Nightingale

Nightingale

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TyAT Feb 25, 2024 @ 7:14am
No melee weapons?
I don't have the game. Still debating if it's worth it to buy now cheaper and let it sit.


From what I've seen and read, there's no melee weapons at all? It's just your tools? Which I guess works. But you're telling me you can craft tools and GUNS... But not a simple spear, club, mace, hammer, sword? Heck they can get creative and use a sword cane or something to fit the style more

Anyone know if it's planned for weapons to be added ? It just seems a little lazy and boring to just have and use the same what 4 tools also as weapons the whole game?

Again I haven't played the game, everything about the game just seems to really miss the mark right now. Hopefully the devs are paying attention to what people who are playing actually say about their experience.
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Showing 1-15 of 18 comments
iLLuzions Feb 25, 2024 @ 7:30am 
there is actually one melee weapon in the game and its a big hammer but its trash, but the rest is correct, you basically use your 4 tools for combat
telandra2 Feb 25, 2024 @ 7:32am 
I have a maul. So yes, they are out there, its a matter of finding or buying the crafting recipe.
TyAT Feb 25, 2024 @ 12:03pm 
Originally posted by iLLuzions:
there is actually one melee weapon in the game and its a big hammer but its trash, but the rest is correct, you basically use your 4 tools for combat
Was hoping I was more wrong.
My friends were really hyped for this game when the initial trailer came out but I wasn't convinced and I'm still not hah.
Gnollmar Feb 25, 2024 @ 12:09pm 
Originally posted by TyAT:
Originally posted by iLLuzions:
there is actually one melee weapon in the game and its a big hammer but its trash, but the rest is correct, you basically use your 4 tools for combat
Was hoping I was more wrong.
My friends were really hyped for this game when the initial trailer came out but I wasn't convinced and I'm still not hah.
You can make the tools specifically for melee weapons though.
The hunting knife is a dagger with high crit.
The scythe is a short sword with quick slashing damage.
The axe is a balanced axe between speed and damage.
The pickaxe is a twohanded mace that does huge stun damage.
The maul is basically a pickaxe ...
You can also fight unhanded.

Theres different reach, speed and effects between the different ones. You also have magic that you can add to the different tools.
Meph504 Feb 25, 2024 @ 12:11pm 
Originally posted by iLLuzions:
there is actually one melee weapon in the game and its a big hammer but its trash, but the rest is correct, you basically use your 4 tools for combat

Try the hammer on the bound, it is an AOE knock down, and does decent damage on them, I generally just juggle a bunch of them, and let my follower pick axe them to death.

The knife actually is pretty decent, you give up block for a dodge, and it crits a lot, but spending the game stabbing things literally in the A-Hole is not really the game experience out of combat most want.
AgentX320 Feb 25, 2024 @ 12:25pm 
the maul is OP as ♥♥♥♥ you can cleave through mobs like nothing and make them all fall down
The Seventh Son Feb 25, 2024 @ 12:31pm 
It depends on what you call a weapon. all the tools can be used for combat, and are good for combat.

Climbing picks can be used to climb, but they also feel like dual wielding short swords when fighting.

The wood axe can chop trees, but it's also an axe which is a traditional weapon.

The sickle is for sticks and plant fiber, but it can be used as a 1h sword with an offhand item for combat.

The maul is 2h and the only weapon/tool that can't be used outside of combat.

So if you're definition of weapon is can't be used for anything but combat, there's one item. If you're definition is good a combat, all of the tools are also weapons.
KDM 16AAB Feb 25, 2024 @ 12:32pm 
Originally posted by Gnollmar:
Originally posted by TyAT:
Was hoping I was more wrong.
My friends were really hyped for this game when the initial trailer came out but I wasn't convinced and I'm still not hah.
You can make the tools specifically for melee weapons though.
The hunting knife is a dagger with high crit.
The scythe is a short sword with quick slashing damage.
The axe is a balanced axe between speed and damage.
The pickaxe is a twohanded mace that does huge stun damage.
The maul is basically a pickaxe ...
You can also fight unhanded.

Theres different reach, speed and effects between the different ones. You also have magic that you can add to the different tools.

