Ambulance Life: A Paramedic Simulator

Ambulance Life: A Paramedic Simulator

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Let the Partner drive PLEASE
Personally I dont care about the driving, its slow and tedious, however i LOVE the patient aspect and I think it would add a great deal of realism to the simulation of you could take care of the patient while your partner is driving. If the patient crashes or has any issues you can take care of him while getting to the hospital etc... PLEASE implement this option as the driving itself (for me) adds nothing interesting to the game
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Showing 1-3 of 3 comments
This would be awesome! Seconded!
Armanis- Feb 7 @ 11:52am 
+1
Troy_Aesir  [developer] Feb 8 @ 10:23pm 
Originally posted by IceWeasel:
Personally I dont care about the driving, its slow and tedious, however i LOVE the patient aspect and I think it would add a great deal of realism to the simulation of you could take care of the patient while your partner is driving. If the patient crashes or has any issues you can take care of him while getting to the hospital etc... PLEASE implement this option as the driving itself (for me) adds nothing interesting to the game
Originally posted by racingpro34:
This would be awesome! Seconded!
Originally posted by Armanis-:
+1
Hi all! I'm sorry y'all don't enjoy the driving very much. Including driving was actually one of the primary reasons we wanted to make Ambulance Life. We did tons of research on existing first responder games and we found that a lot of them either did transport as a specialty or treatment as a specialty, but very few, if any, did both with any significant attention to detail.

We tried to add NPC driving, but there ended up being way too many reasons not to. Like, for example, Hospital transport times can be as short as 30 seconds, which means you barely had time to even acquire patient vitals. Instead, we're looking at ways to improve driving and make it a little more exciting. New sirens, separating sirens and lights, adding turn signals, adding blips/wails/air horns, and other ideas from the community.

In the meantime, though, some things you can do to make transport less cumbersome are in the Game Settings toggles, so maybe these can help you out a bit:
  • Vehicle Collision OFF
  • Pedestrian Collision OFF
  • Vehicle Density LOW
  • Pedestrian Density LOW
Also, the Catastrophic Events are really just pure rescue and treat, so once you unlock them all, that can also give you a lot of variety in treatment gameplay. I hope you can find a balance and still enjoy the game. As i said above, we'll ofc include more features over time, but it's a process. Thanks again for sharing, y'all!
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Showing 1-3 of 3 comments
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