Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly I just want my character to look cool. If there is nice looking low level stuff on npcs why can’t I craft this.
Thanks for the answers anyway.
you can craft this stuff its just take time and mostly its unlocks late after you get way better stuff that dosnt look so good ...except in the watch you can get there the elegent set(didnt craft it yet) its just called weird the passiuxe bundle or so XD
There's a bundle called "jaunty" you might see in essence traders. That gives you a bunch of recipes for kind of fancy clothing. Tailed top coats, tophats, etc. For a while my guy looked like the ringmaster of a circus (in a good way), and then I unlocked better more practical clothing.
Kind of weird to be stomping through a swamp looking like you're about to go have high tea with the queen of england.
Are you doing the quests? You progress in this game from gear score 0 initially up to a gear score of around 250 or so. If you have the original clothes, your gear score is less than 40, as it includes your clothes.
You seem to have missed the whole point of the game and its progression system to be asking this question.
Ask a more specific question about why you are stuck not getting new clothes.
I missed the whole point of the game? Wont even answer to that.
On another note i managed to find new clothing recipies now. Its just that those seem to be as random as anything else so augmentations are easily found way earlier than new crafting recipies.
Wholeheartedly disagree; we need access to "prettier" clothing much earlier in the game. I'm 70 hours in and still dressed in what looks like leather sweatpants on my whole body (yeah, go ahead and laugh; my goals do not match yours, so my route is different).
We start out (depending on which "character difficulty" you choose during character creation, as opposed to "realm difficulty") in much nicer clothes, and then we spend an inordinately long amount of time wearing stuff that looks worse than if we had dug it out of the donation box at the local thrift store.
I'm all for "better gear looks better", but I do think that the current delay in clothing progression is taking the concept a bit farther than it has legs for.
We are shown fancy Victorian duds in the trailers, we start in reasonably fashionable duds (assuming we choose a lower character difficulty than "nightgown")... and then are immediately told to wear potato sacks and leather wraps; I would not be surprised if people have quit over nothing more than being unable to stand looking like "pajamas" would be a fashion upgrade for 20-30 hours.
Valheim can get away with leather straps and loincloths because it's "primitive Viking against the world"; the characters in this game are portrayed as having some fashion sense, and having come from a civilized society... why are we stuck swaddled in yellow leather for real-life days of playtime?
This is so true! Make the premise of the game and the trailer showing elegant clothing - play the game and get rags for flipping ever. This game you see it then you can't get it, livin in your hovel, dressed in rags makes no sense, ever. Devs could and should have done better. I don't think they are in tune with their demographics at all. You reward folks fairly early in the game world, even just a taste to keep their interest. Here, not so much. To add insult to injury we get augmentations that show much finery very early on. Useless teaser.
Then you get your first clothing and it's full of holes, made me laugh. Ok, that kind of works. Such a lost opportunity to add some fun to a game which frankly could use it.
Well this is what I meant by asking the right questions.
Questions like:
Why no nice looking clothes in the early stages of the game?
Why if I don't level my gear score and do the quests, do I get stuck with ugly clothes?
Could it be that the devs purposely save the good looking clothes for mid game to clue you into the fact that the game has a progression system and that you are meant to progress through it and not just stay in the early game? Some seem to not even be aware that the game has a progression system. Maybe ugly clothes is just too subtle a hint?
I quite agree. I'm one of the lucky few that learned about Twitch drops in time to get them, and the contrast between "simple" garb and the lavender look only highlights the issue.
I would very much appreciate a clearer "path" to nicer looking clothes and as I'm a slow progress-er I won't get there any time soon.
Exactly what crafting upgrades - where do I get them - what materials are needed. Anyone posting step by step info for the clueless (me) gets a virtual cookie!
if you already got the better clothes patterns you should of got the better craft benches from the same vendors
have you played these sort of games before??
and i cant see how better clothes can make the game more fun
i dont get that logic
I would very much appreciate specifics: what bench/plan and where do I get it from? What cards did you use to get to the ream where you got the "better craft benches"
ok you can get refined benches in provisioner realms and above in all 3 biomes
try looking on this page in game and see what the all the traders sell
then you can set something to work towards if you aint that far in
https://steamcommunity.com/sharedfiles/filedetails/?id=3181015935