Nightingale

Nightingale

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DrwHem Mar 8, 2024 @ 6:43am
infusion question
so i see if i upgrade my shirt to blue i can add 2 infusion. i also have a charm but it dosnt seem to take up that 2nd slot but when i goto add the infusion of speed to my shirt i dont get an option.
are these infusions limited to certain pieces of gear and we are just supposed to know that? is there some rule im breaking thats not displayed anywhere? its very annoying to waste the t2 essence and not get to use this.
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Showing 1-8 of 8 comments
wr***** Mar 8, 2024 @ 7:05am 
refined upgrade bench is what you need - (or better)...
Wedge Mar 8, 2024 @ 7:21am 
Look at the piece of equipment any of those stats it is boosting can be infused. Speed will apply to feet and bp.
Last edited by Wedge; Mar 8, 2024 @ 7:21am
subwaybananas Mar 8, 2024 @ 7:24am 
you can only boost stats that are already on that part of gear. For example your shirt hasn´t speed. So you can´t use a speed infusion on this. The infusion doesn´t add any stats, they only increase them. (and before confusing. Its not added %. A 10% infusion on a part that has like 5% speed result in 5,5%)

And gear can only have one charm. Tools and meele weapons can have up to 3 spells.
Last edited by subwaybananas; Mar 8, 2024 @ 7:26am
xitooner Mar 8, 2024 @ 7:31am 
Basic rules (correct me if I am wrong) are:
- There are charms, enchantments, and infusions.
- you can add infusions to anything that has the stat of interest; ie if you are improving crit it will only show items that have crit.
- you can add up to 3 infusions to an item (when you get high enough), but you cant put the same infusion on there twice (ie you cant stack Crit infusions).
- Enchantments and Charms cannot co-exist on an item.. its one or the other, your choice (IMO enchantments are vastly better so always use them when you can). Infusions are independent of them.
- MELEE weapons can have enchantments, but not range weapons or clothes. If you have more than one enchantment, you can use hold "R" to see and choose which one to use by default. Just tapping R will use that default. (Range weapons use "R" to switch between ammo types, thats why they cant have enhantments)
- Charms can go anywhere; melee, ranged weapons, and any clothes/umbrella you have. You can only do one on the item. Ex You can assign a different charm to every clothing item you have for extra passive buffs.
- All charms/infusion/enchantments can be overridden by a new (better/different) one at any time.
- Look at item in inventory and it will show you whats been assigned. (You want to look because if you forget whats on an item it will gleefully let you add the same charm to the same item, to no benefit)
Futae Yamagawa Mar 11, 2024 @ 6:16pm 
Struggling with this myself - just starting to infuse items. Or rather, trying. Are there other preconditions to infuse an item? (Perhaps level/quality/etc?)
I've crafted 2 infusions, have the complete set of next-to-trash gear, and the apply option is greyed out for both infusions (One should be good for melee weapons, the other for gear - I assume the maul counts for melee, even if my uncommon pick might somehow not).

I get that I cannot apply the infusion - but it's not explaining *why* I cannot apply the infusion when, in my estimate, it ought to allow it. I cannot fix what I fail to see as broken.
subwaybananas Mar 11, 2024 @ 6:33pm 
Do you try it on a white item? White items have no infusion slot. Green items has one, blue has two and violet has three. Like said before you can only use infusion on items, with the same stat of the infusion. And only one infusion of the same kind per item.
Melee infusion works for maul and tools like axe, sickle, hunting knife.
Last edited by subwaybananas; Mar 11, 2024 @ 6:35pm
william_es Mar 11, 2024 @ 6:49pm 
Originally posted by DrwHem:
are these infusions limited to certain pieces of gear and we are just supposed to know that?


Yes, certain infusions can only go on certain items.

And no, there's nothing beyond trial and error to figure this out. I keep a whole chest full of the green and blue level infusions (I'm all the way up to purple epic now). Those lower level infusions I just use to figure out what can go on each item. I loot the whole chest, and then try them idiotically one by one. The large majority of them will not fit on the only item I want to put them on.

As others pointed out, you can only add to an existing stat, not add an entirely new one. But even then a piece of gear might have stamina regeneration on it, and it still won't let you add a stamina regen infusion. The system is extra clunky right now, and hopefully they will fix this in the future.

Another tip is just keep a chest near your upgrade station with older gear in it, just to remind yourself what kind of enchantments can go on each piece. Higher level gear can have more slots, so at some point that info of what the lower level stuff had gets less useful. I still have a few pieces of purple level gear that only have 2 infusions on it.... because I can't find anything else I'd consider worth even putting on that individual item.

On enchantments, if you place more then one, you change the active spell by holding one key to pull up a radial menu. I personally found this to be a HORRIBLE idea. I'd get stuck trying to switch the spell back from what I changed it to by accident. Instead of actually just casting it. I only put 1 enchantment on my two main melee weapons. I'd put other multiple enchantments on things like the hunting knife or sickle.
subwaybananas Mar 11, 2024 @ 7:07pm 
Originally posted by william_es:
Yes, certain infusions can only go on certain items.

And no, there's nothing beyond trial and error to figure this out. I keep a whole chest full of the green and blue level infusions (I'm all the way up to purple epic now). Those lower level infusions I just use to figure out what can go on each item. I loot the whole chest, and then try them idiotically one by one. The large majority of them will not fit on the only item I want to put them on.

As others pointed out, you can only add to an existing stat, not add an entirely new one. But even then a piece of gear might have stamina regeneration on it, and it still won't let you add a stamina regen infusion. The system is extra clunky right now, and hopefully they will fix this in the future.
I never seen an item, who had the stat and the infusion for this stat didn´t fit on it. But if there is already this infusion or a better version of it, you don´t see it in the list.
Only the stamina efficiency infusion could sometimes be little bit confusing.
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Date Posted: Mar 8, 2024 @ 6:43am
Posts: 8