Nightingale

Nightingale

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Landover Feb 29, 2024 @ 9:39am
67.43% player drop off
Information gathered from SteamDB, articulated via maths by gpt.

1. Calculate the difference between the peak players (47,569) and the current players (15,480):
47,569 - 15,480 = 32,089

2. Calculate the percentage drop-off:
(32,089 / 47,569) * 100 = 67.43%

So, there has been a 67.43% drop-off in the number of players playing Nightingale since its peak 9 days ago.

This is a lot considering their peak never even hit 50k also their owner estimates dropped over 100k prob refunds idk how they calculate it.
Last edited by Landover; Feb 29, 2024 @ 9:40am
Originally posted by LORD:
I saw that 1-2% only reached The Watch area.
Where the "new" or "last" version of the experience of the game starts.

The point of the game right now is to unlock everything, build a base with everything efficiently and neatly set, and hunt for the materials to craft the best optimal equipment for each slot and purpose.

Not worth it imo, because much sooner than that, the fun of the game, the purpose of the game, the usefulness of the game, social aspects, streamer aspects, content creation aspects, etc all reach a dead end, where its not meaningful, nor social relevant.

The challenge and the multiplayer experience is not there.

Its a game as good as any other when you play with friends from previous games or real life and co-op type of thing, which there are dozens of other options.

This game is not the social club, the novelty new longeve social economic streamer content creation video game plataform social club CHRIST we are always looking for.

Thats why it will only go down in number of players. It started bad, mediocre. Because no popularity gravity is weak, its going to die like the rest.

The neighborhood, school kid talk of old: "everyone quit so I quit", "nobody cares about that game anymore", "its meh", or all the whine of the complaints of the legitimate complaints there are all over the place, even the game killer bugs in the game "cannot connect to server", "there was a server error" or suddenly, someone is playing with the sling of David and hit the giant for hundreds of thousand of damage, killing it in one or few shots.

Biblical levels of failure is the experience, anyone who was caring about progressing and getting legitimate power from time and effort in the game got.

Because of the Early Access path they choose, by the time they "fix" it, it will be long OLD AND DEAD and nobody of my team (people I care about) will come back to play this. Because we only will play the game that gets right from the start, because there HAS to be BRAIN POWER HOURS invested in its systems and design and foresighting of everything experienced/felt, etc BEFORE they put their game out to disappoint people and make them SAD (after making them happy for a few days or weeks, which to me, is FAILURE AND VANITY in game design).
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Showing 1-15 of 64 comments
crzyfsh123 Feb 29, 2024 @ 9:49am 
Probably if you overlay the graph with every other release, it has the same declining slope.
Foxglovez Feb 29, 2024 @ 9:50am 
Devs have some work to do. They maybe pulled it out of the pot a bit early, even for EA. We shall see. Am definitely getting my $27 out of it but would like to someday see it fully fleshed out. It's all up to the devs and their "Will to see the Game Live". Or it might be up to Tencent, who knows, we don't. It's a mixed review worthy game, not even pandering to the online/offline bunch of goofballs.
Tanyon Feb 29, 2024 @ 9:57am 
To be fair. From what I'v read a casual player playing at a casual rate can get through the bulk of this content in 50 hours. That's pretty low in comparison to a lot of other survival crafting games (on EA release). Could be a contributing factor. A lot of people may have simply cleared the content and are now waiting for more. I'm not discouraged by it. I'm just looking forward to an update and I'm really taking my time. The game is very repetitive and needs a lot of work but overall I'm happy.
Last edited by Tanyon; Feb 29, 2024 @ 10:02am
Jaglet Feb 29, 2024 @ 10:05am 
Calculating the peak vs players at this moment is a rather stupid comparison. Peak to peak maybe but current to peak..... and using Math gpt..... for "maths" do you english at all??? Its MATH and if you cant calculate it yourself you have higher issues to worry bout than this game and its playerbase. edited to reflect MathGPT not chatgpt
Last edited by Jaglet; Feb 29, 2024 @ 10:30am
Foxglovez Feb 29, 2024 @ 10:08am 
Am at 50 hours, being very casual, and only level 42 but that is solo which is much slower, much slower if you clear biomes, not just run pillar to post as a team. I will be at over 100 hours to get near to end at this rate (retired, every day's Saturday) but it's the journey for me, obvious by way too much time in NMS n Valheim. I tend to play games to death and beyond but the falloff feels significant, especially if they are planning a HUB at the end for running some kind of content with randos (terrible idea to my mind). If that's an echo chamber, depending on a certain number of players, might be cause for concern. I frankly don't think that sounds like fun at all but I had my fill of random asshats in runnin as a healer in ESO, tyvm. lol
william_es Feb 29, 2024 @ 10:09am 
OP. you have discovered america, and that water is wet.

Nowadays there are so many games coming out that ALL games have dropoffs. It's totally normal. It not a sign the game is "dying". The game is barely a week and a half old.

