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edit: I have vsync forced off in nvcp and ingame, low latency mode set to off (shouldn't matter because I'm using the reflex limiter anyway and it should override, but just wanted to be safe). Gsync turned on. Everything is running smooth so far.
That's good to know. If you experience desyncs or rubber-banding often it may be due to the frame rate. Happy gaming!
IT WILL BREAK THE NETCODE OF THE GAME
LOTS OF DESYNCS AND PHYSICS BECOMES RANDOM AND JANK
DO NOT DO THIS ONLINE.
Has this been observed or are we just assuming?
If the devs have essentially opened the door to people breaking the game that's kinda sad.
Literally not how it works. You running the game at a higher frame rate does not alter things for other people in any way. If you're experience desync and physics issues it's all purely a client-side issues on your end.
My information is from hearsay and not from personal experience. I figured that the game devs locked it at 60 (57) fps for a reason so I typically err on the side of caution.
UE 3 was made with an option to cap fps at 62 for the devs at their own choice back in 2006. There was simply no reason to go higher that time because of hardware at the time, you didnt want to fry your cpu and gpu, but option for user to manually uncap it, it was always there. Just the engine was never well optimized for higher frames, hence it always had weird memory leaks and you would notice performance would slowly degrade and your fps will slowly go down the more you play. That's it.
Though you make solid points here, unless heard directly from the developers on this topic, it is speculation. The fact of the matter is that we simply don't know for certain why it's capped at 60. Paladins is also running on UE3 but can run at much higher frame rates. It's important to note, however, that these two game's logic may be coded differently. Yeah I'd prefer to have higher frame rates, but the game running at 60 FPS is the bare minimum for a competitive shooter so I'm fine with it personally. Far from the end of the world.
Make sure you all let everyone know whenever they post about the FPS being an issue... next they'll complain about how difficult the game is.
I actually forgot that was UE3 until i saw this. why IS this capped at 60 then?
Paladins is also a bit older too so it's not like Paladins was bleeding edge by the time Gigantic came around...
not hard when the devs themselves have literally been the opposite of that since the release announcements
that uncap "fix" is really concerning regarding balance even if "only" for the desyncs and rubberbanding that have been talked about in this hub forum. and, again, still no words from the publisher or developers about anything
is this a horible idea to program your games in this way? most likely. but pleas dont spread missinformation. uncapping fps will cause issues for everyone.