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Honestly, this is not how any crafting system should work. I should not have to have an empty room with one crafting station in it and then move in a single Augmentation every time I need to craft something different.
The system would be 10 times better if each crafting station could accommodate an unlimited number of augmentations. That way all I need to do is craft ONE Workbench, ONE Sewing Bench, or ONE Enchanter's Focus. Sure, I may have to craft multiples of the same Augmentation, but at least I won't have to have 6 Refined Workbenches or 5 Refined Sewing Benches (38 separate augmentations, PLUS a HIDE TENT as one of them /facepalm.) or 5 Refined Enchanter's Focus (27 augs and a PLANT BOX as one of them.)
One thing thou, check the recipes, oftentimes you dont need the augment because the station allready comes with them.
Haven't played the Artisan Card, but looking it over, while it does "improve the durability of crafted items and have crafting stations always augmented by the ideal environment, regardless of placement." I do not know if that means ALL augmentations will work with a single crafting station no matter the proximity to other stations and augmentations, or the station is limited to a certain number as it is now (7 for Refined Workbench) and is unaffected by other stations and augs.
In any case, that would mean playing that minor realm card only, and I'm rather fond of the Thinned Veil and Treasury Cards, so that's out of the question.
You are aware, you can make thinned veil and artisan so exchanging them is not a deal?
Look at the augments a little closer, and you'll realize that there's considerable overlap. There's usually at least 3-5 augments that do the same thing. You don't need all the augments. The doubles are there to give options in how to decorate your work area, not to all be necessary.
Some augments are just better versions of others. Like the open toolbox is actually a container as well as an augment that adds recipes. The rustic toolbox is the same thing with +5 slots. I have the rustic toolbox sitting next to my forge hearths, and it's full of fuels like wood and coal for keeping those burning.
If you need to add the "science" trait to a bench, you can do it by adding a small rack of vials and test tubes, or by adding a telescope on a tripod. One is ridiculously smaller then the other, but both work.
And by the way, these all work as pure decorations too. It is a bizarre and beautiful system. I love it.
You're bothering to use these two cards in your _abeyance_ realm, where your base and crafting stations are? why. You want to increase the amount of grey essence dust????
There's a whole slew of cards that increase your crafting.
Industry for double smelting and ammo batchs.
Settler for 1.5/2.0 on all metal, stone, or wood processing.
Forge for adding 5 different + stats to items. Melee dmg+, ranged dmg+, crit dmg+, strength+, and blocking efficiency+.
Combatant's workshop for melee++
Bulwark for extra blocking efficiency
Artisan for durability++
Harvesters workshop for increased yields, weight--, and stamina efficiency-. Best thing to use on sickles and climbing picks, possibly even the umbrellas.
Thats not how the system works, you don't need all 48 augments. Every augment item has one or two "traits" it's associated with. For example, I think it's the the Crude Tea Set that has the "Western" trait on it. Once you put that on your workbench, you don't need another augment with the "Western" trait. So as you can see, the more traits on a single augment item, the better.
If anything, they should just flesh out the traits on some augments more. Make higher tier augments have more traits, so you ideally need less augment items to get the same amount of traits.
Also yes you'll probably have to build 2 workbenches. Its not a big deal.
Artisan card simply means all benches will be Sheltered, Well Lit and Warm.
AKA, Ideal environment.
Its purpose is simply to save you the effort of putting lights, campfires etc near to your benches.
Many Augments will state that they unlock a recipe, but the station naturally can make that recipe.
I have only ever built 1 Workstation, 1 Sewing Table etc.
Find the augments that provide stat buffs and set those nearby as permanent fixtures.
Things like the Drinking Horn as an example, it grants a few stat buffs to crafted clothes when using Predator materials as ingredients.
There is absolutely no need to have every augment on hand at all times.
Augments enable finished product recipes, not component recipes. I cannoit fathom how anyone would need to shuffle augments to craft a singular item.
There are many augments that you will basically use once and then rarely need to bring it back. Prime example, the gun crafting augments.
You only need that on your bench when you are first crafting your gun. Then you only need to bring it out when crafting bullets. It wont do anything else for you.
Also, Higher tier stations can take more augments.
Simple benches have 4 slots.
Refined benches have 6.
Final bench has 8.
Many augments are also simply T2 or T3 versions of earlier crude ones.
Good example here is the Open Toolbox (Construction Augment, 10 slot inventory) being the T1 version of the T2 Rustic Toolbox (Construction, 15 slot inventory)
So no, You do not need multiple benches all augmented simultaneously.
You need only space your benches apart such that you aren't wasting an augment slot on a nearby bench that you didnt want a given augment to affect.
Refining benches, like Smelter and Sawtable, those are worth having duplicates for parallel crafting of raw ingredients though.