Nightingale

Nightingale

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Crafting Tables
I think they are too many crafting tables, needs to be refined. Or maybe something like RUST has where you make different tier workbenches. Seems like a lot of space management the way it is now.
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Showing 1-6 of 6 comments
stretch Mar 3, 2024 @ 8:48pm 
?
It's a valid comment because it is your opinion and you are entitled to it. Fair enough.
My opinion is that each bench crafts a fairly specific type of item and I don't see why they should merge them all into one generic bench to save space.
You want to cook on the same bench you carve stone or craft potions on a forge? What ones could you reasonably combine without making it weird? Maybe we could sew with a wood saw?
Kai Mar 3, 2024 @ 8:51pm 
I think they need to change this too because the crafting tables, once upgraded becomes moot...

What they should do is add in a modular system like augmentation, but have it so you can upgrade your crafting tables by attaching parts to it to give it a function (like physically attaching a new piece to it, not having augmentations that sticks to places randomly).

So from Tier 1 to Tier 3 for cooking, can be the same type of model but you change out elements of it, to simplify the upgrade process.

Now that I think about it, this game is copying Valheim a ton with the use of 'modular' building pieces to impact recipes... Could explain why their own development to have icons for items being so slow, as if they are watching other games and copying pieces of things?
Last edited by Kai; Mar 3, 2024 @ 8:53pm
Spikenard Mar 3, 2024 @ 9:24pm 
I don't mind it the way it is as far as the different tiers. It makes sense to me. You build a simple XYZ table. Later on you build a refined XYZ table. And you remove the original XYZ table getting 100% of your materials back to use for something else. The higher tiered stations duplicate the functionality of the lower tiers so unless you want a second one for extra processing capability there's no need to keep the original one around.

The augment system could use some work though. Some of it just doesn't make sense. I'd prefer something like the above where you could add some sort of module(s) to add extra capability. And I'd rather the augment make some sort of sense. e.g. an Anvil enables you to craft a simple headwrap? huh? A simple map allows you to craft clothing? I see how they are trying to link them - a map and explorer clothing - but I don't really agree with it.
blooper01 Mar 3, 2024 @ 9:29pm 
Originally posted by stretch:
?
It's a valid comment because it is your opinion and you are entitled to it. Fair enough.
My opinion is that each bench crafts a fairly specific type of item and I don't see why they should merge them all into one generic bench to save space.
You want to cook on the same bench you carve stone or craft potions on a forge? What ones could you reasonably combine without making it weird? Maybe we could sew with a wood saw?
That's not what they mean I think. I think they are meaning like you upgrade a bench instead of having to build a new bench, that can then craft the same stuff plus the upgraded stuff. Still have the different tables, just without the need to build a new one for every upgrade. If that makes sense.
Spikenard Mar 3, 2024 @ 9:34pm 
I also don't like that augments have to have LOS. I wanted to build a subfloor in the middle or an enclosed room above and just pile all the augments in there and wall it off. DENIED. :D
stretch Mar 3, 2024 @ 9:48pm 
Originally posted by blooper01:
Originally posted by stretch:
?
It's a valid comment because it is your opinion and you are entitled to it. Fair enough.
My opinion is that each bench crafts a fairly specific type of item and I don't see why they should merge them all into one generic bench to save space.
You want to cook on the same bench you carve stone or craft potions on a forge? What ones could you reasonably combine without making it weird? Maybe we could sew with a wood saw?
That's not what they mean I think. I think they are meaning like you upgrade a bench instead of having to build a new bench, that can then craft the same stuff plus the upgraded stuff. Still have the different tables, just without the need to build a new one for every upgrade. If that makes sense.

Yes and no since you can deconstruct the old one and get all resources back. Where does all the 'space management' come into your comment that the OP references?
They keeping all the old ones? Why would anyone do that?
If it's not the total number of benches you need to craft and the amount of space needed for them all then their whole comment is nuts.

At times when I was refining bulk resources for house building I made a few low tier workbenches just to speed things up. Now that took space but by that time I had heaps of room for them.

I guess I just don't understand WTF they mean.
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Date Posted: Mar 3, 2024 @ 7:39pm
Posts: 6