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And gear can only have one charm. Tools and meele weapons can have up to 3 spells.
- There are charms, enchantments, and infusions.
- you can add infusions to anything that has the stat of interest; ie if you are improving crit it will only show items that have crit.
- you can add up to 3 infusions to an item (when you get high enough), but you cant put the same infusion on there twice (ie you cant stack Crit infusions).
- Enchantments and Charms cannot co-exist on an item.. its one or the other, your choice (IMO enchantments are vastly better so always use them when you can). Infusions are independent of them.
- MELEE weapons can have enchantments, but not range weapons or clothes. If you have more than one enchantment, you can use hold "R" to see and choose which one to use by default. Just tapping R will use that default. (Range weapons use "R" to switch between ammo types, thats why they cant have enhantments)
- Charms can go anywhere; melee, ranged weapons, and any clothes/umbrella you have. You can only do one on the item. Ex You can assign a different charm to every clothing item you have for extra passive buffs.
- All charms/infusion/enchantments can be overridden by a new (better/different) one at any time.
- Look at item in inventory and it will show you whats been assigned. (You want to look because if you forget whats on an item it will gleefully let you add the same charm to the same item, to no benefit)
I've crafted 2 infusions, have the complete set of next-to-trash gear, and the apply option is greyed out for both infusions (One should be good for melee weapons, the other for gear - I assume the maul counts for melee, even if my uncommon pick might somehow not).
I get that I cannot apply the infusion - but it's not explaining *why* I cannot apply the infusion when, in my estimate, it ought to allow it. I cannot fix what I fail to see as broken.
Melee infusion works for maul and tools like axe, sickle, hunting knife.
Yes, certain infusions can only go on certain items.
And no, there's nothing beyond trial and error to figure this out. I keep a whole chest full of the green and blue level infusions (I'm all the way up to purple epic now). Those lower level infusions I just use to figure out what can go on each item. I loot the whole chest, and then try them idiotically one by one. The large majority of them will not fit on the only item I want to put them on.
As others pointed out, you can only add to an existing stat, not add an entirely new one. But even then a piece of gear might have stamina regeneration on it, and it still won't let you add a stamina regen infusion. The system is extra clunky right now, and hopefully they will fix this in the future.
Another tip is just keep a chest near your upgrade station with older gear in it, just to remind yourself what kind of enchantments can go on each piece. Higher level gear can have more slots, so at some point that info of what the lower level stuff had gets less useful. I still have a few pieces of purple level gear that only have 2 infusions on it.... because I can't find anything else I'd consider worth even putting on that individual item.
On enchantments, if you place more then one, you change the active spell by holding one key to pull up a radial menu. I personally found this to be a HORRIBLE idea. I'd get stuck trying to switch the spell back from what I changed it to by accident. Instead of actually just casting it. I only put 1 enchantment on my two main melee weapons. I'd put other multiple enchantments on things like the hunting knife or sickle.
Only the stamina efficiency infusion could sometimes be little bit confusing.