Farlight 84

Farlight 84

arKtur May 5, 2023 @ 6:12am
Community-List of mandatory features that are missing
I know that, Farlight 84 was just recently ported from mobile to pc and that therefore the game is in early access. Even though, the game is quite fun to play, the game does NOT feel like an early access game as even some of the mandatory features are yet missing from game, entirely.

Currently on Reddit and on Steam several players have reported that even writing their own .ini-files to change some of the most basic things, like adding their own key binds or setting up their desired display resolution or setting up their desired refresh rate, had no effect, even though the game runs on the Unreal Engine which offer highly customizeable .ini-files for the Game's configs.

Since plenty of players have already started to complain and are angry about the missing features, I have tried to compile a full detailed list of mandatory features, options and things that yet still missing from Farlight 84


Mandatory Features
01) 100% customizable Keyboard / Mouse Inputs supporting every possible input combinations. As the current custom key binds are still limited. Even after they update, players are still unable to bind their Scroll Wheel and plenty of other Buttons, as some inputs are still hard coded into the game. Allowing 100% free customization will not only allow players to make they own config but will also massively help players with disabilities to enjoy and play the game.
02) Option to enabled or disabled mouse smoothing and mouse acceleration
03) Option to choose between Direct Mouse Input or RAW Input
04) Advanced Video Settings with more Options to turn on and off
05) Option to set your desired display resolution and your desired refresh rate
06) A better "Ping System" that is similar to the one from Apex Legends
07) A better "Invertory Menu" that is similar to those from Apex Legends and PUBG
08) Ability to pick up and drop items freely with via mouse, to loot faster
09) Ability to manage items freely via Mouse, to manage the invertory faster
10) Timer that shows the players how much time is left, until the circle shrinks
11) In Team Deathmatch players should get 30 seconds of time to choose their loadouts
12) In the Practice Range, every single Hero of the Game should be playable for everyone! So that players are able to try out a new Hero, before they buy the Hero!
13) In the Practice Range, players should find designated area, where everyone can play Deathmatch (FFA) against each other.
14) In the Practice Range, players should be able to find hidden secrets and be able to accept small challenges to compete against each other.
15) For balancing reasons, If a player is driven over by a vehicle at full speed, the player who got "Road Killed" should be downed and start to bleed out. (The higher the speed, the more damage should the vehicle cause)
16) For balancing reasons, a vehicle should explode in a devastating explosion that kills the driver and co-drivers. Players who are close to exploding vehicle should take damage from the explosion. Including yourself when you are to near to the explosion!
17) Game Servers in; Europe, North America, South America, Middle East, South-Africa, Asia, Australia and Russia need to be added to the game, in several different locations similar to Fortnite or Apex Legends to provide a smoother game exeperience for players with less bugs and issues caused by high latency.
18) Sliders to adjust the the Field of Views (FOV) for Thrid Person and First Person need to be added to the game.
19) More Battle Royal (BR) Modes: Solo, Duos, Trios (as Circle Of Potato, requested)
20) The Matchmaking System and Ranking System is in need to be updated to rank players accordingly to their actual in game skills. To prevent new players from entering Ranked Games and getting obliterated by Ranked Players, the Ranked Queue should only be available to Players who have reached at least LvL 30 on their Account and have unlocked at least 2 Heros.
21) Some ,ini-files likes the: input.ini, GameUserStettings.ini and the SolarGameUserSettings.ini should be made editable, to allow users to write their own custom configs to a certain degree.
22) As @Game of Throws mentioned, the input and sensitivity settings for Controllers need to be fine tuned and readjusted and properly integrated similar to the Controller Settings found in Apex Legends, Call of Duty and Fortnite.
23) To access Melee Combat, Players are currently in need to scroll through the Weapons until they are empty handed. This leads to the Problem of not being able to finish off an Enemey fast enough during close range combat, when out of Ammo. To make accessing Mellee easier for everyone, a Quick Access Button should be added. While on the ground, clicking the Mellee Button should unleash a Punsh, if empty handed and a swing with the stock of the Weapon, if holding a Weapon. While using Mellee when jump, it should unlesah a Kick, which could deal slightly more damage then a Punsh.
24) Falling down onto an Enemies Head should deal 10 damage to the enemy
25) All Grenades should bounce of the Walls and Floors like in the real world


