Nightingale

Nightingale

View Stats:
Gisborne Mar 7, 2024 @ 3:12am
The game appears to be a replay loop
I've finished the main story, got to the watch and made some endgame weapons but now I've come to the realization there is no endgame and the entire game was and still is just playing the same 3 biome maps over and over doing the same few poi's to far essence and upgrade tools, to move on to the next difficulty which is exactly the same again l. So the game start to finish is exactly the game just gets harder so you just craft better gear? I feel what, I'm doing t3 is just the same as t1. What the goal now? Building is limited so outside of building a new house there's not much. The Watch group dungeons are boring and easy and the bosses die in a few seconds now, not exactly challenging.

Conan for example at endgame felt like you could still explore the world and find better thralls to tame, and now there's the npc sieges on your base etc.
Last edited by Gisborne; Mar 7, 2024 @ 3:15am
< >
Showing 1-12 of 12 comments
Colledge Mar 7, 2024 @ 3:20am 
Same here i dont need to play it finish to be unhappy :-D When i run 30 min around an empty map i know everything already. This EA is a prototype tesing not near to a full game
Dragonsblade Mar 7, 2024 @ 3:25am 
Why Early Access?
“We knew from the start of development that the journey to Nightingale would be unique. Experiences on the scale of Nightingale thrive from feedback and we've learned that working directly with players during development makes for a better game. While our Early Access release will deliver a fulfilling experience that players deserve, it also allows us to work in tandem with the community to explore new gameplay opportunities, while incrementally adding new features and fixes to the game. We hope you come join us on this journey.”

Approximately how long will this game be in Early Access?

“We currently predict that Nightingale will be in Early Access for 9-12 months. However, we don’t want to stick to a date and underdeliver on the experience. We’ll make sure that Nightingale will only leave Early Access when it’s ready.”

How is the full version planned to differ from the Early Access version?

“We anticipate that Nightingale will evolve and expand significantly throughout Early Access, including the addition of more story content, new realm biomes to explore, as well as the introduction of the fabled City of Nightingale itself.”

What is the current state of the Early Access version?

“At the beginning of Early Access the following features and content will be available. However, this is subject to change and everything featured is work in progress:

- A multitude of realms to explore across three different biome types (forest, desert and swamp)
- A large variety of creature types to hunt - from the smallest rabbit through to imposing Apex creatures
- Comprehensive building and crafting tools, alongside estate management
- Progression system spanning all aspects of gameplay
- Solo and online cooperative play up to six players”
Gisborne Mar 7, 2024 @ 3:26am 
Originally posted by Colledge:
Same here i dont need to play it finish to be unhappy :-D When i run 30 min around an empty map i know everything already. This EA is a prototype tesing not near to a full game
Like if every new difficulty was a NEW Biome with a new boss that would help a bit, but we just replay desert biome diff 1 to 8 etc, the only thing that really changes is a few materials, but 95% the first difficulty is the same as the last ascended difficulty
Zeel Ara Mar 7, 2024 @ 4:15am 
Originally posted by Gisborne:
Conan for example at endgame felt like you could still explore the world and find better thralls to tame, and now there's the npc sieges on your base etc.

Either you didn't play Conan Exiles at launch or you are having trouble with your memory. At EA launch the map was so small that you had seen all of it in an hour of exploring, and thralls were purely useful for unlocking a few recipes in your workbenches.

Compared to Conan Exiles at early access launch, this game has a LOT of content.
Don Cool Mar 7, 2024 @ 4:43am 
The only 3D survival game to offer something unique of the ones I have played is "Sons of the Forest" due to the availability of certain gadgets and hand crafted scenery while in dungeons, even that game is filled with repetition though.

All games I have played thus far: Survival is only a part of the initial challenge, once you are settled all games turn into a gather/crafting simulator with combat as a means to distract yourself.

Narration through interaction is almost non existent in most games, you read some notes/letters and that´s it. The combination of Nightingale + Baldurs Gate hasn´t yet seen the dawn of light and it will be a long time before it does.

True innovation is not around the corner, devs tend to stick to known methods. The whole "minor realm card" is the only slight innovative step, they could give you a ring with magical powers that does the same thing in your vicinity.

When all is said and done the devs aren´t stupid, they know that a lot of people love to mindlessly do the same thing over and over. Mine 1000 stone to build a house? Sure. Kill the same mob over and over to get 500 ingots? Sure.

Don´t expect this somewhat oval shaped wheel to be reinvented anytime soon.
Wedge Mar 7, 2024 @ 6:03am 
Exact same loop as many games haha it's just fairly bare boned as we don't have all the realms yet, survivors/thralls are rudimentary, we can only apply 3 cards to realms, there's only 3 apex's and they're a joke unless you apply a hard minor card and difficulty (which doesn't really reward you anyways) etc...
stretch Mar 7, 2024 @ 6:40am 
The amount of people that think the end of the first released stage of an EA game should have endgame content is out of control.
You don't get endgame content in the middle of a game.
It's not finished.
It's not the end of the game.
Hence NO endgame content.

