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Thanks for the reply but not quite what im wondering about.
You see been running around with the simple gear and now i kinda really wanna make the metal or better clothing, i know about the upgrade bench but doesnt make new clothing or weapons.
The helper fella isn't much help, he dies pretty quick. It wouldn't be so bad if I didn't have to choose between blocking or attacking. If I block, I get locked out of attacking for a certain amount of time--and by then, the mob does its next attack sequence. I just don't know, man. I'll pick it back up tomorrow and we'll see if I have any enthusiasm left to play.
Once you have the recipe unlocked, you need to have the right crafting station plus any augments that the station requires for the particular item.
The biggest flaw with this is that it requires a lot of manual searching in the guidebook to find what you need. First, you have to figure out which essence trader can unlock the recipe. Then you have to figure out which crafting station and augmentation (if any) is required for the item. There should really be a way to search for an item by name in the guidebook and the description of the item would show which trader have it and the workstation requirements.
If you're using that many health pots, somethings wrong, heh - are you on extreme dif?
I haven't found combat to be too difficult (on medium anyway) as of yet - some fights can be challenging but nothing like what you describe - just hit 61gs myself.
New gear comes with following the quests, completing POI's and buying plans from essence vendors.
That's a fair question--is there a difficulty between medium and the hardest? If so, that's probably the one I picked. I'm not new to survival games, but holy wow are the bound monsters ninjas that are constantly moving, attacking, dodging. Especially when they spawn in a big group of 5 or 6 at those PoI's. However, even those are managable. The stupid helper fella generally tanks them while I stab with the knife from behind. But this provisioner dungeon is nuts. Every attack takes off 75-150 health, and my health pool is usually just around 300-350 with three food types eaten and some of my augmentations. So I'm constantly drinking pots. The recovery spell thing doesn't seem useful either, I start it and try to run from mobs only to get mowed down.
Anyways, thanks for listening to my rant. Maybe I'll try starting over on the medium difficulty and judge the differences. At the moment, however, I think the game's whole ambiguity of systems and how to use them is going to hurt this game's popularity.
All the difficulty settings does is set a biome level, you don't get better resources from that, gear level is based on tech which comes from refining raw materials into higher tier types (which needs recipes to access more of them), and higher level enemies drop the same 'materials' as low level.
If you open the guidebook (press ESC, then click Guidebook) and select Traders from the menu, you can see what each trader sells. In other words, the trader for a specific realm type will always sell the same stuff (someone please correct me if I'm wrong).
As far as the challenges, the reason I mentioned them is because I've gotten recipes as a reward. To be clear, I haven't gotten equipment recipes from challenges but I think you can.
So - To craft new gear you need
1) A station that's capable of crafting the gear (IE is the right level of simple, refined, excellent)
2) A recipe unlocked for the gear that you want to make (presumably found by doing "hope echo" events in any given zone)
3) An "augment" piece of furniture that grants the station that you want to make the gear at access to that recipe.
The third step is a doozy because it's not totally clear to me how augment furniture binds to stations and each station has a capacity for how many augmented furniture bonuses it can receive (the octogon with the + symbol in it). So. Don't do what I did which was immediately build every single augment furniture you can lay hands on and instead add them only as needed, and only to stations of the appropriate level. (For instance, getting the refined X tool requires a refined crafting bench rather than a simple one, so if you try to augment the simple crafting bench with the recipe, still no dice). Not all of this information is necessarily stored together either, to make that slightly more frustrating. But if you look at a piece of gear you want to craft in the build menu (for the items, not structures) it'll tell you what stations can build it and what augments are required.
Second edit -
Most of the workbenches you need to advance come from the provisioner major card realm.