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Not really caring one way or the other one this one... frankly if I was them I would be nerfing Quake in general because its just to OP asis.
I think 900 is for crit. How did you get yours to 750? I'm hitting for 600 at ~880 magick power
I agree Quake could be toned down, but having enchantments' scaling capped so low that crafting magick focused equipment does nothing, seems like an odd game design.
900 seems like a pretty weak step up for a crit from 600 given the damage increases I see for other aspects.
When I get on later I'll see if I get two damage numbers; honestly, all I've ever noticed displayed was around 750.
Patch today? Folding for super stats worked as of twenty hours ago.
My meele weapon with 90 magic power do around 550 +/- damage with quake. To be fair, the quake is a strong spell and don´t need high damage. Its good for crowd controll and trigger the charm of brutality (more damage on knocked down enemies).
I haven´t tried how good/bad the other spells perform with more or less magic power, but i use magic based tools. To get the last benefit from heal and buff spells.
I still hold on what I said earlier; if I was them I would be nerfing Quake in some way. Its got fairly impressive damage and pretty effectively keeps a large crowd in its range for rounds on end. I'd play it for the crowd control alone; the damage is a VERY generous bonus, IMO.
Hermetic Flame if your combat weapon has the wrong damage type.