For all I know there may never be any endgame. The endgame might suck. It would be worth complaining at that point but not yet. Complaining about something now that doesn't exist and was never intended to be in the game at this point is beyond nuts.
Tenoshii Mar 7, 2024 @ 6:43am 
Originally posted by Gisborne:
I've finished the main story, got to the watch and made some endgame weapons but now I've come to the realization there is no endgame and the entire game was and still is just playing the same 3 biome maps over and over doing the same few poi's to far essence and upgrade tools, to move on to the next difficulty which is exactly the same again l. So the game start to finish is exactly the game just gets harder so you just craft better gear? I feel what, I'm doing t3 is just the same as t1. What the goal now? Building is limited so outside of building a new house there's not much.
"Core" gameplay loops rarely change from early game to end game. Difficulty and a variation in the activities that are part of said loops are generally what evolves as you progress the game, as well as the introduction of additional game mechanics and itemization. Between balance and content considerations, this is where most Early Access games need work in their first several months after release.

So what you've described seems to literally mirror what is typically the result of Early Access games of this genre that are less than 3 weeks old.

That being said, as far as goals, you could consider the following:
  • Kill all the Fabled creatures currently in the game.
  • Kill all the Apex creatures currently in the game.
  • Try out all the enchantments.
  • Find the coolest location for a base and build there.
Faya AOP Mar 7, 2024 @ 6:45am 
The main problem i noticed with alot of players is that they are unable to set there own goals or even imagining doing something that leads them of the path.
When i see threads like that i ask myself, why playing a open world game to start with and not stay with a theme park?
Sure, i like myself a thin thread leading me around but i need the option to set my own goals and play my own pace.
Some people simply cannot handle freedom of choice even demanding more choices to just not use them at the end of the day.
Weird sitation.

But on topic:
Yes like all games it has mechanics that repeat themselve.
Last edited by Faya AOP; Mar 7, 2024 @ 6:47am
Stelar Seven Mar 7, 2024 @ 7:04am 
Wait till these kids find out they need to wake up every day and do a job.
Gisborne May 21, 2024 @ 6:07pm 
Originally posted by Ratley:
Originally posted by Gisborne:
Conan for example at endgame felt like you could still explore the world and find better thralls to tame, and now there's the npc sieges on your base etc.

Either you didn't play Conan Exiles at launch or you are having trouble with your memory. At EA launch the map was so small that you had seen all of it in an hour of exploring, and thralls were purely useful for unlocking a few recipes in your workbenches.

Compared to Conan Exiles at early access launch, this game has a LOT of content.
nope, this game is the same exact map and enemies replayed over and over with a few different materials the higher level you go, but its a tiny map you replay endlessly, no sense of open world exploration, feeling like you're building your base in a open world of danger etc.
Mervin May 22, 2024 @ 2:51am 
Originally posted by Gisborne:
Originally posted by Ratley:

Either you didn't play Conan Exiles at launch or you are having trouble with your memory. At EA launch the map was so small that you had seen all of it in an hour of exploring, and thralls were purely useful for unlocking a few recipes in your workbenches.

Compared to Conan Exiles at early access launch, this game has a LOT of content.
nope, this game is the same exact map and enemies replayed over and over with a few different materials the higher level you go, but its a tiny map you replay endlessly, no sense of open world exploration, feeling like you're building your base in a open world of danger etc.

This problem has become more prevalent in recent years for me. Repetition for the sake of it. As stated previously by others, the core mechanics of this game are literally just rinse and repeat. The feeling of achievement is lost when grinding just for higher numbers. Maybe if weapons and equipment did different things the higher up you go so it changed the way things needed to be done? I personally lost interest quite quickly. I see people jumping up and down saying if you get X number of hours out of a game it is worth the money ....... If I spend 3000 hours chopping the same trees I don't see that as value. I tried valheim, sotf, Conan, ark asc and lost interest after a week or so once I knew what was required to get from a to b.

Different people like different things though so mine is just another subjective opinion, there are no objective opinions. I won't start shouting "I'm done" and "f this game" etc as I already paid for it so pointless. I will come back in a year and see how things are. It's a catch 22 for me ...... I want to survive then explore and feel like I am achieving things but I don't want to be bored sh1tless doing it. Maybe the perfect game will never exist ...... Maybe the takeaway from this for me is not to spend so much time playing games and do other things also.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 7, 2024 @ 3:12am
Posts: 12