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Ryzen 7 5800H
16GB RAM
RTX 3080 Mobile (16GB VRAM dedicated)
Installed on internal SSD
So it is okay to work with dips below 30 FPS and I'll give it another go, but yes even on my laptop I would expect 30+ FPS for a game looking like this (sorry) and with RT off and DLSS on. Will there be further optimizations? is it just me? (I played the first mission and I'm not talking about shader cache stutter or so, the game is just usually under 30 FPS for me).
This Demo was not a planned campaigned beat for Ambulance Life and so we knew it was going to wreak havoc on some systems out there. This event was a more of an impromptu surprise gift for the community who have been eager but very patient the last 380 or so days. As a result, this Demo is not as optimized as it certainly could have been under different circumstances.
Red Engine and Star Engine are both very different development experiences than Unreal Engine 5, which is notoriously resource-hungry and taxes even the most powerful systems at times. The final game is already more optimized than this Demo, but along with the guidance above, we will be pushing out at least one patch to hopefully alleviate some of the performance issues people are experiencing.
Thank you again for your thoughts! It's all important learnings for us, in the end!
I have a Ryzen 7 5700X3D and RX 7800 XT 16GB.
I can play all Games on Ultra with RT. But this... i hope its really only the demo.
On Ultra i have 35 fps.
If i go down with the graphic settings i get more fps but it feels blurry and my Graphic Cards gets bored at 66 % usage...
Shader compilation failures are Fatal.
Shader compilation failures are Fatal
LowLevelFatalError
[File:D:\Aesir\SankaEngine\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365]
Shader compilation failures are Fatal.
This is all amazing information while we compile a patch for the Demo, upcoming soon! THANK YOU ALL!
https://steamcommunity.com/app/1926520/discussions/0/601891362926760934/