Nightingale

Nightingale

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The Arisen Mar 7, 2024 @ 5:45pm
Breeding, Mounting and Riding (Mounts and Pets)
Be able to Breed animals like horses (riding), cows (get milk), Goats, Pigs, etc
Be able to ride mounts, feed em, tame em, care em, etc

Pets would follow you and gather resources left on the ground
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Showing 1-15 of 16 comments
If we're walking long distances between realms then mounts would be an ideal thing to have, yes I know we have fast travel but what about before fast travel, you have to explore to unlock fast travel and maybe finding them might be quite distance and mounts would ease that problem.
Direct Realm Fast Travel might change once offline mode comes.
Denatare Dec 17, 2024 @ 8:54am 
Ah yes, you need mounts. They do not have to do much, just be there for RP reasons.

Eager to try Nightingale but yes mounts and housing are essential in games nowadays. And if you do not believe me on mounts, well check what Starfield did after a year of denying vehicles are a thing.

And even better, give us bicycles - now that will fit Nightingale lovely :)
Cythal Dec 17, 2024 @ 9:30am 
Aah an Old Tread that has planted an idea in my head. The umbrella is adequate, well, if you can install a propellant on it so that you can keep flying. Never know, it could be broomsticks and flying carpets soon. I dare say Airships.

Joke aside. I think mounts in games are overdone. Would love an air ship, or even a hot air balloon that you can deploy in a realm to use your spyglass and see what the realm has to offer.
Mea Arcane Dec 28, 2024 @ 4:31pm 
overdone? never! yes please! Mounts and animals to breed for me always make the game of more interest to me.
0Samuel Dec 28, 2024 @ 6:28pm 
The maps are in this weird spot where they are simultaneously way too big for walking to really be feasible and also at the same time way too small for actual mounts to really be justified.

I liked Welkin's Reach, where getting up to a high point was always achievable. The game doesn't need mounts- it does need a few more ways of making on-foot traversal options have a little more oomph.

A spell that temporarily summoned one of those launching circles would be a nice start. I could see surfing a wave of dirt, or maybe a cloud, being useful- something that gave you a little half-meter cushion to gloss over terrain obstacles and let you move faster, but gave you a lot of omni-directional drift in exchange- that sort of thing.

Anything but another re-skinned horse, please. Everything is too close together to have to go through a mount/dismount animation every 3 seconds because you're locked into a "you can do nothing but move very slightly faster" mode that gets in the way of doing absolutely anything about anything whatsoever you might see.
Last edited by 0Samuel; Dec 28, 2024 @ 6:29pm
...a Rocket-Umbrelly.
Or a Chopbrella, i mean a spinning Umbrella that lifts you ...somewhere. Think that would fit with some mystic info of "This Umbrella hotojo...Fae thingeling whoooOoo everywhere but beware".
..and maybe the already existing Motor.

And while were already there.
Can i have the Outfit from Rihanna pls, on my Workbench?

Pls no Petties again...
Last edited by Snipesnippydiznipsnipzipndidip; Dec 28, 2024 @ 11:45pm
Bumping this. Devs, I hope you're listening! This game will sit in my wishlist until taming or mounts have been added. Definitely a must have for a game like this.
Originally posted by a e v i s i a:
Bumping this. Devs, I hope you're listening! This game will sit in my wish list until taming or mounts have been added. Definitely a must have for a game like this.
Disagree.

Unlike "its on My Wish-list" here I have actually played for a couple of hundred hours and can say with a bit more credibility: Mounts are wholly unnecessary here as things stand.

Maps are really small.

Despite that, Teleport pads can be set for repeat journies and a fresh map can be crossed and crisscrossed in about an hour (Every square checked) on foot using properly configured umbrella for jump glide movement.

That's already too fast for decent immersion
Alex Jan 3 @ 9:46am 
Don't add mounts unless they do something. I mean traveling around the islands isn't that tedious, but if you are gonna add mounts make sure at least that they can hold stuff and can be used in combat. Otherwise, not interesting.
Originally posted by Zathabar:
Originally posted by a e v i s i a:
Bumping this. Devs, I hope you're listening! This game will sit in my wish list until taming or mounts have been added. Definitely a must have for a game like this.
Disagree.

Unlike "its on My Wish-list" here I have actually played for a couple of hundred hours and can say with a bit more credibility: Mounts are wholly unnecessary here as things stand.

Maps are really small.

Despite that, Teleport pads can be set for repeat journies and a fresh map can be crossed and crisscrossed in about an hour (Every square checked) on foot using properly configured umbrella for jump glide movement.

That's already too fast for decent immersion


Don't want mounts? Then don't use them. Your opinion doesn't override all the people here who do want them added.
Nokke Jan 3 @ 1:58pm 
Originally posted by a e v i s i a:
Don't want mounts? Then don't use them. Your opinion doesn't override all the people here who do want them added.
He didnt said that, he said that currently the game doesnt need the extra mobility they give and its true
Originally posted by Nokke:
Originally posted by a e v i s i a:
Don't want mounts? Then don't use them. Your opinion doesn't override all the people here who do want them added.
He didnt said that, he said that currently the game doesnt need the extra mobility they give and its true

It's not solely about mobility. It's also about roleplay, creature collection, that added aspect of farming, virtual companionship, aesthetic, the list goes on. All the same reasons people like games like Pokemon, Stardew Valley, Ark Survival Evolved, Black Desert, and countless other games that incorporate taming/capturing/buying/breeding animals. There are many reasons to want pets and mounts in games, and those reasons aren't all revolving around necessarily needing more mobility. Pets, mounts, and animal farming/breeding adds a lot more interest to games and will draw in a much larger demographic.
Originally posted by 0Samuel:
The maps are in this weird spot where they are simultaneously way too big for walking to really be feasible and also at the same time way too small for actual mounts to really be justified.

I liked Welkin's Reach, where getting up to a high point was always achievable. The game doesn't need mounts- it does need a few more ways of making on-foot traversal options have a little more oomph.

A spell that temporarily summoned one of those launching circles would be a nice start. I could see surfing a wave of dirt, or maybe a cloud, being useful- something that gave you a little half-meter cushion to gloss over terrain obstacles and let you move faster, but gave you a lot of omni-directional drift in exchange- that sort of thing.

Anything but another re-skinned horse, please. Everything is too close together to have to go through a mount/dismount animation every 3 seconds because you're locked into a "you can do nothing but move very slightly faster" mode that gets in the way of doing absolutely anything about anything whatsoever you might see.

Yes, we got the Umbrella for traveling, and there are ways to make this possible by more than just "glide down". Meaning, they could give us some options to make use of those features throught the journey, and not just at rare spots. Welkin's Reach had several of those "jump circles" but they were barely visible from the distance and in comparison, placed rarely.

As you suggest, a spell to place such a field would be great. Maybe even a triggerable ability/enchantment that gives us an updraft when gliding, as we have with some of the agility tests (the one where we have to glide through circles)
Those features are already implemented, they just need to be useable.

Mounts sound interesting at first, but we don't really need them, and I think they wouldn't even make sense lore-wise.

And yes we could place lode-stones for teleporting within the realm, but then you'd have to carry those ressources around to place them, and you still have to get somewhere to place them. But for most areas, once you're done, you don't need the teleporters anymore. So they're practically a waste of time AND ressources.... So I'm all for improving traversing with the Umbrella and features we already have!
I just have recently started playing the game and would greatly love to have mounts and other kinds of pets and things like that. I honestly don't know why it wasn't thought of sooner to be put in the game
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