Optional Features
1) Activate the "Jetpack" by simply double tapping the Jump Key to declutter the key binds, as a feature that can be turned on or off.
2) Activate the "Dodge Ability" by double tapping a Movement Key, to doge directly into the desired direction, to declutter the key binds. as a feature that can be turned on or off.
3) Color Blind Modes to fully support Color Bind Players
4) Add in exclusive prestige for PC-Players and Console-Players, with Champion Chips Belts for Battle Royal and Hunt. To do so, add a "BattleRoyal Championship Belt" as a cosmetic, reward Item, to the Team who won officially won the latest Battle Royal Tournament. For professional Hunt-Players, add a "Huntsman Championchip Belt" as a cosmetic, reward Item, to the Team who won officially the latest Hunt Tournament. The Belts are then kept by the Teams, similar to a Boxing or Wrestling Titel, until they loose their cosmetic, rewarded Belts. The incredible designed Belts are visible around the Players who won the Belts. For all other Players of Farlight 84, the Titel Belts are visible but not accessable in the Main Menu of the Game similar to Quake Champions, with the Names listed, who currently won the Belts and when and where they won them. The Belts should be Digital Titeles for the Characters of the Professional Players. However, once the Farlight 84 has a larger Playerbase, the winners should be rewarded with actual Championship Belts in real life, which will be handed over in a well-deserved ceremony!
5) Add in prestige for professional Mobile Players who take part in Battle Royal Tournaments on their Phones, with a "Intercontinental Mobile Championship Belt", as a cosmetic, reward Item, to the Team of the Mobile Players, who won officially the latest Mobile, Battle Royal Tournament. The Belts are then kept by the Teams, similar to a Boxing or Wrestling Titel, until they loose their rewarded Belts.



Add in as Update in the Future
01) Support for DLSS and Nvidia Reflex to increase performance
02) DirectX 12 Mode to increase performance on High-End Systems
03) Low Quality, DirectX 9 Mode to increase performance on Low-End System
04) Optional feature to turn on or to off shadows entirely to better visibility
05) Customizeable Crosshairs and Crosshair Colors in the Main Menu
06) Unlockable Crosshair variants for Scopes (to make it feel the weapon is yours)
07) More Maps for Coliseum: which could be be smaller sized areas of the BR-Maps
08) More Game Modes: Free for All, King of the Hill, Capture the Flag, Vehicle Capture the Flag, Onslaught (from Unreal Tournament), Gun Game, Double Domination (from Unreal Tournament), Kill Confirmed (from Call of Duty), Search and Destroy (from Call of Duty) Shotty Sniper (from Splitgate), Blitzball (from Lawbreakers), Freeze Tag (from Quake) etc.
09) Seasonal events with special Items that can ONLY be earned during that Event.
10) Regional Chat Rooms for the Looking For Group feature (as suggested on Discord)
11) Regional Gamer Servers in locations around the world, where the most players are from, to increase the overall network stability (Example Locations: Europe, Asia, North American, Australia. South America, South Africa, Middle East, etc)
12) Removal of temporary cosmetic items. Instead temporary Items should only be able to be bought with Gold Coins in order try out a cosmetic item for 30min.
13) Diamonds should be featured "lightly" in the free version of the Battlepass and actual Loot Boxes should be featured whenever a Player reached a Milestone like LvL: 30, and from then on every 20 levels as a reward, to keep players motivated going further.
14) PC Players should be able to buy Diamonds via their Steam Wallet
15) The Maximum Player Level should increased to 500 for now.
16) The Chat should be available during matches, so players can talk to each other or write down orders.
17) Playing with Friends and Clan Members should increase the gained EXP
18) To help out new players, new players should be introduced with informative tutorial, that quickly tells the story of the game and helps the player to understand the basics of the game. The reward for finishing the tutorial and finding all hidden secrets should be a 1 Hero free of the players choice.
19) Additional flags to support every country around world
20) Validated Clans should be allowed upload their Clan Logo while the members have the choice to use the Clan Logo instead of their players country flags.
21) Validated Twitch-Streamers and YouTubers should be allowed to upload their own Logo and have the choice to show their Logo, instead of their country flag
22) Validated Players that have their Twitch-Account or YouTube-Account linked to their Farlight-Account, should have a small Twitch-Icon or YouTube-Icon behind their Player-Names. Also their Social Media Accounts and their Website should be linked inside their Player-Profiles.
23) Better respawn-system for Coliseum with actual spawn points that are spread out on the maps, instead of one spawn point for the team, to prevent spawn camping and base camping.
24) The Sniper Rifle: "BAR 95", should become an Air Drop Weapon, for balancing reasons.
25) To declutter the massive amount of key binds, add an optional "Utility Wheel" for the Shield Rechargers and the Medical Equipment.
26) Add a system to share Medical Equipment, Shield Rechargers and Ammo as sharing is caring.


