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Like these lines:
r.RayTracing.Enable=0
r.RayTracing.EnableInGame=0
Have no effect ingame at all.
To find out what works and what doesnt you have to add these lines to the engine.ini one by one yourself
Yea. I am trying that, but when I remove it all and use the "grass" effect only, it permanently changes my Nightengale effect and does not change it back :(
example: the portal usually has that cool "lightning" effect while turning on, it is no longer showing and just "glows" so I figure one of the settings permanently turn it off and I have no idea how to turn it back on :(
I think you’d prob have to delete the shaders folder in steam, then the game upon startup will recompile them as if you just booted up the game first time. It may fix your issue, caveat you don’t use the same settings on the uni engine tweaked while doing this.
thanks. I hope this will work, I will post it later.
Just make sure you’re deleting it from the Steam apps folder and also do the Steam settings then downloads clear cache, the folder itself won’t actually say nightingale but instead will be an ID number it will look something like this “ \steamapps\shadercache\275850\ “ (this is no man’s sky cache folder” delete everything you see in that folder. You can find the correct ID here https://steamdb.info/app/1928980/subs/
If you can’t find the specific folder ID and delete say all of them be aware steam will want to download the shader files for all the games you currently have installed.
[SystemSettings]
r.PSOPrecaching=1
r.StaticMeshLODDistanceScale=0.1
r.Streaming.HLODStrategy=2
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=5
r.NT.Lens.ChromaticAberration.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.Lens.Softness.Intensity=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Stretch=0
r.NT.DOF.NTBokehTransform=0
r.NT.DOF.RotationalBokeh=0
r.Tonemapper.GrainQuantization=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
r.MotionBlur.Directions=0
r.SceneColorFringe.Max=0
r.DepthOfFieldQuality=0
r.Tonemapper.Quality=0
r.Streaming.PoolSize=0
r.MotionBlurQuality=0
r.Refraction.Blur=0
r.ContactShadows=0
r.MaxAnisotropy=16
r.BloomQuality=0
r.SSR.Temporal=1
create cache file at %LocalAppData%\NWX\Saved to optimize loads and reduce stutter . . . maybe .
r.PSOPrecaching=1
[SystemSettings] do:
Enable Distance View:
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.Streaming.HLODStrategy=2
r.StaticMeshLODDistanceScale=0.1
Dissable annoying Effects:
r.NT.Lens.ChromaticAberration.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.Lens.Softness.Intensity=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Stretch=0
r.NT.DOF.NTBokehTransform=0
r.NT.DOF.RotationalBokeh=0
r.Tonemapper.GrainQuantization=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringeQuality=0
r.MotionBlur.Directions=0
r.SceneColorFringe.Max=0
r.DepthOfFieldQuality=0
r.Tonemapper.Quality=0
r.MotionBlurQuality=0
r.Refraction.Blur=0
r.ContactShadows=0
r.BloomQuality=0
Unlock to use much vRam as possible:
r.Streaming.PoolSize=0
Enable pleasent Effect:
r.MaxAnisotropy=16
Optimize SSR:
r.SSR.Temporal=1