Ambulance Life: A Paramedic Simulator

Ambulance Life: A Paramedic Simulator

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I don't see how to turn on the headlights
I can't find in the keyboard controls, any reference to the headlights. I thought they might auto turn on when I activated the emergency siren/lights, but they don't. So how do I turn them on?
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Showing 1-3 of 3 comments
Troy_Aesir  [developer] Apr 3 @ 7:32am 
Originally posted by redgreen999:
I can't find in the keyboard controls, any reference to the headlights. I thought they might auto turn on when I activated the emergency siren/lights, but they don't. So how do I turn them on?
They're not controllable individually at this time--I'll let the devs know! Thanks for flagging
Thanks. It turns out I really needed headlights on the 2nd tutorial mission. I highlighted the 911 call on my map. I zoomed the map in to get the mark exact. After driving to the location I pulled in and it showed that I was 14 yards away. I looked around and saw no victim. Except for where I parked, there was no light at all (its blacked by the highway directly over head. I parked in a brightly lit spot from the sun shining on an area that had no shadow, but that light did not diffuse enough to see even 5 yards away.

I thought that the patient must be on the highway above me, so I left the scene. Not knowing the road layout, I never was able to access the on ramp that would get me to the same location I was at before, but on the highway above it. I then drove back to where I had been before. Encountered the same problem. Was 14 yards away from the patient but could not see them in the pitch black even being that close.

If The Ambulance had headlights I would have been able to see them. Also I think a Paramedic/EMS should be equipped with a flashlight. I walked around a couple minutes and saw a tent pitched nearby. Then someone standing. Eventually in the pitch black I found the patient. About 10 real time minutes went by since I had first stopped there.

I applied a tourniquet. Then by pure accident I clicked the right mouse button and it lit a small area dimly in red. Just enough to see that I had applied the tourniquet to the wrong leg as blood was spurting out the patients other leg. I could find no way yo remove the tourniquet I had applied. This was incredibly frustrating for a tutorial mission. I failed because of no light source. There was a bystander, that in real life would have hollared out the victims location when I steeped out of the Ambulance only 14 yards away. This is a bad intro to the game I would say.

Otherwise it looks great and I look forward to having headlights added. That would fix this whole scenario. I wonder if the low red glowing light when I right clicked my mouse was a flashlight. I couldn't find flashlight listed under keybindings.

I should maybe be an official play tester.:steamhappy: I don't mean to sound critical, just saying what happened in my play through for feedback purposes. The game looks great and so far I like the game play, just starting out. I will be supporting it all the way, if DLC's come out I mean. Early for that of course. I hope it has a great run. The ambulance handles perfectly. The devs nailed the driving physics imo. I like how active the town is, very immersive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457559625

https://steamcommunity.com/sharedfiles/filedetails/?id=3457945765
Last edited by redgreen999; Apr 4 @ 11:32am
Troy_Aesir  [developer] Apr 4 @ 5:29pm 
Originally posted by redgreen999:
Thanks. It turns out I really needed headlights on the 2nd tutorial mission. I highlighted the 911 call on my map. I zoomed the map in to get the mark exact. After driving to the location I pulled in and it showed that I was 14 yards away. I looked around and saw no victim. Except for where I parked, there was no light at all (its blacked by the highway directly over head. I parked in a brightly lit spot from the sun shining on an area that had no shadow, but that light did not diffuse enough to see even 5 yards away.

I thought that the patient must be on the highway above me, so I left the scene. Not knowing the road layout, I never was able to access the on ramp that would get me to the same location I was at before, but on the highway above it. I then drove back to where I had been before. Encountered the same problem. Was 14 yards away from the patient but could not see them in the pitch black even being that close.

If The Ambulance had headlights I would have been able to see them. Also I think a Paramedic/EMS should be equipped with a flashlight. I walked around a couple minutes and saw a tent pitched nearby. Then someone standing. Eventually in the pitch black I found the patient. About 10 real time minutes went by since I had first stopped there.

I applied a tourniquet. Then by pure accident I clicked the right mouse button and it lit a small area dimly in red. Just enough to see that I had applied the tourniquet to the wrong leg as blood was spurting out the patients other leg. I could find no way yo remove the tourniquet I had applied. This was incredibly frustrating for a tutorial mission. I failed because of no light source. There was a bystander, that in real life would have hollared out the victims location when I steeped out of the Ambulance only 14 yards away. This is a bad intro to the game I would say.

Otherwise it looks great and I look forward to having headlights added. That would fix this whole scenario. I wonder if the low red glowing light when I right clicked my mouse was a flashlight. I couldn't find flashlight listed under keybindings.

I should maybe be an official play tester.:steamhappy: I don't mean to sound critical, just saying what happened in my play through for feedback purposes. The game looks great and so far I like the game play, just starting out. I will be supporting it all the way, if DLC's come out I mean. Early for that of course. I hope it has a great run. The ambulance handles perfectly. The devs nailed the driving physics imo. I like how active the town is, very immersive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457559625

https://steamcommunity.com/sharedfiles/filedetails/?id=3457945765
No, no, we don't take feedback like this personally at all. It's all really good data to help inform us on decisions for all our projects. Thank you for the assets, this helps tremendously!

I'll let the devs know and then update the community if these changes make it into the game!
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