Nightingale

Nightingale

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Got a BSOD - "page fault in nonpaged area", while playing
Well, been playing for about 2 hours then all of a sudden everything freezes and I land on a BSOD with as error: page fault in nonpaged area

Checked my memory with "mdsched.exe" in cmd, returned no problem
Drivers are up to date
Computer specs are way above what's required to run the game
(13900k, 3080Ti, 64Gb ram ...)

Just wanted to know if this has happened to anyone else and if they have a solution.
I googled and did a few of the suggested fixes, need to play some more now see if it happens again.
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P5ykoOHD 16. März 2024 um 4:54 
Ok, so I changed my failing SSD to a brand new M.2.
Made sure everything is up to date and all.
Issue persists, game still randomly crashes ... this time there wasn't even a BSOD or Crash message box like I've posted above.

I even reduced the vram thing to default from the high value it was at previously.

Here is a new Dxdiag:
https://pastebin.com/DQJLXqZj
Zuletzt bearbeitet von P5ykoOHD; 16. März 2024 um 4:56
random CTD's after the replacement and no errors messages now at all...have you tried an exorcism? recheck/reseat all connections, could be a connector not seated properly or got worked loose. there's an app nvidia makes called aftermath that should generate an error log at the least. an other games that work the GPU and system in general...like daz on a full 4k render using gpu and cpu w/ maxed fidelity, SSS, RT, the works., cyberpunk, things that can make it sweat try to force an error. narrow it down to just something nightingale does/unreal 5 or if it's more general.
P5ykoOHD 16. März 2024 um 8:20 
Ursprünglich geschrieben von Exanimus Sativa:
random CTD's after the replacement and no errors messages now at all...have you tried an exorcism? recheck/reseat all connections, could be a connector not seated properly or got worked loose. there's an app nvidia makes called aftermath that should generate an error log at the least. an other games that work the GPU and system in general...like daz on a full 4k render using gpu and cpu w/ maxed fidelity, SSS, RT, the works., cyberpunk, things that can make it sweat try to force an error. narrow it down to just something nightingale does/unreal 5 or if it's more general.
Well, only game I get this with is Nightingale ... Cyberpunk runs perfectly well, no issues, 8k renders with iray in DAZ work perfectly (though take time), it happens with no other game.
Do you know of any other UnrealEngin 5 game that might also cause these issues so I can try ?
Zuletzt bearbeitet von P5ykoOHD; 16. März 2024 um 8:21
i don't and unreal shouldn't cause it...nightingale shouldn't either. as far as unreal that can tax the system the way nightingale does...don't know of any offhand. daz though is a pretty good test, while iray doesn't have the same calls as a game would it does tax the hell out of a system eliminating heat and some stress as potential causes. your system, and don't take this as an insult, is pretty mainstream so it should be fine to run anything.

that leaves nightingale itself which should be fine since it does fine on systems similar to yours...tried that exorcism yet? the next bit is purely guessing, i would think any error wouldn't be time based, IE, how long you play before a crash, that's the part that's hardest bit to fit into known issues asw you'd think it just wouldn't work, always crash the same way, etc. it would be or should be more consistent.

all i can figure is if you copied/cloned the game/library from old drive to the new or a transfer drive. that could have introduced errors or something being triggered in steam itself and it's overlay, again if copied/cloned. fresh installs to new empty directories shouldn't have any issues. IF copied/cloned delete it all and start fresh. shader cache would need to be deleted too and rebuilt (not as terrible as it might sound). search>disk cleanup>tickbox, Direct X Shader Cache. check other drives to see if there might be one on them.

cloning or copying from the old drive should be the only thing that could cause issues. your hardware checks out, the drives check out, the game itself checks out just from volume of players across multiple system configs. heat issue was the other option but daz will cook a card pretty hard along with everything else so if that was in issue it should have shown. heat because an over time crashing issue with a game is usually heat related if not a memleak. your like mine...mainly because of daz has more than enough mem that leaks are usually never an issue. while heat could be an edge case issue for the game since it runs differently temp monitor while playing to see what it gets up to couldn't hurt...but not holding out hope as that would be a pretty big edge case.

and lastly other software interfering which again isn't a high probability as you were running everything fine before.

wall o text i know, just trying to cover all options i can think of. everything should work fine...but doesn't, that's the most annoying troubleshooting to deal with >.<
P5ykoOHD 16. März 2024 um 20:55 
The drive was failing before, the new one isn't.
And yeah, while I have had crashes in DAZ, it's usually after doing stuff with the iray viewport on for hours, when I make a render, no matter how long it goes on for, it doesn't crash, even if my room does become very hot from the heat generated by my computer.

I'll try deleting the shader cach, see if it continues.
Btw, last night I was able to play for hours on end without any issue.

So as you say:
"everything should work fine...but doesn't, that's the most annoying troubleshooting to deal with >.< "
hope it goes well, if it's working you probably don't need to do anything else. one thing i hadn't considered was saves since they could be corrupted but will get sorted as they're overwritten by new ones.

yeah, never had a crash during an iray render but have had crashes with the iray viewport active and screwing around in it for awhile setting up scenes. i give it a pass though for that, ray tracing, the shaders, and everything else it's trying to do in 'real time' as fast as it can while the user is fiddling with stuff. won't stop me from using it though, too damn handy compared to the other viewport modes for a good approximation of a final render.

good luck
P5ykoOHD 17. März 2024 um 20:56 
Ursprünglich geschrieben von Exanimus Sativa:
hope it goes well, if it's working you probably don't need to do anything else. one thing i hadn't considered was saves since they could be corrupted but will get sorted as they're overwritten by new ones.

yeah, never had a crash during an iray render but have had crashes with the iray viewport active and screwing around in it for awhile setting up scenes. i give it a pass though for that, ray tracing, the shaders, and everything else it's trying to do in 'real time' as fast as it can while the user is fiddling with stuff. won't stop me from using it though, too damn handy compared to the other viewport modes for a good approximation of a final render.

good luck
Well,appears as though I'm not crashing any more ... played this weekend, for a few "2-3 hour long" sessions and nothing happened.
Gonna stop fiddling around since it's working now ?
Weird, but "don't try to fix what's not broken" I guess lol
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