Crossplay
Crossplay between Mobile Players and PC Players is unfair, as PC Players have a massive advantage controlling their "Characters" with their Keyboard and Mouse, compared to players on a Mobile Phone, who have less freedom to control their characters and less screen size to see the game.

Therefore Crossplay should only be a optional feature. This way mobile players who seek a more challenging experience could turn on Crossplay, or PC Players, who want to play with their friends who play Farlight 84 on their Phones.

However, once Farlight 84 has established a solid playerbase on Steam, Crossplay betwen Phones and PC should not be required anymore and be disallowed and the developers should focus on porting Farlight 84 to PlayStation and XBOX and adding Crossplay between PlayStation, XBOX and PC, similar to Apex Legends.


Hero and Weapon Customization
All Heroes should be able to be customized by the Players to make the chosen Hero feel more personal.

For that Players could be able to farm from Daily and Weekly Challanges, FREE Color Patterns. Also the collected Jetpack should allowed to be used on a specific Hero only and also optional on every single Hero.

When it comes to the Weapons, Players should also be able to customize their favorite Weapons. For that Players could take on Weapon Mastery Challanges similar to Call of Duty. With that Player could unlock FREE, rare and legendary Skins and customize able Crosshairs for the Scopes of their Weapons where they can chose the rectangle and colors depending on the Scope.

To make the Challanges interesting all Challanges should become harder as further the Player progresses.


Automatic Looting
In most cases the Automatic Looting System causes massive issues for all Players. The issues start with greedy team mates who are looting their own Team Mates and end with accidentally looting your Team Mates, when desperately trying to resurrect them. Instead of resurrecting you will most likely either pick up random loot that is close your Hero or the looted Items from your fallen Team Mates.

Due to that the Automatic-Looting-System needs to be replaced with an actual manual looting System that is similar to the Looting System of PUBG and Apex Legends. Such a System would not only prevent the accidental looting of own Team Mates, but also help to improve the game experience, as the current highly inaccurate looting system adds nothing more then frustrating to all players of all Skill Levels and Ranked Tiers.


Respawning at the own Deathbox
To prevent new Players falling into the Trap to respawn at their own Deathbox just to get killed from the same enemies surrounding their Deathbox, the Deathbox Location should be marked with a Skull Icon on the Map and the Mini-Map. Also the Area where Deathbox is located should be marked on the Map and also from the Sky with a large red Circle.

With such an addition Casual Players and New Players should know that respawing at that Location is possible but dangerous.


Ping System
The Ping System should be designed to help players communicating with each other. Sadly, as of now the Ping System of Farlight 84 is not useful at all as players are unable to give orders to the team. On top of that with the current Ping System, Players are unable communicate with the team throughout the match as most of the mandatory communication features are missing from the Ping System like:

* Yes
* No
* Wait
* Follow me!
* Don't follow me!
* Attack
* I will Loot in this Area
* I want to collect my Deathbox
* Let's Regroup here
* Stay together!
* Fall back!
* Let's take a Vehicle
* My Ultimate is recharging
* My Ultimate is ready
* Rush in 5 Seconds ... 5, 4, 3, 2, 1 ... Go!
* And a few more


Hero Voice Lines
Plenty of the Heros of Farlight 84 are in need to have their voice lines fixed as most Heros will be giving out wrong orders which confuse the players. For Example, most Heros will yell: "Enemy Squad Down" Regardless of how many players they have killed. Instead, similar to Apex Legends the Voice Lines of the Heros should be designed to help the Players.

