Nightingale

Nightingale

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Morocka Feb 24, 2024 @ 9:54am
Chassepot Rifle issue
I have the workbench with max augs I have the recipe but I cannot make this rifle, nor does the lancaster pistol recipe show up, any help with this?
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Showing 1-14 of 14 comments
Morocka Feb 24, 2024 @ 9:56am 
help!
PandaSav Feb 24, 2024 @ 9:59am 
saddle cannon augments near bench. rifle only after t3
Last edited by PandaSav; Feb 24, 2024 @ 10:00am
william_es Feb 24, 2024 @ 10:00am 
You have the actual recipes for either weapon?

The actual recipes for things are separate unlocks, you're either given or have to buy from merchants.

The proper augmentation just allows the recipes to be added to a crafting station _if_ you have them, under the "decor recipes" section at the very bottom of the crafting station menu.

If you look at the recipes the augment adds, the ones you don't own have a lock symbol on them. It kind of lets you know if there's any point in even building the augment station yet.
Smketreez Feb 24, 2024 @ 10:00am 
You have maxed the augment slots of the machine. Move one of them away, or move the workbench somewhere else and put just the ammo box (I think that's the augment for the rifle) in its range.

The augment system is insanely burdensome. there's more augments than machines have room for, and you lose recipes if you hit the machines cap.
Morocka Feb 24, 2024 @ 10:03am 
smketreez yea that fixed it. I had every augment that it can have at the bench. That is kind of stupid it does that
Morocka Feb 24, 2024 @ 10:08am 
ok i only put the 7 it needed now all the guns show up expect for the shotgun..go figure
Smketreez Feb 24, 2024 @ 10:10am 
Originally posted by Morocka:
smketreez yea that fixed it. I had every augment that it can have at the bench. That is kind of stupid it does that
Agreed, the machines should have no slots allowing for all augments, or the number of augments needs reduced. A player should never lose access to something they have unlocked because they built something new they unlocked.

Originally posted by Morocka:
ok i only put the 7 it needed now all the guns show up expect for the shotgun..go figure

The same applies, one of your augments is overiding the one for the shotgun, and I can't remember which augment it needs, give me a few and I'll edit the post with the answer.

EDIT - Its the crude tea set, because you know Tea helps make guns... lol

My GF and I have taken to just playing musical chairs. When we need something we drag the machine to another room, and then drag the augment for that item to it. Its tedious and annoying.
Last edited by Smketreez; Feb 24, 2024 @ 10:17am
Morocka Feb 24, 2024 @ 10:17am 
lol thanks
K. Hauzer Feb 24, 2024 @ 10:24am 
Originally posted by Smketreez:
You have maxed the augment slots of the machine. Move one of them away, or move the workbench somewhere else and put just the ammo box (I think that's the augment for the rifle) in its range.

The augment system is insanely burdensome. there's more augments than machines have room for, and you lose recipes if you hit the machines cap.
Indeed its very idiotic and so confusing... spent some time on this too
Morocka Feb 24, 2024 @ 10:34am 
so leave 1 augment unused then? To keep it at max recipes?
Gucky Feb 24, 2024 @ 10:40am 
For the Lancester pistol you ned the saddle thingy. You can look it up in the menus.
Smketreez Feb 24, 2024 @ 10:40am 
Originally posted by Morocka:
so leave 1 augment unused then? To keep it at max recipes?

Can yeah, then just move whatever into range when you need that particular thing for crafting. ie the musical chairs method.
Morocka Feb 24, 2024 @ 10:50am 
now im redoing all my augments lol. The refined spinning wheel only seems to have 1 augment available am i correct?
Smketreez Feb 24, 2024 @ 10:57am 
Originally posted by Morocka:
now im redoing all my augments lol. The refined spinning wheel only seems to have 1 augment available am i correct?
Seems so yes, at our place we only have 1 slot out of 8 used for the refined spinning wheel as well.
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Date Posted: Feb 24, 2024 @ 9:54am
Posts: 14