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When doing the vaults, the markings have set locations they can spawn in and have a faint hum that can be heard if walking nearby.
Once you learn the spawn locations, they're actually incredibly fast with agility being slightly faster.
One of the articles I read before Early Access talked about needing to listen to the notes because the sigils appeared in tone order; I've had a few instances of swearing I could hear a note but there being no red glow then finding an obvious sigil on the second or third pass.
I've also had a couple of instances where I could see a sigil but couldn't seem to get the interaction prompt, so I wandered off to find other sigils, then could activate it when I returned.
I don't know whether it's deliberate or a but; however, given as Foxglovez says, they appear in set locations, having some of the puzzles require one to activate them in order would allow more ways to make the puzzles harder without having to just ramp up the number of sigils.
I stopped playing just because there is ZERO action ZERO!!! I kill everything in a flash and the map is ready !!! On any difficulty in any zone, so yeah, now I just wait until it's fully released and check in every now and then to see if there's a big content update...
I play last weeks Survival game now i love the MASK and at least it has a little more than a few puzzles to keep me going, also the building is AMAZING and its not limited like in this game, it has base invasions and triangular foundations and it also has very beautiful Armors and a lot of crops to tend to if you like that sort of thing