With that said, the new Voice Lines should represent the personality of each Hero and should included the following sentences in general:

Enemy Downed, Enemy Killed, I have killed the Reaper, I killed the whole Squad, Third Party Incoming, Enemy Squads Incoming, I am under attack, I am under heavy Attack. I am downed, I need Help, I need a Weapon, I am out of Shields, I am out of Healing, The Zone is far, Our group is spread out, We need to regroup, We need to move out of the Circle, Enemy Vehicle Incoming, The is the last Circle, Three Squads left, Two Squads left, Just One Squad Left, We won the Match and many more.


Balancing
Serveral Hero abilities require balance updates. Even after the latest updates some Hero Abilities feel almost like a sort of "ultimate" as some abilities are either to strong or last for too long, while some Hero Abilities feel uninspired as other Heroes have a very similar ability or feel underpowered. Therefore the abilities of the Heroes should be balanced to point where every Ability of the Heroes feel unique while also being balanced during Battle Royal and Team Deathmach.

If done correctly the Ultimate Abilities should feel satisfying to use, while the Tactical Abilities should feel powerful, but not overpowered as the main focus of a FPS-Game should be the Weapons and it's Gunplay.


Gunplay
Compared to other Games like Doom Eternal or Apex Legends where each Weapon has their own purpose and Weapons feel satisfying to use, some Weapons in Farlight 85 look uninspired and feel very unsatisfying. This leads to the Problem that the Gunplay at times can feel underwhelming. Also some Weapons share a very similar design language like the Generator and Defender, which leads to the Problem that new Players find it hard to differentiate the Weapons from each other.

If this minor Issues is solved, it should become much easier for Players to differentiate the weapons, being able to tell which weapon just fired, just by hearing the Gun Shoot and when the Animations of the Weapons are tweaked slightly and the damage is balanced for each Weapon Type. All Weapons of the Game should not only feel amazing, but will also feel amazing to use, from a close range Melee-Hit with the bare fist to a medium range Shot with a Shotgun, from a run gun Shot with an SMG to a long range Headshot with a Sniper, as it should be in a FPS-Game.


Automatic Looting
As @VoR[t]eX said the Looting System needs a Rework: As of now, the Looting System is a mess which is caused by looting automatically. Due to Auto-Loot players are running into several issues which causes looting a downed Team Mate instead of resurrecting the Team Mate instantly in a brief moment of fire pause. Picking-Up unwanted Items and Weapons we do not want or intended to pick or having massive issues to organize the invertory throughout the Match. Due to that I would highly recommend to take a page out of the book from Apex Legends and update the Looting System to a state where the player is able to pick up the items from the ground that they want to pick up when they want to pick the item up.


Latency Issues and Server Lag
Currently the Gameplay Experiences of Farlight 84 suffers from issues caused by only having one Global Game Server for the entire Community and also probably having a very low Tick Rat. This causes for many players the following known issues:

* Pick-Up-Lag when looting
* being shot, while standing behind Cover
* Gun Shots not registering when aiming at Enemy Players
* delay when trying to use Abilities
* jittering Character Animation
* Enemy Players teleporting through the Map, due to lag
* massive, random Lag Spikes, cause by players with high Pings

To fix this, the Game is in need of actual Game Servers, which are placed in the Locations where most of the Community are playing Farlight 84. When Starting the Game, Players should be able to choose from a Server List, their desired Game Server where they have the lowest latency.

As Server Locations, the Game Servers of Farlight 84 could be placed in the following Server Locations similar to Apex Legends and Fortnite, to offer everyone who is playing Farlight 84 the smoothes Gameplay Experience possible.

