Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dismantling several habitats to fix a single issue is NOT fun. Is there no way to shift the habitat back? I've been trying everything I could think of to move the dang thing just one space to the left so I can fix this.
I've just restarted the day when this happens to me (exit to menu - reload) to get a new try, and taken a habit of pausing when I do changes to habitats I'm very fond of.
Edit to add: the option to manually move them would also be welcome. And I just saw there was a megathread which I missed, sorry!
UI wise, I don't understand when you have no animal selected why you cant just click on an existing habitat or mouse over and see how much each thing is satisfied. Like I have fully researched ducks, I know exactly what they need, but its a little annoying to count every single tile and mentally put together how much of each resource is present. While also having to remember that it overlaps with the frog and the goldfish and i cant mess up their requirements too. It wouldn't be hard to just have an "advanced" overlay option with icons for the different land and plant values and a number next to them that shows how much is inside the current habitat when you mouse over it. For some animals it gets super annoying you place one type of terrain or plant and the number goes up but also down at the same time and then you're sitting there counting everything in every tile.
Locking or manual placement would be great too. Especially with empty spaces requirements I don't really get why there isnt like an overlay/tooltip if you are placing something in an existing habitat that shows it will - or + some requirement of the habitat. There are already little icons that show + and - to habitat size/quality that pop up when you place those things. Those should show up when you are hovering with a piece of terrain or plant too, so you know if you are going to mess something up BEFORE you click to place. Not click and place and hope it doesnt accidentally disrupt the habitat or shift it over by 1 square and cause some chain reaction of animals leaving.
The time in which an animal goes from being unhappy to straight up leaving also seems crazy fast to me, compared to how long it takes for an animal to show up. If i see something unhappy I almost dont even bother trying to fix it because its going to leave so fast, and if I rush and try and fix it I risk messing up another habitat a lot of times.
Still love the game though, the habitat mechanic just seems very rough in its current state.