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“We knew from the start of development that the journey to Nightingale would be unique. Experiences on the scale of Nightingale thrive from feedback and we've learned that working directly with players during development makes for a better game. While our Early Access release will deliver a fulfilling experience that players deserve, it also allows us to work in tandem with the community to explore new gameplay opportunities, while incrementally adding new features and fixes to the game. We hope you come join us on this journey.”
Approximately how long will this game be in Early Access?
“We currently predict that Nightingale will be in Early Access for 9-12 months. However, we don’t want to stick to a date and underdeliver on the experience. We’ll make sure that Nightingale will only leave Early Access when it’s ready.”
How is the full version planned to differ from the Early Access version?
“We anticipate that Nightingale will evolve and expand significantly throughout Early Access, including the addition of more story content, new realm biomes to explore, as well as the introduction of the fabled City of Nightingale itself.”
What is the current state of the Early Access version?
“At the beginning of Early Access the following features and content will be available. However, this is subject to change and everything featured is work in progress:
- A multitude of realms to explore across three different biome types (forest, desert and swamp)
- A large variety of creature types to hunt - from the smallest rabbit through to imposing Apex creatures
- Comprehensive building and crafting tools, alongside estate management
- Progression system spanning all aspects of gameplay
- Solo and online cooperative play up to six players”
Either you didn't play Conan Exiles at launch or you are having trouble with your memory. At EA launch the map was so small that you had seen all of it in an hour of exploring, and thralls were purely useful for unlocking a few recipes in your workbenches.
Compared to Conan Exiles at early access launch, this game has a LOT of content.
All games I have played thus far: Survival is only a part of the initial challenge, once you are settled all games turn into a gather/crafting simulator with combat as a means to distract yourself.
Narration through interaction is almost non existent in most games, you read some notes/letters and that´s it. The combination of Nightingale + Baldurs Gate hasn´t yet seen the dawn of light and it will be a long time before it does.
True innovation is not around the corner, devs tend to stick to known methods. The whole "minor realm card" is the only slight innovative step, they could give you a ring with magical powers that does the same thing in your vicinity.
When all is said and done the devs aren´t stupid, they know that a lot of people love to mindlessly do the same thing over and over. Mine 1000 stone to build a house? Sure. Kill the same mob over and over to get 500 ingots? Sure.
Don´t expect this somewhat oval shaped wheel to be reinvented anytime soon.
You don't get endgame content in the middle of a game.
It's not finished.
It's not the end of the game.
Hence NO endgame content.
For all I know there may never be any endgame. The endgame might suck. It would be worth complaining at that point but not yet. Complaining about something now that doesn't exist and was never intended to be in the game at this point is beyond nuts.
So what you've described seems to literally mirror what is typically the result of Early Access games of this genre that are less than 3 weeks old.
That being said, as far as goals, you could consider the following:
When i see threads like that i ask myself, why playing a open world game to start with and not stay with a theme park?
Sure, i like myself a thin thread leading me around but i need the option to set my own goals and play my own pace.
Some people simply cannot handle freedom of choice even demanding more choices to just not use them at the end of the day.
Weird sitation.
But on topic:
Yes like all games it has mechanics that repeat themselve.
This problem has become more prevalent in recent years for me. Repetition for the sake of it. As stated previously by others, the core mechanics of this game are literally just rinse and repeat. The feeling of achievement is lost when grinding just for higher numbers. Maybe if weapons and equipment did different things the higher up you go so it changed the way things needed to be done? I personally lost interest quite quickly. I see people jumping up and down saying if you get X number of hours out of a game it is worth the money ....... If I spend 3000 hours chopping the same trees I don't see that as value. I tried valheim, sotf, Conan, ark asc and lost interest after a week or so once I knew what was required to get from a to b.
Different people like different things though so mine is just another subjective opinion, there are no objective opinions. I won't start shouting "I'm done" and "f this game" etc as I already paid for it so pointless. I will come back in a year and see how things are. It's a catch 22 for me ...... I want to survive then explore and feel like I am achieving things but I don't want to be bored sh1tless doing it. Maybe the perfect game will never exist ...... Maybe the takeaway from this for me is not to spend so much time playing games and do other things also.