Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i'm with you. I can see how its possible that the devs didn't care that much about the clothing originally. Consider that the game was originally first person only. In that mode, you only saw your hands and what was in them. Maybe a little of your sleeves too. Much of the time testing the game would have been where they couldn't even see their character. I think they only added 3rd person view a few weeks before release.
Beware that some realms have a "fake" trader that does not have the complete inventory for traders in that realm. (Another head scratcher of a design decision.) Double check this by using the trader section of the guidebook. (The developers really need to make it so the guidebook shows which recipes you already have.)
Those fake traders are there just so you can buy resources to do one of the AID missions. Easy to spot once you have done the fae tower that unlocks the map to view all missions. You will see the AID mission right next to the trader.
I don't think we need particularly lovely gear at the beginning but rags, hides, no, not so much and not for nearly so long. The rag choice was a poor one. It's not what's marketed and not what you see in the trailer and many are disappointed. It's probably not such a biggie for fast moving groups that may stay at low to mid level for just a few hours before speed running to level 70 and above, but for the solo player it's a bit different. Just saying.
Not to beat a dead horse once again but it's not what they advertised. There's a lot of survival games out there, and a zillion other games. If you market your entry as fitting a certain interesting and unusual format, you'd best do that, not something else. Folks have long memories. Just ask Sean Murray.
There is something at those other traders by the AID missions worth getting? I made it to end game, never noticed that. I wonder what I'm missing. As far as I know I just don't have a decent hat, but got everything else I needed from the main trader. Also the traders at the watch and a few missions that gave blueprints.
While we are beating dead horses, you mean we didn't get everything shown in the trailer? As far as I noticed, you get it all by the time you reach the watch or some point after that. Just like any game, they show the end game stuff in the trailer. Pretty much every game I've ever played does that, not sure why you wouldn't expect this game to do it too. Or do you mean something else? Which dead horse are we beating here. There have been quite a few you know. I don't care about the clothes, but was hoping to get the guns a bit sooner. Although when I got them, I was not all that much a fan of them except for fighting bosses. When I play ARK, I also seldom use the guns, but in that game, it is some tame I use a lot, but not guns.
I'll check this when I can play, but I would think they have just duplicates of stuff at the main trader. If not, then they are really trying to force you to do all missions. I skipped a lot of them when I didn't need the essence. I accidently missed a few quests too though. The quests where you talk to an NPC can be missed if you don't carefully scan the map for them. They won't show up in your quest line otherwise that I noticed.
We are straying way off topic, but what the heck. To get us to visit every POI, there needs to something interesting and worth going to them for. There a chests, but the stuff in them is not all that great. I would visit all those secondary traders, but I worry more about my companion dropping my good supplies into the unfinished building there than I do about what I might find there that is useful.
Is just to say:
Look in your guide book and you will find EVERYTHING... what crafting benches there are, what clothing there is, even where to buy said items
However, if you want to play *Dress up* not meaning it nastily, then this isn't that kind of game.
However if you are looking to Dye clothing etc, curently (as far as i know) it can't be done
If you are on the final hand, asking when you get better stuff that LOOKS good... yeh, unless you want to play dress up, its not going to happen... **so i can play dress up then???** not exactly now
Dress up = go to vendors, buy different *sets of clothes which double as your armor which you can also level up*
To be fair, the trailers stop just short of blatantly stating that we can "play dress-up" with Victorian/Edwardian era clothing. It certainly feels like false advertisement to be told that "this isn't that game".
I guess it's a good thing you're just some random streamer, and don't actually speak for Inflexion; those are class-action-lawsuit-starting words.
I'd like to see someone speedrun to some clothes that don't look like they're made of terry cloth or some low-grade cotton/poly blend; that is, I want to know just how long I'm going to be wearing yellow sweatpants and a yellow towel wrapped around my head, with maybe a yellow bathrobe to complete the ensemble. I know there's a "wet" debuff, but I look like I just stepped out of the shower.
These are not the outfits we were sold in the trailers.
First good cloth item (well I thought it looks good) is the Intrepid shirt. Can be bought from the Desert Provisioner Essence Trader. Not exactly sure what goes with it, maybe the Weathered hat. At that same trader, you can get the Explorer's Cropped Breeches.
If you could ask Puck and actually talk to him, he would probably say you don't deserve anything better until you prove your worth
What isn't real clear, but is part of the main theme running through this game, is you are this person lost here in this strange land. Puck is your guide to help you learn what you need to finally become the Realm Walker that will eventually be worthy of traveling to Nightingale. The final refuge from the pale (or something along that vein).
At the start, you are just this lost explorer. Later when you become a Realm Walker, that is when you get the best clothing.
If the guidebook's organization makes sense to you and you can find what you are looking for, then my compliments. And my envy.
I'm looking for a paint-by-numbers clues-for-the-clueless walk through about what clothing items I can get and how do I qualify to get them. The "upgrade bench" was an utter fiasco and waste the first time I used it, and even more so as it looks like long term I will have to remake, not just "upgrade" my clothing.
The crafting "nothing works right unless it's practically piled on top of each other" is also very difficult to navigate. for me. Maybe it makes total sense to others.