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Make sure you gild the advanced yew, as the pellucidic ingots being added through gilding, before making handles and hilts, seems to be what many are missing.
In some cases you can also add fasteners, can't recall if it's handle or hilt, But you want to always gild your lumber, and for melee that's DPS focused, advanced yew does seem to be the best wood I've found at 252 hours. Charm of Ferocity is also a massive DPS boost, but I hope the devs nerf it in future updates, as I think it's a little broken. Once you pass 2600 melee dps, you should be hitting insanely hard with charm of ferocity, and a good melee head / glove. I suggest farming t3 fabled beelzeboar for the head and gloves if you haven't, off Mogh, the Erymanthian Plague, in Provisioner Ascended Forest or whichever you feel best hunting in, if you haven't :) I think I have 191% extra melee damage from head and gloves, so the boost there, as well as that charm I mentioned, are the biggest ways to maximize your damage, beyond making sure the axe itself is of the highest quality.
Charm of Morale and Ring of Empowerment Enchantment are also very good. They stack, even though your melee damage won't show it on the stat screen. I've been settled into my final build for at least 100 hours of my playthrough on the file now, and tested many variants of the same weapons with end game materials. I do think the axe could potentially get higher as well, but I think I'm missing one other augment.
My metal is not folded. It is straight up loot drop, but you CAN make gilded wood to give it buff.
On the side note: check your equipment. I just made Tier5 Forest fiber hat (elegant bonnet) that gives additional 65% melee damage.
So you can really bring your weapon to the next level with gears ;)
I don't know if you have noticed this, but on my file, I've noticed Oberon's Bounty actually fixes the lag on my weapons that hit the trees too hard? Granted, you have to give up an enchantment slot, but used to, oberons would crash my game, now it adds stability to wood cutting lol.
But yeah same thing Sasheria is saying :) The base damage of your axe or pick is really important, but gloves and head + charms seem to be a huge part of the equation, too.
I don't fold either. I actually tested it by making some super speed buckles for a pair of boots, and tested folded climbing picks a player in game boasted was faster than my legit pair. Despite my stats reading visually as lower, I've beaten all the folded items with gear I tested myself that wasn't folded, beyond one set of buckles I made for a pair of boots I deleted, that got me 20.2% move speed. Despite that, my boots at 8.5 with charm of the ghoul are still faster, in daylight. And I spam salvation with charm of arcane for even more move.
I do think folded gear was hyped up, and not as strong in most cases as reported. The stuff in game itself can hit for over a million, if you combine charm of ferocity + hunter eminent card, and land a head shot. Yes, ferocity "disables" crits, but you still do "soft spot" damage bonus, kind of like in Remant 2 or Monster Hunter games, and hunter eminent / hunter cards seem to not only reactivate the crit abiilty of weapons, despite the charm, but also skyrocket crit damage.
And sure Yellow :) the main buff I did was the combatants workshop minor card, gives Melee ++, which seems to be around a 20% or less bonus. Then I did the infusions of course, and one augment, I think it's called the crude grindstone? The crude grindstone just adds like 100 or 200 damage to bladed weapons (seems not to count the axepick as a bladed weapon though, at least when I tried). I had to get the grindstone a very specific distance from my work bench to get the green line to register and activate the bonus, and just inspect your work bench after, to make sure. I think there's a berserker buff from one of the buildable augments too, but on my cell phone at the moment, so I can't log in and check to make sure :)
Hey :) Sorry for not responding sooner. I did log in and craft like 3 more of them to test, and I'm capping at 2645 as well. It's possible the metal plates I reclaimed got some sort of bonus during the exploit, since I was low on pellucidic and made too many metal plates, for the blades, Every test I do with all possible bonuses is capping at your same number, so don't stress it too much :) It's probably some residual issue from my materials on that particular axe, now that I"m testing, too. Grind stone was probably all you needed, since our caps match on our crafts now!
I do have oberon's on my axpick. I will start casting that again and test. yea. that use to crash me too.
For ranged weapons you can use pursuit, bombardier (extremely hard to find), or einaidia ore. Or a mix, by crafting the different parts of the gun out of different metals.
Einaidia has multiple strange appearances, but all of them look like a huge floating spike of rock. Just the actual minable deposits can take many forms. You need a 230 pickaxe to mine it. You should find a whole bunch of deposits in abeyance realms.
The minor realm card to use when crafting ranged weapons is "forge". It gives 5 different buffs, 2 of which are ranged damage+ and critical damage+.
Add the simple saddle rack augment to the bench to get "crack shot" added, which is critical damage+. Make sure crack shots shows in station traits, it can be finicky if there are a lot of other augments around.