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As for why we're trying it: we're experimenting with different ideas for folks to get new content and interact with each other. We don't want to make it too prohibitive but we take on board the feedback we're hearing. And I don't think any of the items in either this or the current community content will disappear after events are over. We'll keep making sure those items are available in the future.
Totally. We don't want to create a situation that feels unfair but we also want to have stuff happening in various places so that different areas of the community are interacting with us.
I know these devs have a more MMO mindset but bringing into this genre the things that make MMOs feel like one long grind, complete with having to suffer through twitch foolishness, not such a great idea. This demographic is not that demographic if you haven't figured it out by now, not so tolerant of the psychological pressures built into those games.
I have to admit I don't really want to interact with you. I want to interact with an immersive game. Work my way through it, learn as I go and enjoy what it has to offer for as many hours as I can squeeze out of it. The only relationship I want with devs is for them to be attentive to really bad game flaws and fix them in a timely manner, update the game until it's ready for 1.0 release and then maybe a few patches or maybe a DLC or two before it goes on life support. That's it. It's not like NPR or PBS, it's just a game.
If you wanted to interact with us then there needs to be a moderator to help folks, you need to keep all those pinned threads that have been abandoned here in steam up to date and act like you care about where the game is actually sold.
You could also make Sleekplan something that isn't awful to paw through, keep that updated so we don't see stuff that has been long taken care of but never cleaned up from that site. What a nightmare.
You could make it so when we hit the discussion tab here in steam we don't end up on the pinned tab with the abandoned stickies noted above, and have to yet again click on the real discussion tab. Whoever thought that was a good idea gets a 2/10.
There's a lot you could do to interact with us in a meaningful way, none of which include having to watch screaming or boring streamers (since most folks just put it in background anyway and never look at even a minute of it) instead of playing the game.
Rant over for now.
Thanks for reading.
Black Desert Online does this and I stopped playing because I got sick and tired of having to track what was being given away and when it would end, etc.. When I did I'd just find the streamer, open it in a window on a second monitor, turn the volume all the way down and minimize it. It was SUPER annoying. Seriously not fun. I just wanted to play this game alone, without the hassle of interaction with streamers, content creators or deal with online problems. And, without being denied in game content.
Fair feedback. We'll think about how we approach any creator incentives in the future. The actual Lurkit mission isn't time-limited, and the items we can look to distribute by other means too.
So, while I do understand how this comes about, it isn't for the player's benefit and when it comes to items that are important in a game designed around building, crafting, and costuming it makes a paying customer feel somewhat 'cheated'. It takes a lot for me to start up with a game knowing that I'm getting less than players that watch content creators, even though we both paid the same for the game.
Ideally, things obtained outside of game/by interacting with third-party content are just cosmetic differences . . . that may be the case here, I just don't know or care enough to find out. If it is or becomes content not accessed in game (quests, realms, special npcs, etc.) . . . that is unpalatable. I can easily make the distinction between content (which I want access to in game) and cosmetics (which I don't care about).
Appreciate the feedback here. We're a small team and we try to be attentive to all different corners of the community. We're currently trying out different methods of rewarding players. In the case of the streamers - some folks like watching streamers play the game, others don't. We might miss the mark but we're listening and looking at the feedback and will adjust plans when something isn't working.
As for Sleekplan - we recently moved over to Aha (see the pinned message that was updated recently). We are going through feedback there, processing it all internally, and trying to be as tidy as we can be on the boards. Again, it's a small team, so we can't reply to every message, and sometimes we miss duplicates, but we are gathering the feedback and looking at different issues/bugs and QOL improvements. We mostly offer updates on these areas during Dev Updates.
I do agree in parts, like it gives a boost to content creators get more viewer/followers/etc and them promoting the game on the media is a big help. the problem is, i dont know about the mor recent ones, but the exclusive stuffs are not cosmetic, its not skin, Nightingale has no such features as Skin. It's actual Gears, the gear tear might be lower than the ones you get in-game, but still, it has stats on it. The twich drop from the launch was a huge boost to speed up the progression of the game. That is the bad part. And that i do not like it, Skins are one thing, giving actual gears with stats, is another story.