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As for the lights in the game, I think the output is mostly fine, but the falloff is a bit too much. Lights don't need to be brighter, but they should spread a bit farther than they currently do.
You are correct.. the sources themselves look good and are bright I like them. The drop off or extent at which they light I think could be increased by a good 15-25%.
have you ever tried to light a house with just candles?
I think the throw distance of the lights is a little low and the lighting drop off a little high but; that is fairly common in most of these kinds of games.
Prior to electric lights there was no such thing as "well lit"
I just tried that then changed it right back. balanced gives some kind of green'ish hue inside my base, looks odd.
Ohh wow this is a game changer... thank you.. yes.. hell I think I can remove half my lights haha.
I wonder if that would help?
Ohh that might be good I can check that out too.. TY.
I'm on an AMD 6800xt, so no DLSS for me, AMD uses FSR, and just a quick scan I don't see FSR option in here anywhere, but you're probably right, one of the other settings may be screwing with it.
I present to you the Medal of all white Knights for Nightingale. Thank you for your service and going above and beyond for Inflexion Studios.
will definatly be on the lookout for +light resources. good catch