Nightingale

Nightingale

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Placing augments
Okay, new to augments. Trying to figure out how/where to place them. I'm trying to look at the specific augment and figure things out, but I'm not getting it.

Thanks.
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Showing 1-9 of 9 comments
Spikenard Mar 5, 2024 @ 4:14pm 
Originally posted by Mutharex:
Right click on them and select apply, it will show a list of items they can be applied to. Only green items or above are eligible (upgraded or better quality than simple)

An augmen(tation) is for benches/station/whatever you feel like calling them. Not items. You just place them within range of the bench they apply to
Last edited by Spikenard; Mar 5, 2024 @ 4:15pm
Originally posted by Spikenard:
Originally posted by Mutharex:
Right click on them and select apply, it will show a list of items they can be applied to. Only green items or above are eligible (upgraded or better quality than simple)

An augmen(tation) is for benches/station/whatever you feel like calling them. Not items. You just place them within range of the bench they apply to
Ah damnit I got confused with infusions lol
Faya AOP Mar 5, 2024 @ 4:59pm 
Step1: Make sure you got a recipe unlock on whatever augment you want to place
Step2: Make sure said crafting station you want to place the augment for doesnt have the recipe from the get go.
Step3: Craft the augment you think you want away from the bench you want it for.
Step4: With augment in build ready mode move towards the bench in question, if a green line appears:
Step5: Profit. You now actually have a recipe unlocked in that station. While the green line doesnt mean you got a new repice, it means the augment is for the station you intend it for.

Recipe unlocks are in red Yellowish/white.
This way, with some brain muscle, you can avoid placing multiple of the same or not needed recipe augments.
Last edited by Faya AOP; Mar 5, 2024 @ 5:00pm
william_es Mar 5, 2024 @ 5:22pm 
The augment system is pretty complicated, not gonna lie.

But it also extremely powerful.

There's a couple things going on.

Augments add extra recipes to some crafting stations.

Some recipes also require any augment that adds a specific trait to the station. If it requires "science" for example, there's multiple augments that can add it. You look through the list to see which add science, which are things like the rack of vials or the telescope on a tripod. When you look at augments in the build menu, there's tiny symbols in the lower left corner and move your mouse over them to see what they add.

Some augments add extra _permanent_ buffs to an item that's crafted on that bench.

On a workbench, the following augments I know add buffs.
Crude grindstone adds "sharpened blades", which is melee+ for axes or knives.
Blasting machine adds "tools of the trade" which is extra durability on pickaxes.
Simple saddle rack adds "crackshot" to firearms, which is crit damage+

On a sewing bench,
Basic sawhorse adds "builder's pockets" to some clothing (not all), which is encumbrance+
Drinking horn adds "pack leader", which is 3 buffs to clothing if it's made out of predator hide (think viking berserker)

If you have too many augments too close, they fill all the slots on the bench and you might not see the effects show up. It really helps to have separate stations, on different ends of the room. I keep a bench with all the firearms related augments around it, and a separate bench for all the tool crafting.
Dang...yes complicated.
Foxglovez Mar 5, 2024 @ 5:43pm 
I find this system problematic. Yes, am really old but not stupid. My issue is the science/glass bottle/alchemical station/Joe's fat pants. There's just too much stuff to fuss with and only about half of it makes sense. Then they throw in huge items like the construction platform. WTF. They mini the forge but can't make a fooookin mini const platform and the tether wont go through a wall. And the buildings have to be small. Jesus Mildred, it makes me apoplectic.

Am ok with complexity but this system is just plain stupid.
Thank you, I feel better now. If anything makes me uninstall this sucker it will be the crafting system. It's a steaming pile of elephant poop.
So I have five or six augment stations. I looked and I could only see one change right now. Everything else is still black and locked. I got a head wrap red, so I put a saw horse near my sewing station to see if it does anything to a new head wrap when I make it.
So I see a white check mark on my sewing machine now, but it seems to have unlocked a simple head wrap, which I already had, which is maybe why the head wrap was red?
Foxglovez Mar 5, 2024 @ 6:07pm 
Augments are not stations. (Bangs head on desk) Stations are the crafting stations/benches, there are 11 or maybe 12 of them. Augmentations are buffs your stations can take advantage of. Some buffs are specifically for being able to make clothes and weapons, others give traits to the station that is making the items.

You can have too few and not get all the benefits that you might like or want. You can have too many around the station, overload it and recipes you know you have can now not be seen or made. That is the major rub. Overbloated and overly complex. The best thing for someone like myself is to make every work/craft station in its own building but can't do that, nope, building limit. Oh, and some new augmentations replace old augmentations and old ones should be removed. Meat grinder replaces spit. Open tool box replaced by closed one.

Are we having fun yet?
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Date Posted: Mar 5, 2024 @ 3:45pm
Posts: 9