Europe:
EU-Central 1 (Amsterdam)
EU-Central 2 (Frankfurt)
EU-North (Stockholm)
EU-West 1 (London)
EU-West 2 (Madrid)
EU-East 1 (Warsaw)
EU-East 2 (Bucharest)
EU-South 1 (Rome)
EU-South 2 (Istanbul)

North America:
NA-North (Toronto, Canada)
NA-Central 1 (Dallas, US)
NA-Central 2 (Kansas City, US)
NA-East 1 (New York, US)
NA-East 2 (Washington D.C., US)
NA-West 1 (Portland, US)
NA-West 2 (San Fransico, US)
NA-South (Mexico City, Mexico)

South America:
SA-Central (Sao Paule)

Africa:
Africa-South (Johannesburg)

Russia
RU-West (Moscow)

Asia & Middle East:
Asia-Central (Bejing)
Asia-West (Mumbai)
Asia-East 1 (Seoul)
Asia-East 2 (Tokyo)
Asia-Sout (Singapor)
ME-Central (Dubai)

Oceania
OCE-West (Sydney)
OCE-East (South Pacific Islands)


Why didn't you add this and that, yet?
If you guys and girls have some ideas, what is missing, please feel free to write down, which features you would like to see in Farlight 84, and I will add it into the list, Maybe, with our community effort, we can all help the developers of the game to add in our most desired features as soon as possible.



Update of: 28.June.2023
I have contacted the developers via, Discord and Facebook and send them the link to this Steam Discussion in my Answer the Developers replied on Discord with the following message:

"Thank you for your support of our game. Thank you for taking the time to give us such detailed suggestions. We will seriously consider your suggestions, evaluate their feasibility, and make improvements based on the actual situation of our game."
Last edited by arKtur; Jul 2, 2023 @ 12:34pm
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Showing 1-15 of 30 comments
Khayorii May 5, 2023 @ 6:16am 
+
ProVegaGamer May 5, 2023 @ 8:55am 
Post that in their discord section for what needs to be added
kidsolo May 5, 2023 @ 10:16am 
only thing i have a problem with is crossplay pc and mobile players are better than controller players and mobile can keep up with pc if they took crossplay off it would be dead on pc
NightAvnger May 5, 2023 @ 11:52am 
i disagree with no crossplay it should atleast be optional
arKtur May 5, 2023 @ 12:46pm 
@76561199231220854
good point with making crossplay optional, i am going to add that
~ Requiem ~ May 5, 2023 @ 4:22pm 
+1
Also some balance is needed, some weapons and characters feels useless and others are OP
test01 May 5, 2023 @ 7:29pm 
i hope the devs will read this.
arKtur May 6, 2023 @ 3:05am 
if you guys and girls have more ideas, what should be added to the game or if you feel like i have missed something, please let me know and i WILL add it to the list.
Circle Of Potato May 6, 2023 @ 4:55am 
Solo & Duo modes pls
arKtur May 7, 2023 @ 6:09pm 
@Circle Of Potato
I have added your suggestion to the list
Khayorii May 8, 2023 @ 1:18am 
Originally posted by arKtur:
if you guys and girls have more ideas, what should be added to the game or if you feel like i have missed something, please let me know and i WILL add it to the list.
Please add: the mouse button sometimes doesn't register a first click in the menu
NightAvnger May 8, 2023 @ 4:40am 
Another sound option for mic would be nice sometimes they sound too soft tdm ranked would be nice some vehicles are too slow and 1v1 with friends not sure if thats in or not
~ Requiem ~ May 8, 2023 @ 8:43am 
More ways to earn coins since it takes too much to unlock new characters
seekforKO May 8, 2023 @ 8:55am 
Originally posted by arKtur:
I know that, Farlight 84 was just recently ported from mobile to pc and that therefore the game is in early access. Even though, the game is quite fun to play, the game does NOT feel like an early access game as even some of the mandatory features are yet missing from game, entirely.

Currently on Reddit and on Steam several players have reported that even writing their own .ini-files to change some of the most basic things, like adding their own key binds or setting up their desired display resolution or setting up their desired refresh rate, had no effect, even though the game runs on the Unreal Engine which offer highly customizeable .ini-files for the Game's configs.

