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I bought it, was not impressed by server performance ( I have a hefty rig, and very fast fiber internet), and want offline mode so I can just enjoy the game without watching a slide show or waiting forever for the load times while the servers do their thing.
enshrouded <3
In the current state of the game, the always online mode doesn´t make sense. For coop gaming of course, but dedicated or rented server are also an valid option. But many players play solo. You open your own world, where no random can come in. You have to toggle the option for random players on, default its a closed world. And the worlds have all very limited ressources, like the bastions or the higher ressources, like the T2 trees, they aren´t designed for a mmo feature.
The only argument are the raids in the endgame, but for this there could also an scaling option.
Its already a singleplayer or closed group game. With a not obvious part for "mmo". The whole game philosophy that released till now is not opend for a big mmo part, that need the always online on their servers.
There are many "multiplayer online" games with an offline mode. Like Conan Exiles that are very vital. And more player are solo/singleplayer in there own offline world than coop/multiplayer or even MMO players there (from offical Funcom info-thread).
Or Eco, own of the core feature is the community based world. But there are also an often played offline mode (which come later cause the community wish). And the game is also very vital.
For the TE question, we will see how they do it. You can give feedback at:
https://playnightingale.sleekplan.app/
to give your ideas for it.
The 55% mixed and fact games that released with offline do incredibly well prove otherwise. You are being incredibly dramatic over devs adding a save file to the pc.
There will prob be A offline player & an Online player, seperate from each other.
honestly that's not a bad thing, it protects the online experience.