And the climbing Picks are also good dual wielding weapons.
Zothen Feb 25, 2024 @ 12:32pm 
Originally posted by TyAT:
From what I've seen and read, there's no melee weapons at all? It's just your tools? Which I guess works. But you're telling me you can craft tools and GUNS... But not a simple spear, club, mace, hammer, sword? Heck they can get creative and use a sword cane or something to fit the style more
How is an axe not a melee weapon to you but a hammer is? Whats wrong with your perception?
TyAT Feb 25, 2024 @ 2:30pm 
Originally posted by Zothen:
Originally posted by TyAT:
From what I've seen and read, there's no melee weapons at all? It's just your tools? Which I guess works. But you're telling me you can craft tools and GUNS... But not a simple spear, club, mace, hammer, sword? Heck they can get creative and use a sword cane or something to fit the style more
How is an axe not a melee weapon to you but a hammer is? Whats wrong with your perception?
i was more talking about a dedicated weapon. a felling axe meant for trees can be used as a weapon. but a battleaxe / halberd etc

besides i didnt say an axe isnt a weapon. nothing wrong with my perception. just your attitude
GiantJoe202 Feb 25, 2024 @ 2:38pm 
Originally posted by TyAT:
I don't have the game. Still debating if it's worth it to buy now cheaper and let it sit.

You should wait before buying it, like a few months.

And yes the tools are your melee weapons and there are classical melee weapons (club, mace, knives...), and some ranged weapons also have a melee damage stats (the crossbow make 9 melee dmg) but currently you cannot do a melee attack with them.

For me the weapon of choice now is the pickaxe, do decent damage, the overhead strike is good to hit opponents in the head.
Last edited by GiantJoe202; Feb 25, 2024 @ 2:40pm
Arestris Feb 25, 2024 @ 2:47pm 
Originally posted by KDM 16AAB:

And the climbing Picks are also good dual wielding weapons.
That's what I use most of the time, good damage and okayish speed, only disadvantage is no block, but therefore it has a dodge like the hunting knife.

But I actually hope, we'll see some "real" pure melee weapons in future updates.
Last edited by Arestris; Feb 25, 2024 @ 2:50pm
iLLuzions Feb 26, 2024 @ 12:38am 
Originally posted by Gnollmar:

The maul is basically a pickaxe ...
without the ability to hit crits like the pickaxe and also doesnt affect certain monster types so pickaxe>maul in any wae
iLLuzions Feb 26, 2024 @ 12:41am 
Originally posted by Meph504:
Originally posted by iLLuzions:
there is actually one melee weapon in the game and its a big hammer but its trash, but the rest is correct, you basically use your 4 tools for combat

Try the hammer on the bound, it is an AOE knock down, and does decent damage on them, I generally just juggle a bunch of them, and let my follower pick axe them to death.

The knife actually is pretty decent, you give up block for a dodge, and it crits a lot, but spending the game stabbing things literally in the A-Hole is not really the game experience out of combat most want.
ye i am at a point the hammer and all melee weapons got obsolete, throwing in a quake and waiting 2 sec for everything to be dead or just shooting

hae to admit on the backstabbing part, this game and its combat system is not made for stealth play, it simply makes no sense when you one shot everything anyways
william_es Feb 26, 2024 @ 3:41am 
There are no dedicated weapons, like swords. But i wouldn't want any. There's extremely limited hotbar space. You basically only have 1-5 for your 1 or 2 handed tools/weapons. 6-0 are for your offhand items, like umbrella, healing items, torches, etc. I'd be carrying my harvesting tools on the hotbar anyways.

There are all kinds of ways to craft one of the "tools" into a seriously nasty weapon.

An item inherits traits from the materials you use to craft it. So you can pick stuff that has high melee damage, strength, blocking efficiency, and other traits depending on your playstyle.

The crafting stations can have decorative items called augments placed near them that give actual crafting bonuses. Putting a "crude grindstone" near a workbench gives a permanent buff to the melee damage of all axes or knives crafted there.

You can play minor realm cards that give a permanent buff to anything crafted while the card is in effect. Combatant's workshop gives melee ++, Forge gives melee +, crit damage +, bulwarks gives blocking efficiency, artisan gives durability ++

Once you've built the weapon, you can upgrade it to add slots for permanent magic buffs. 1 slot for green, 2 for blue, 3 for epic. The buffs can add all kinds of things. Extra melee damage, crit damage, stamina efficiency, blocking efficiency, etc.

You can put an enchantment on weapons. My favorite right now is hermetic seal. You summon a ball of fire with your left hand and then slam it into your weapon causing the weapon to burst into flames. Now the weapon will do a small AOE fire blast and set enemies on fire with each hit. The effect only lasts for so many hits, but you can charge it up for a few seconds to have more hits. I can add 6 charges currently. It takes about 2-3 seconds to charge it to max.

And then there are charms. Which add even more effects. One of my favorites makes weapons do more damage immediately after using an enchantment... like hermetic seal.

You can stack ALL OF THESE UP. So even a humble wood axe can be made into a seriously nasty weapon.
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Date Posted: Feb 25, 2024 @ 7:14am
Posts: 18