Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Indeed, we are aware this Demo is heavily unoptimized. We knew it was going to be a struggle but wanted to give fans a chance to try the game out, anyway. Luckily, the final game's performance is well ahead of this older Demo build. The size of the game is unlikely to change, because that filesize is more indicative of the final game's size!
As for the player guidance, this is definitely something we've heard loud and clear from these forums and also by listening to content creators play through the game. We agree there needs to be some more hand-holding through some of the larger aspects of the game, such as triaging and the circumstances of a multi-patient Callout.
While this is a paramedic simulator, we did take quite a few liberties with the IRL aspect of that profession to create what we thought is a fun, engaging balance of gameplay and realism. For example, a paramedic would never run into a burning building to find/treat patients, but we knew that would be exciting for players and wanted to create that experience.
Unfortunately, delaying the game isn't a decision to be taken lightly and certainly is not a decision we can make on our own. The game has already been delayed once and thus is on a strict timeline to release in February 2025. We are doing everything we can with the time we have left to improve the game, but most significant game updates will likely have to wait until after-release patches down the road.
Your review is vital to us and I appreciate you sharing your thoughts. Rest assured, we are definitely listening--thanks so much!
Rather than starting a new post, I though i;d
I appreciate you guys want to put a demo out to show to people what the game can do, but this should be a way to advertise to people how good it is so they want to buy it when it's released. It should have been polished off, ready to go, and get people excited to play. If the demo isn't balanced and optimised, it's going to put people off. Not to mention the 60 gig download will also put people off too.
Here's my list of issues to share with you, none of it is massive apart from the optimisation:
I did enjoy some elements of the game, but it feels very unfinished at the moment. I'm not sure I'll be buying it in it's current format. Maybe in a year or so.
Car Numbering: In callouts they call car 152 but on the vehicle it says 194 this should be changed.
Radio: There should be more radio traffic, so that other ambulances etc. are also addressed, or the corresponding radio status must be set (e.g. patient admitted).
Siren: Give us the option of driving with lights only or lights and siren, as well as a horn to drive the traffic.
Tutorial/Feedback: More feedback for players. Most players arent real medics and dont know what to do. We have already a partner that we could ask for assistance if we feel overwelmed.