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and make moderate to massiv cuts on that overcomplex mass of different materials at all.
puh....if I just think again about it, makes me feeling dizzy
mh and in the meantime the player count shows that there are many problems anyway. and it wont get better like this....sadly....I love the concept idea
What I have been doing is crafting a tons of stuff in bulk and literally fill in and compare manually. I am too lazy to do a spreadsheet cause each recipe you can change out three different t4 stuff (forest, swamp, desert) and lots of metal choices in terms of gear.
I feel like I'm the only one who's actually enjoying that aspect of it, sadly enough.
I am in love with how deep the crafting system goes and I actually did start my own spread sheet because I am having that much fun.
You aren't the only one who's enjoying the "complexity" of the crafting system. I love the fact that the materials I use actually affect the stats of the finished item. The last crafting system like that I can remember was probably star wars galaxies.
edit: also fixed my gear score problem, turns out I forgot to put on enhancements and spells, looks like enhancements are worth 3 points and spells 6