Next time just put in the standard barely literate post of "iz gamez ded?" and call it done.
Foxglovez Feb 29, 2024 @ 10:12am 
Originally posted by Jaglet:
Calculating the peak vs players at this moment is a rather stupid comparison. Peak to peak maybe but current to peak..... and using chat gpt..... for "maths" do you english at all??? Its MATH and if you cant calculate it yourself you have higher issues to worry bout than this game and its playerbase.
Trust me Darth is not chat gpt, and probably not a Murican. You, sir are obviously very new to international video games. Not everyone's from Topeka, you're not just in Kansas any more kid.
Jaglet Feb 29, 2024 @ 10:24am 
Originally posted by Foxglovez:
Originally posted by Jaglet:
Calculating the peak vs players at this moment is a rather stupid comparison. Peak to peak maybe but current to peak..... and using chat gpt..... for "maths" do you english at all??? Its MATH and if you cant calculate it yourself you have higher issues to worry bout than this game and its playerbase.
Trust me Darth is not chat gpt, and probably not a Murican. You, sir are obviously very new to international video games. Not everyone's from Topeka, you're not just in Kansas any more kid.

Try and keep up I was talking to the op who is NOT named Darth .... at that point I stopped reading your message
Landover Feb 29, 2024 @ 10:29am 
Originally posted by DarthTanyon:
To be fair. From what I'v read a casual player playing at a casual rate can get through the bulk of this content in 50 hours. That's pretty low in comparison to a lot of other survival crafting games (on EA release). Could be a contributing factor. A lot of people may have simply cleared the content and are now waiting for more. I'm not discouraged by it. I'm just looking forward to an update and I'm really taking my time. The game is very repetitive and needs a lot of work but overall I'm happy.

I’m at 42 hours and haven’t entered herb realm yet, trying to find lens for the new alchemy table. I’ve been just base building because I’m a builder, I’m just concerned with the drop off affecting the games development. If it does I hope in a positive way.
Last edited by Landover; Feb 29, 2024 @ 10:30am
Landover Feb 29, 2024 @ 10:31am 
Originally posted by Jaglet:
Calculating the peak vs players at this moment is a rather stupid comparison. Peak to peak maybe but current to peak..... and using chat gpt..... for "maths" do you english at all??? Its MATH and if you cant calculate it yourself you have higher issues to worry bout than this game and its playerbase.
It’s slang, I’m not getting graded…or am I. Also why wouldn’t I utilize a tool that’s efficient at giving me something I want almost instantly? Cmon keep up, you don’t have to just use a pencil it’s 2024.
Last edited by Landover; Feb 29, 2024 @ 10:32am
Landover Feb 29, 2024 @ 10:34am 
Originally posted by Jaglet:
Calculating the peak vs players at this moment is a rather stupid comparison. Peak to peak maybe but current to peak..... and using Math gpt..... for "maths" do you english at all??? Its MATH and if you cant calculate it yourself you have higher issues to worry bout than this game and its playerbase. edited to reflect MathGPT not chatgpt


Originally posted by crzyfsh123:
Probably if you overlay the graph with every other release, it has the same declining slope.

You’re probably right.
victorinox Feb 29, 2024 @ 10:46am 
It's not abnormal, I mean look at the 2 most popular recent games on steam right now:

Helldivers 2
https://steamdb.info/app/553850/charts/

Palworld
https://steamdb.info/app/1623730/charts/
Papy Feb 29, 2024 @ 10:48am 
Soon there won't be many people, we have no updates, I'm disgusted. :steamsad:
Bored Peon Feb 29, 2024 @ 11:07am 
Another "prophet of doom" creating a topic about how something will fail.

I remember this one cult of prophets that predicted Creation Club would be the end of Bethesda. Instead Bethesda went on to use the Atom Shop modeled after it to fund Fallout 76 rather than charge a subscription or charge for any DLCs.
Then of course some of those prophets claimed Fallout 76 would fail, yet it still runs with new content four years later.
Now some of those same prophets formed a new cult and not predict the ending of Starfield based upon Steam statistics.....

Yeah I think I will pass on the koolaid.
Landover Feb 29, 2024 @ 11:21am 
Originally posted by Bored Peon:
Another "prophet of doom" creating a topic about how something will fail.

I remember this one cult of prophets that predicted Creation Club would be the end of Bethesda. Instead Bethesda went on to use the Atom Shop modeled after it to fund Fallout 76 rather than charge a subscription or charge for any DLCs.
Then of course some of those prophets claimed Fallout 76 would fail, yet it still runs with new content four years later.
Now some of those same prophets formed a new cult and not predict the ending of Starfield based upon Steam statistics.....

Yeah I think I will pass on the koolaid.
You can read into a factual based statistical post how you want.

I do want to mention that if you see this as a doom and gloom post you’re projecting. I was just laying out numbers.
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Date Posted: Feb 29, 2024 @ 9:39am
Posts: 64