Gigantic: Rampage Edition

Gigantic: Rampage Edition

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Can someone explain the 60 fps lock??
Hello i was really curious why the game is locked to 60 fps it makes 0 sense. They did talk about removing it in the future? :steamsad:
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Showing 1-9 of 9 comments
Szorrin Apr 11, 2024 @ 4:26pm 
Because the game runs on UE3 and running above 60 fps causes network desync issues. This will likely never be changed.
Inuakurei Apr 11, 2024 @ 5:49pm 
I explain it here: https://steamcommunity.com/app/1924490/discussions/0/4363499814075666839/

tldr; Gigantic required a smoother connection than what Unreal 3 offered at the time, and the 60 fps cap is somehow part of their attempt to make the connection smoother. Its not fixed because this isn't a remaster, just a cheap re-release; they didn't change the game itself much.
Nut McNutty Apr 11, 2024 @ 9:08pm 
I find all the takes that blame UE3 very dubious.

Smite is also an ancient MOBA made on UE3, but has uncapped FPS and runs smoothly.
Silencedmage Apr 11, 2024 @ 9:46pm 
Originally posted by Nut McNutty:
I find all the takes that blame UE3 very dubious.

Smite is also an ancient MOBA made on UE3, but has uncapped FPS and runs smoothly.
If he's referring to the post I'm thinking of, they admit its possible, just not in their current scope of work. Smite has a huge development team, and I would assume that if Gigantic grows enough to warrant having as large a team behind it, they could then put in the work to remove the 60 FPS lock.
Inuakurei Apr 11, 2024 @ 10:33pm 
Originally posted by Nut McNutty:
I find all the takes that blame UE3 very dubious.

Smite is also an ancient MOBA made on UE3, but has uncapped FPS and runs smoothly.

My brother in christ. In the 2nd post of this topic, I literally link to a post where I explain the entire thing. At the very top of that post, I link to a comment on reddit, from 7 years ago, from Motiga themselves, explaining why it's 60 fps.

Please, I beg you, please use some braincells.

https://steamcommunity.com/app/1924490/discussions/0/4363499814075666839/

The quote:
Why is there a forced 60fps cap during online matches on the PC?

The 60 fps cap is actually just a side-effect of something we're doing in our networking code to make the game feel as smooth and responsive as possible. Our skill system design called for a much tighter collaboration between the server and client than what most UE3 games need, and UE3's networking code wasn't quite up to the task.

Are you planning on removing it?

We're discussing our options internally, but generally speaking, having this kind of constraint is not our goal :) Due to the networking goal I mentioned above, it's a little tricky but of course we'd love to support every type of hardware (including 144hz monitors) out there. We're still a pretty small team so it may take us some time to get there - please bear with us! :)

https://www.reddit.com/r/gaming/comments/6pikl4/comment/dkpwy6m/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Jam_Bone Apr 11, 2024 @ 10:59pm 
Oh no, 60fps, guess I'll die
Eduard Laser Apr 12, 2024 @ 12:52am 
shooter with 60 fps in 2024. dead on arrival not worth downloading will shut down before xmas
Last edited by Eduard Laser; Apr 12, 2024 @ 12:52am
Nut McNutty Apr 12, 2024 @ 9:51am 
Originally posted by Inuakurei:
Originally posted by Nut McNutty:
I find all the takes that blame UE3 very dubious.

Smite is also an ancient MOBA made on UE3, but has uncapped FPS and runs smoothly.

My brother in christ. In the 2nd post of this topic, I literally link to a post where I explain the entire thing. At the very top of that post, I link to a comment on reddit, from 7 years ago, from Motiga themselves, explaining why it's 60 fps.

Please, I beg you, please use some braincells.

https://steamcommunity.com/app/1924490/discussions/0/4363499814075666839/

The quote:
Why is there a forced 60fps cap during online matches on the PC?

The 60 fps cap is actually just a side-effect of something we're doing in our networking code to make the game feel as smooth and responsive as possible. Our skill system design called for a much tighter collaboration between the server and client than what most UE3 games need, and UE3's networking code wasn't quite up to the task.

Are you planning on removing it?

We're discussing our options internally, but generally speaking, having this kind of constraint is not our goal :) Due to the networking goal I mentioned above, it's a little tricky but of course we'd love to support every type of hardware (including 144hz monitors) out there. We're still a pretty small team so it may take us some time to get there - please bear with us! :)

https://www.reddit.com/r/gaming/comments/6pikl4/comment/dkpwy6m/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

That vague answer only shows is that 60FPS lock is a result of Motiga's decisions, not UE3 forcing 60FPS lock upon the players.

I have never felt that Smite's netcode is poor and I have never seen any of the pros complain about it, meanwhile the choppiness of 60FPS is overwhelmingly noticeable (unless you fall into the category of people whose brain is incapable of faster processing).

I would have to see more definitive evidence of what netcode improvements the 60FPS lock brought for Gigantic for me to change my opinion. For now it's just a poor decision, and apologists like you are doing no favors for this game's tech state.
Szorrin Apr 12, 2024 @ 11:20am 
Originally posted by Nut McNutty:
Originally posted by Inuakurei:

My brother in christ. In the 2nd post of this topic, I literally link to a post where I explain the entire thing. At the very top of that post, I link to a comment on reddit, from 7 years ago, from Motiga themselves, explaining why it's 60 fps.

Please, I beg you, please use some braincells.

https://steamcommunity.com/app/1924490/discussions/0/4363499814075666839/

The quote:


https://www.reddit.com/r/gaming/comments/6pikl4/comment/dkpwy6m/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

That vague answer only shows is that 60FPS lock is a result of Motiga's decisions, not UE3 forcing 60FPS lock upon the players.

I have never felt that Smite's netcode is poor and I have never seen any of the pros complain about it, meanwhile the choppiness of 60FPS is overwhelmingly noticeable (unless you fall into the category of people whose brain is incapable of faster processing).

I would have to see more definitive evidence of what netcode improvements the 60FPS lock brought for Gigantic for me to change my opinion. For now it's just a poor decision, and apologists like you are doing no favors for this game's tech state.
There have been hundreds upon hundreds of forum posts, Reddit threads and Steam discussions over the years complaining about SMITE's netcode. It was only a few years ago that they re-wrote a LOT of the code to improve it, something that takes a painstakingly large amount of work in UE3. Work that the team currently managing Gigantic is not willing to do (it's not even their code either, which makes it a lot worse to work with). The easiest way to not have to deal with these issues is to cap the game to 60 fps.
Last edited by Szorrin; Apr 12, 2024 @ 11:22am
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Date Posted: Apr 11, 2024 @ 3:31pm
Posts: 9