Ambulance Life: A Paramedic Simulator

Ambulance Life: A Paramedic Simulator

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Potential Treatment Issues
I've played for a couple of hours and noticed a couple of mechanics which don't seem intuitive. With a venous bleed, rarely do I get all the bandage locations. Often they are covered by the patient or just not visible. Can we have some way to inspect or manipulate the patient's position to check for more injuries?

How do we manage high blood pressure/heart rate? The manual suggests drugs to lower these (morphine for heart rate for example) but administering this doesn't seem to make a difference. I had a patient with a heart rate of over 200 and it didn't seem like anything I did could stabilise that. Am I missing something?
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Troy_Aesir  [developer] Feb 8 @ 3:02pm 
Originally posted by alana_jg:
I've played for a couple of hours and noticed a couple of mechanics which don't seem intuitive. With a venous bleed, rarely do I get all the bandage locations. Often they are covered by the patient or just not visible. Can we have some way to inspect or manipulate the patient's position to check for more injuries?

How do we manage high blood pressure/heart rate? The manual suggests drugs to lower these (morphine for heart rate for example) but administering this doesn't seem to make a difference. I had a patient with a heart rate of over 200 and it didn't seem like anything I did could stabilise that. Am I missing something?
!. This is a great flag and has already been escalated to the team. It would require animation, so we're not sure how quickly something like this can happen, but we are definitely already looking into possible solutions.

2. This is kind of an issue with player guidance, which we're also working on. Sometimes multiple doses can be more effective, but that may also require balancing with other medications to even out vitals! Sometimes I'll plummet someone from 200 to 24 and have to bring it back up again slowly with something else.

Even when in absolute doubt, sometimes the best possible solution is just rushing to the hospital because all you can do is the best you can with what you got. The speed and efficiency of transport actually scores very highly in your grade, so sometimes that's the most beneficial for everyone!
Last edited by Troy_Aesir; Feb 8 @ 3:02pm
Originally posted by alana_jg:
I've played for a couple of hours and noticed a couple of mechanics which don't seem intuitive. With a venous bleed, rarely do I get all the bandage locations. Often they are covered by the patient or just not visible. Can we have some way to inspect or manipulate the patient's position to check for more injuries?

How do we manage high blood pressure/heart rate? The manual suggests drugs to lower these (morphine for heart rate for example) but administering this doesn't seem to make a difference. I had a patient with a heart rate of over 200 and it didn't seem like anything I did could stabilise that. Am I missing something?

U don't have access to the medication that brings down their blood pressure (its way down the line), only heart rate. so just full speed to the hospital before they code.
Originally posted by Troy_Aesir:
Originally posted by alana_jg:
I've played for a couple of hours and noticed a couple of mechanics which don't seem intuitive. With a venous bleed, rarely do I get all the bandage locations. Often they are covered by the patient or just not visible. Can we have some way to inspect or manipulate the patient's position to check for more injuries?

How do we manage high blood pressure/heart rate? The manual suggests drugs to lower these (morphine for heart rate for example) but administering this doesn't seem to make a difference. I had a patient with a heart rate of over 200 and it didn't seem like anything I did could stabilise that. Am I missing something?
!. This is a great flag and has already been escalated to the team. It would require animation, so we're not sure how quickly something like this can happen, but we are definitely already looking into possible solutions.

2. This is kind of an issue with player guidance, which we're also working on. Sometimes multiple doses can be more effective, but that may also require balancing with other medications to even out vitals! Sometimes I'll plummet someone from 200 to 24 and have to bring it back up again slowly with something else.

Even when in absolute doubt, sometimes the best possible solution is just rushing to the hospital because all you can do is the best you can with what you got. The speed and efficiency of transport actually scores very highly in your grade, so sometimes that's the most beneficial for everyone!

No its an issue with your stupid unlock system that locks medication behind XP. And the blood pressure medicine is in D3...
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