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Ein Übersetzungsproblem melden
Made sure everything is up to date and all.
Issue persists, game still randomly crashes ... this time there wasn't even a BSOD or Crash message box like I've posted above.
I even reduced the vram thing to default from the high value it was at previously.
Here is a new Dxdiag:
https://pastebin.com/DQJLXqZj
Do you know of any other UnrealEngin 5 game that might also cause these issues so I can try ?
that leaves nightingale itself which should be fine since it does fine on systems similar to yours...tried that exorcism yet? the next bit is purely guessing, i would think any error wouldn't be time based, IE, how long you play before a crash, that's the part that's hardest bit to fit into known issues asw you'd think it just wouldn't work, always crash the same way, etc. it would be or should be more consistent.
all i can figure is if you copied/cloned the game/library from old drive to the new or a transfer drive. that could have introduced errors or something being triggered in steam itself and it's overlay, again if copied/cloned. fresh installs to new empty directories shouldn't have any issues. IF copied/cloned delete it all and start fresh. shader cache would need to be deleted too and rebuilt (not as terrible as it might sound). search>disk cleanup>tickbox, Direct X Shader Cache. check other drives to see if there might be one on them.
cloning or copying from the old drive should be the only thing that could cause issues. your hardware checks out, the drives check out, the game itself checks out just from volume of players across multiple system configs. heat issue was the other option but daz will cook a card pretty hard along with everything else so if that was in issue it should have shown. heat because an over time crashing issue with a game is usually heat related if not a memleak. your like mine...mainly because of daz has more than enough mem that leaks are usually never an issue. while heat could be an edge case issue for the game since it runs differently temp monitor while playing to see what it gets up to couldn't hurt...but not holding out hope as that would be a pretty big edge case.
and lastly other software interfering which again isn't a high probability as you were running everything fine before.
wall o text i know, just trying to cover all options i can think of. everything should work fine...but doesn't, that's the most annoying troubleshooting to deal with >.<
And yeah, while I have had crashes in DAZ, it's usually after doing stuff with the iray viewport on for hours, when I make a render, no matter how long it goes on for, it doesn't crash, even if my room does become very hot from the heat generated by my computer.
I'll try deleting the shader cach, see if it continues.
Btw, last night I was able to play for hours on end without any issue.
So as you say:
"everything should work fine...but doesn't, that's the most annoying troubleshooting to deal with >.< "
yeah, never had a crash during an iray render but have had crashes with the iray viewport active and screwing around in it for awhile setting up scenes. i give it a pass though for that, ray tracing, the shaders, and everything else it's trying to do in 'real time' as fast as it can while the user is fiddling with stuff. won't stop me from using it though, too damn handy compared to the other viewport modes for a good approximation of a final render.
good luck
Gonna stop fiddling around since it's working now ?
Weird, but "don't try to fix what's not broken" I guess lol