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just a note... This is "Cook Serve Forever". It's not "Cook, Serve, Delicious 4". It's a different game, as the store page says...
"Chop, stir, and sauté your way through the bustling solarpunk city of Helianthus as Nori Kaga, a food cart chef aspiring to make it big like her role model, the Culinary Queen, Chef Rhubarb.
The dramatic fully-voiced story stars Elspeth Eastman (League of Legends), Maya Aoki Tuttle (Destiny 2), Emme Montgomery (Cook, Serve, Delicious! 3?!), Broden Kelly (Aunty Donna), SungWon Cho (God of War: Ragnarök, Boyfriend Dungeon), Jennifer Roberts (Triangle Strategy) and more!"
You're missing the entire point.
Given that you start from a comparison with the first 3....
Anyway, be sure that Dev read all.
I've fixed it for you. It now reads, "The developer's other works made sense. In the Cook, Serve, Delicious trilogy, when you were fixing a burger, you might press "P" for "patty" and "C" for "cheese", but in this newest game, you're thrown random arrow key/button prompts with various numbers of presses. It could still be fun except that the pace is so quick that all you really get a chance to do is ... stare at the prompt."
And I think you're not giving the dev enough credit assuming that the post won't be read.
I would also like to point out that the game is literally under the category: All Games > Simulation Games > Cook, Serve, Delicious! Franchise > Cook Serve Forever
When we transitioned from CSD 1 to CSD 2, I had a lot of negative reviews from people that were angry about how the game played from the first game- it no longer felt like you were running your own restaurant, the difficulty spike was massive, and so on. The launch itself was extremely rough. Eventually we added a lot of new features and CSD 3 was the evolution of CSD 2- and with that came another enormous spike in difficulty. I love difficult games and I think the series thrived on this notion.
Looking hard at the possibility of CSD 4, I realized we hit the ceiling. There was not going to be a way to make this game more difficult than it already was. At the same time, we were losing our audience along the way- I could see what a turn off CSD 3 was at the initial outset when we did a lot of sponsored streams.
Now I think CSD 3 is a fantastic game and we nailed a lot of it- and that 95% rating proves it. But I also think making CSD 4, and essentially keeping the same kind of gameplay, would be a mistake. After making a series of games that average 100-200 hours together, I was ready for something new. I wanted to hit the reset button.
Making this demo was very difficult- do we make a very brutally hard game so we can show our superfans that this can scale up really hard? Do we make it super easy for newcomers? We ultimately settled on a more moderate difficulty that is still proving to be a bit too hard for some, and we're going to patch the demo with a chill mode.
I'm really excited and encouraged that people are loving the direction we're going with this demo- getting feedback from Twitter, ResetERA, our Discord, it's all been really great. At the same time I recognize that this is a fundamental departure from our last games and some won't like it, and that's why we released this demo- so that you don't buy the full version and leave a bad review, asking why the game does not play like the others.
This is the new direction and I understand if it's not one that appeals to you, but I do hope this helps put it in a bit more perspective.
-David
I had many thoughts about the demo before reading this too but now i guess they all make more senses now. If the game is going to the new direction then you can't really say it is right or wrong.
Hi, it's not CSD 4 and the Dev has not excluded the possibility of creating a CSD 4 in the future...