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That said, I'm still very open to improvements to make it more intuitive and less painful. So I'm reading all suggestions and feedback. For instance, the original demo didn't have the habitat marker tool, but I'm very happy I added it after feedback.
> Looking forward for more complicated examples.
I look forward to making some! ^^
I'm currently trying to get a tier two catfish habitat. With the items I currently have, that requires a lot of goldfish surrounding it. I build a tier three goldfish habitat, move in the fish, then get to work on the tier two catfish habitat. In placing items, I accidentally crowd out the goldfish habitat. This causes the game to "decide" that this random tile adjacent to the old goldfish habitat is now where the goldfish want to live. I can only get it to a tier two, crushing my entire design. Even if I rebuild the tier three spot, because there is an existing "correct" habitat overlapping it, the habitat doesn't move.
This is the part of the feature that I don't enjoy. Discovery is great, the inability to craft them intentionally, if you want, is not.
Edit: In analyzing my issue more, my issue is more with the "Empty" tile requirements. If at any point that requirement isn't met anymore (due to placing a single item over the limit) the entire habitat disappears instead of it just eating away at the quality/happiness level.
Make sure that three of the things the habitat needs to exist are at the three places that make up three points on the square you want.
So lets say you're dealing with bees. They need five flowers and a shade (and a shelter, secretly, for when it rains). You decide to use five yarrow and a plantain lily. If you put down one of each of those at three parts of the square that you're hoping to have, and if you then put the rest inside the square, you'll get the location you want.
I just spent a half hour trying to get everything lined up to draw in a catfish. Finally get the goldfish, catfish buddy moves in, and it looks like I created a frog habitat at the same time. That's awesome! Except the frog auto-shifted the 2 goldfish to a tile that only supports 1 goldfish so now the catfish has left because I can't move the goldfish back. The goldfish is almost gone because I can't move the habitat because they're HUGE and I'd have to build a whole new pond to do the weird habitat shifting thing and in the meantime I can't get rid of this stupid frog even though I've removed all the water and plants from the entire habitat and I've even killed it with banish but it still counts as "there".
I don't mind habitats developing naturally, I think that's pretty cool. But having so little control that a single mistake upsets basically my whole ecosystem sucks. I feel like I just wasted a half hour and now have to spend another half hour trying to course correct. Additionally, the game makes it SUPER hard to check on surrounding habitats to make sure you're not colliding in unintended ways, but honestly, I don't want to micro-manage habitats anyway, I just want to plant things and make friends with all the critters.
Yeah, I want to agree with this post. I keep having habitats form, which disrupt other habitats, and due to the way the game is designed, it has a tendency to cascade.
Yup same thing is happening to me. Started a catfish/goldfish habitat and frogs messed it up. Should definitely give the freedom to players if they choose that they want to manually move habitats around. Like in my case, I could slide the frog habitat over a few tiles and the fish would be unbothered. In the habitat overlay, an option should be added that lets you drag habitats around the area they are located. It could show the percentage of how effective the habitat is as you drag it like how it shows when you're interacting with animals.
Another way to deal with it is to start make your pond just a tiny bit bigger. Then make sure that the goldfish habitat spawns first, and set it's location manually by putting in goldfish items starting at the four points of the square you want the goldfish in. You want the goldfish to have a one space margin of water around their habitat. That's where the frogs will go.