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yeah i'm not that close to the 2 hour mark yet, more like half hour for right now, but its not really looking good, so far. so part of it is do i even want to sit through the rest of my refund time.
also the difficulty isnt like my biggest thing here, its the lack of depth. the game is, build tons of stone golems, target spawners, then theres no other enemies to do anything so you can afk take everything else out, actually you are forced to afk, because there is nothing the player is allowed to do at that point. since you cannot target structures. like unless the difficulty changes what the enemy has i don't think thats going to fix what i'm disliking, it'll help sure, but like pumping enemy stats won't fix this all that much. i dunno maybe i'm not part of the audience here.
Difficulty makes enemies stronger but doesn't change enemy camps, you also get less Prismarine I think which is kind of ass.
I think it's more meant to be a chill game you play with your friends than a game you're supposed to tryhard on.
Then again I do have to say that while I find the gameplay loop is fun, the experience itself isn't exactly thrilling.
yeah i dunno, i wouldn't call what i want try harding per say, i think its more of like a scale and like try harding as i would consider it is more like e sport level playing.
where as i kinda just want more options for stuff to do, i suppose i think i would personally describe it as i want a bit more micro options. the game is as macro as it can be i think, i don't want it as micro as say dow2, but i do want some more.
also the building options seem fairly... limited compared to well, what i would expect from a game sharing the "minecraft" title with it. which is kinda surprising. i was hoping for something more like the room system from say dragon quest builders 2 (XD i keep bringing that game up here)
but yeah i mean thats likely correct that i want a bit more of a intense game. tbh yeah i was hoping for well a dragon quest builders esqe game perhaps i just saw the trailers and promo stuff with the wrong lens because of my personal want for that.
I see what you mean about micro options and I definitely agree, the game is heavily lacking in that department.
A lot of the time I'm just like "can we please get this over with" as I watch my units hit the structures.
To be honest, if it wasn't for the gameplay loop, I'd have refunded, it goes like this, spoilers just in case:
Piglins either attack a village or build an outpost
You defend that village or destroy the outpost
You get stronger
Rinse and repeat
And when you feel ready you progress
It's exactly the type of gameplay loop that gets me hooked personally.
I think the main issue with the game right now is that it's strategically shallow and it lacks room for mistake/improvement, it's just too hard to fail at something.
yeah the game for me, at least whats shown in the first 40 ish mins just isnt to shallow for my tastes, and looking at the building system it doesnt feel like theres enough there to keep me invested either.
which i mean thats fine, not every game is for everyone. i just wanted something with more depth.
i think you nailed it though with "I think the main issue with the game right now is that it's strategically shallow and it lacks room for mistake/improvement, it's just too hard to fail at something."
thats the best way to summarize my core problem with it.
If you like the way it improves (that is to say, more depth, and whatever else you may want) then maybe you can give it another shot, would be glad to have you back if that happens, the more, the merrier.
ye, just gotta wait and see if it gets some like no mans sky level update thats a huge game changer. or heck maybe mods knowing the minecraft community XD.
probably will refund till then though