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What number? Steam count? What about Xbox and Playstation players its cross play my man. my queues are still instant.
THIS. SO MUCH THIS.
I agree so much. I saw a review, why pay2play? as if a "free" game doesn't cost you so much more, as if free games weren't pay2play and often times, pay2win.
also, yes on banning people that post the "this game is dying" crap, when there are still a ton of people playing and instant ques.
Why do gamers actually work against themselves? why would a gamer cheer and root for this game to FAIL?!? makes no sense, regardless of if you play it. And i can't imagine how disheartening it must be as a dev to see posts calling it a cash grab or a scam, wtf.
Does any community shoot itself in the foot as consistently as gamers?
Because the internet is jam packed with entitled people who are never satisfied with anything. They could of released the game F2P and have MXT and people would still complain no matter what the dev did these people would complain.
The dev could give everyone 100 dollars and these people would still find a way to be upset.
I concur it is NOT a cash grab. I doubt they will even break even for time spent working on this project.
Give it a few days that will change :P
Servers worken the 1st 2 hours of most ppls purchae sherlock. now they dot work 21/7. so gtfo low iq.
It was F2P before, heavily bound to playerbase to even function and it failed.
I cannot wrap my head around the fact that this re-released behind a paywall which hurts a certain group of players. The genre is only directed to a certain niche of gamers, which also affects the playerbase.
There won't be content added of the sort.
Peak went from 9K to 200 players (today). 900 players in the past week.
Game is out for 2.5 weeks.
The game feels outdated and gets completely destroyed on the market that offers way more known, bigger games with a lot more content and wide variety of gameplay experience for FREE. OW2/Paladins have 50-150K players active in the past 24 hours vs 200.
The gameplay is not polished, heroes are unbalanced (which is sort of normal with these games, the more characters are added) except Gigantic barely has any. Roles don't matter as much. Arena's are incredibly small.
This game feels and plays like a watered down paid mobile version of Paladins.
totally impossible right
Before free to play was a thing you just bought a game for a flat rate.
Just like you can do with this one.
Harken back to yesteryear where 20-50 dollars got you a full complete game with no DLC or nonsense like that.
That’s why I gave them 16 bucks and I’m over 100 hours in. It’s an enjoyable game for the price of going out to eat.
Wish more games were like this.
And this is even leaving out the wonderful bit of information that the private lobbies they added are peer-to-peer, meaning the code's there for games to continue with friends even if matchmaking is gone. So the geniuses that keep posting this stuff going "WhAt WiLl YoU dO wHeN tHe GaMe DiEs AgAiN? i DoN't WaNt To BuY a DeAd GaMe!" Uhh... Keep playing. Because that's what happens when we're actually sold a game where effort was taken to ensure we could keep playing it.
This is what gets me about these threads with people complaining about the buy-to-play model: The alternative's here, yes, and it's absolutely awful. Games stuffed to the brim with microtransactions, looking to nickle and dime every piece of the player experience. All that research into the ways they can manipulate human psychology into giving up just that extra few bucks while giving you the bare minimum. Games even now out and out lying about their microtransactions, implementing the heniously greedy things months after launch...
And yet everyone's got a bug in their butt over a game that was revived due to the cult status it earned among its fans because it wanted $20 upfront and told you exactly what it would give you. No tricks. No manipulation. No extra charges. Closest thing to a love letter from the publisher to the community.
I swear, it's like these people get off on being financially taken for a ride and this game just blue-balled them.
pros :
- game is buy to play with all content for every player
- self-hosted peer-to-peer games available with custom mode
cons :
- bugs everywhere
- no balance
- "60" fps slideshow gameplay
- pretty low quality in its current state (in all aspects, characters/maps/gameplay, visuals, sounds)
- possibly, unlocks progress tied to third party ("official") servers only, or at the very least disabled in bot matches
- not sure of this one either, but custom, peer-to-peer games don't have a "quick play" kind of queue (not necessarily a bad thing)
- developers basically went "no idea how all this works lol but at least we can somewhat finish and release old unreleased content", which doesn't sound good regarding all the technical fixes the game needs
i just refunded the game. it shouldn't even be a thing that games get released full of bugs like that. as i already said, they most likely went for buy to play because it was most economically viable for them, a quick cash grab with positive "buy to play with no dlc!" advertising because with free to play they would have completely failed the release as everyone would have realized it wasn't worth spending money on, let alone with all these bugs, and that would have been a very bad advertising that wouldn't have allowed them to get that release cash grab scam. there doesn't seem to be much of any plan past that, so to me they only seeked to get the release money with no intentions of delivering a product of bare minimum quality or caring for it afterwards
- bugs everywhere
Like what they fixed almost all of them besides some things not unlocking
- no balance
You can kill every hero as any hero, just manage your stamina and be better at aiming
- "60" fps slideshow gameplay
You can fix that with a text edit and its a firm 60 fps at all times anyway if you dont
- pretty low quality gameplay in its current state
What does this even mean? What did you get stomped out your first few rush matches and just refund it? This is one of the better mobas with better systems I've played. Specially the fortune system.
- possibly, unlocks progress tied to third party ("official") servers only, or at the very least disabled in bot matches
Thats a good thing people would just exploit and get free fortunes done how is that fair or fun?
- developers basically went "no idea how all this works lol but at least we can somewhat finish and release old unreleased content", which doesn't sound good regarding all the technical fixes the game needs
Such as?
Have you even played it lately or at all? Oh i see you edited and said you refunded it well 2 hours is hardly enough time to learn the basics nevermind a hero so that answers why you think its unbalanced and why the gameplay isnt good.
There is no micro transactions for you the player to buy. All in game currency is coins you get from play time, in fact after 15 games or so I unlocked every hero. smh!