle... but theyre all under the same few options, limited sliders and terribly confusing chargen ui.
Frankie Mar 1, 2024 @ 7:54pm 
If you don't mind being your own father you can get a lot more attractive :)
Ansgar Odinson Mar 1, 2024 @ 8:05pm 
Originally posted by Vincer:
I think i figured what the main issue with the character creator is. I went back to make a new char and managed to get a few more different looks...

The main thing (beside lack of freedom in some sliders and lack of some options) is that the Base Archetypes we choose on step 1 arent just a set of slider stats but base models that are different. I cant tell how many models there are (i bet multiple archetypes use the same model), but each particular model define what can and cant be done, how far slides go and how they behave.

For example theres a chiseled huge chin and pointy nose male archetype where the nose cant ever not be pointy- you can make it more or less pointy but you cant escape that. Same with the jaw and chin, it can change quite a bit but on that archetype its stronger and more exagerated above the average

In my tests i even think i found one male archetype that have a reverted slider- i could ser on my main chars and most tests the 'chin weak-strong slider' made the chin bigger going right, strong- but on that archetype it was the opposite and going for strong made the chin smaller (i THINK it was an native indian or asian archetype, but im not sure anymore)

Anyway the mileage will vary depending on wich archetype is chosen, and each is like a puzzle... but theyre all under the same few options, limited sliders and terribly confusing chargen ui.

I have certainly noticed this. One of the issues is that all the base models given have fish lips and really bizarre looking eyes. I know its not impossible to make a good looking character, but its really friggin hard. its compounded when you want to try and combine specific features and have to work your way through the ancestry system rolling the dice. It feels like fighting the system rather than working with it. And I have yet to find a way to make a character with thin lips or nice smooth skin.
skyzefawlun Mar 1, 2024 @ 8:39pm 
I went for Bill The Butcher from Gangs of New York, and the character creator made it happen. I'm fully content. My wife made her legendary character Busty Sinclair who she first raised hell as in Red Dead Redemption Online, and she nailed it. I don't see the problem here. The character creator is very flexible if you spend the time with it.
Many-Named Mar 1, 2024 @ 9:32pm 
They look so uncanny, love the game but the models need to be improved. Especially considering the rest of the game is stunning, they're soooo ugy and wax like.

Please fix.
Stelar Seven Mar 2, 2024 @ 8:51am 
It would be nice to see some eye movement, human eyes dart about, they don't hold steady unless the person uses glasses.
Nice Mar 2, 2024 @ 8:56am 
I agree. I feel much of the feeling of uncanny valley comes from the eyes. THATS BECAUSE ITS UNFINISHED AND CLEARLY RUSHED- i mean even the experimental third person mode the characters stand still like dolls. In the creator it looks worse because were looking at the dolls upfront and close- they dont feel natural and the eyes are fully open and such
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Date Posted: Feb 26, 2024 @ 2:40pm
Posts: 46