Since plenty of players have already started to complain and are angry about the missing features, I have tried to compile a full detailed list of mandatory features, options and things that yet still missing from Farlight 84


Mandatory Features
01) Fully customizable Keyboard Inputs for every single key bind of the game
02) Fully customizable Mouse Inputs and custom binds
03) Option to choose between Direct Mouse Input or RAW Input
04) Advanced Graphic Settings with more settings to turn on and off features
05) Option to set your desired display resolution and refresh rate
06) A better "Ping System" that is similar to the one from Apex Legends
07) A better "Invertory Menu" that is similar to those from Apex Legends and PUBG
08) Ability to pick up and drop items freely with via mouse, to loot faster
09) Ability to manage items freely via Mouse, to manage the invertory faster
10) Timer that shows the players how much time is left, until the circle shrinks
11) In Team Deathmatch players should choose their weapons before match start
12) In the Practice Range, every single Hero of the Game should be playable for everyone, so players are able to try out a new Hero, before they buy the Hero.
13) In the Practice Range, players should find designated are, where they can play Deathmatch against each other.
14) In the Practice Range, players should be able to find hidden secrets and be able to accept small challenges to compete against each other.
15) For balancing reasons, If a player is driven over by a vehicle at full speed, the player who got driven over should instantly be knocked down and bleed out. (The higher the speed, the more damage should the vehicle cause to a player)
16) For balancing reasons, a vehicle should explode in a devastating explosion that kills the driver and co-driver. Players who are close to exploding vehicle should take damage from the explosion.
17) To increase the skill ceiling of the game, players should be required to activate their jetpacks on their own, to prevent taking damage or dying from falling down by pressing the jump button to activate it. (This could also lead to interesting plays)
18) Sliders to adjust the the Field of Views (FOV) for Thrid Person and First Person
19) More Battle Royal (BR) Modes: Solo, Duos, Trios (as Circle Of Potato, requested)
20) Players should be able to play all Gamemodes of Farlight 84 in the either classic Third Person Mode or in a more hardcore and more challenging First Person Mode.
21) Some ,ini-files likes the: input.ini, GameUserStettings.ini and the SolarGameUserSettings.ini should be made editable, to allow users to write their own custom configs to a certain degree.



Optional Features
1) Activate the "Jetpack" by simply double tapping the Jump Key to declutter the key binds, as a feature that can be turned on or off.
2) Activate the "Dodge Ability" by double tapping a Movement Key, to doge directly into the desired direction, to declutter the key binds. as a feature that can be turned on or off.
3) Color Blind Modes to fully support Color Bind Players
4) Add in exclusive prestige for PC-Players and Console-Players, with Champion Chips Belts for Battle Royal and Hunt. To do so, add a "BattleRoyal Championship Belt" as a cosmetic, reward Item, to the Team who won officially won the latest Battle Royal Tournament. For professional Hunt-Players, add a "Huntsman Championchip Belt" as a cosmetic, reward Item, to the Team who won officially the latest Hunt Tournament. The Belts are then kept by the Teams, similar to a Boxing or Wrestling Titel, until they loose their cosmetic, rewarded Belts. The incredible designed Belts are visible around the Players who won the Belts. For all other Players of Farlight 84, the Titel Belts are visible but not accessable in the Main Menu of the Game similar to Quake Champions, with the Names listed, who currently won the Belts and when and where they won them. The Belts should be Digital Titeles for the Characters of the Professional Players. However, once the Farlight 84 has a larger Playerbase, the winners should be rewarded with actual Championship Belts in real life, which will be handed over in a well-deserved ceremony!
5) Add in prestige for professional Mobile Players who take part in Battle Royal Tournaments on their Phones, with a "Intercontinental Mobile Championship Belt", as a cosmetic, reward Item, to the Team of the Mobile Players, who won officially the latest Mobile, Battle Royal Tournament. The Belts are then kept by the Teams, similar to a Boxing or Wrestling Titel, until they loose their rewarded Belts.


Add in as Update in the Future
01) Support for DLSS and Nvidia Reflex to increase performance
02) DirectX 12 Mode to increase performance on High-End Systems
03) Low Quality, DirectX 9 Mode to increase performance on Low-End System
04) Optional feature to turn on or to off shadows entirely to better visibility
05) Customizeable Crosshairs and Crosshair Colors in the Main Menu
06) Unlockable Crosshair variants for Scopes (to make it feel the weapon is yours)
07) More Maps for Coliseum: which could be be smaller sized areas of the BR-Maps
08) More Game Modes: Free for All, King of the Hill, Capture the Flag, Vehicle Capture the Flag, Onslaught (from Unreal Tournament), Gun Game, Double Domination (from Unreal Tournament), Kill Confirmed (from Call of Duty), Search and Destroy (from Call of Duty) Shotty Sniper (from Splitgate), Blitzball (from Lawbreakers), Freeze Tag (from Quake) etc.
09) Seasonal events with special Items that can ONLY be earned during that Event.
10) Regional Chat Rooms for the Looking For Group feature (as suggested on Discord)
11) Regional Gamer Servers in locations around the world, where the most players are from, to increase the overall network stability (Example Locations: Europe, Asia, North American, Australia. South America, South Africa, Middle East, etc)
12) Removal of temporary cosmetic items. Instead temporary Items should only be able to be bought with Gold Coins in order try out a cosmetic item for 30min.
13) Diamonds should be featured "lightly" in the free version of the Battlepass and actual Loot Boxes should be featured whenever a Player reached a Milestone like LvL: 30, and from then on every 20 levels as a reward, to keep players motivated going further.
14) PC Players should be able to buy Diamonds via their Steam Wallet
15) The Maximum Player Level should increased to 500 for now.
16) The Chat should be available during matches, so players can talk to each other or write down orders.
17) Playing with Friends and Clan Members should increase the gained EXP
18) To help out new players, new players should be introduced with informative tutorial, that quickly tells the story of the game and helps the player to understand the basics of the game. The reward for finishing the tutorial and finding all hidden secrets should be a 1 Hero free of the players choice.
19) Additional flags to support every country around world
20) Validated Clans should be allowed upload their Clan Logo while the members have the choice to use the Clan Logo instead of their players country flags.
21) Validated Twitch-Streamers and YouTubers should be allowed to upload their own Logo and have the choice to show their Logo, instead of their country flag
22) Validated Players that have their Twitch-Account or YouTube-Account linked to their Farlight-Account, should have a small Twitch-Icon or YouTube-Icon behind their Player-Names. Also their Social Media Accounts and their Website should be linked inside their Player-Profiles.
23) Better respawn-system for Coliseum with actual spawn points that are spread out on the maps, instead of one spawn point for the team, to prevent spawn camping and base camping.



Crossplay
Crossplay between Mobile Players and PC Players is unfair, as PC Players have a massive advantage controlling their "Characters" with their Keyboard and Mouse, compared to players on a Mobile Phone, who have less freedom to control their characters and less screen size to see the game.

Therefore Crossplay should only be a optional feature. This way mobile players who seek a more challenging experience could turn on Crossplay, or PC Players, who want to play with their friends who play Farlight 84 on their Phones.

However, once Farlight 84 has established a solid playerbase on Steam, Crossplay betwen Phones and PC should not be required anymore and be disallowed and the developers should focus on porting Farlight 84 to PlayStation and XBOX and adding Crossplay between PlayStation, XBOX and PC, similar to Apex Legends.



Balancing
Serveral Hero abilities require balance updates, as some abilities feel overpowered or almost like a sort of "ultimate", Some abilities like Phantoms "Wallhack" is able to last for almost an entire Match of Team Deathmatch if used and timed right, while other abilities almost do nothing. Therefore the abilities of the Heroes should be balanced out to make them feel balanced for Battle Royal and also Team Deathmach like Modes. If done correctly the Abilities would not feel too powerful and not to underpowered, while each Hero supports the Team which his or her unique abilities.



Why didn't you add this and that, yet?
If you guys and girls have some ideas, what is missing, please feel free to write down, which features you would like to see in Farlight 84, and I will add it into the list, Maybe, with our community effort, we can all help the developers of the game to add in our most desired features as soon as possible.



Update
I have posted this on the official discord, too in the hopes that the developers read this.
post this in facebook thats their main community
~ Requiem ~ May 8, 2023 @ 8:59am 
post this in facebook thats their main community

wtf, who is the fool who decided to have Facebook as main community in 2023 when we have Steam, Discord and Reddit...
Last edited by ~ Requiem ~; May 8, 2023 @ 9:00am
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Date Posted: May 5, 2023 @ 6:12am
Posts: 30