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it's not about being competitive, I'm all for a "competitive" game running smoothly at 16:9.
Emphasis on smoothly, 60fps is a low bar for a shooter.
Besides the fact that widescreen existed in 2017 as well
Get out of here homie. People pay for better keyboards, mice, and better rigs for more advantage and a more enjoyable experience. Your argument falls flat.
Also, higher refresh rates existed back then as well.
"Why is there a forced 60FPS cap during online matches on the PC?
The 60 fps cap is actually just a side-effect of something we're doing in our networking code to make the game feel as smooth and responsive as possible. Our skill system design called for a much tighter collaboration between the server and client than what most UE3 games need, and UE3's networking code wasn't quit up to the task.
Are you planning on removing it?
We're discussing our options internally, but generally speaking, having this kind of constraint is not our goal. Due to the networking goal I mentioned above, it's a little tricky but of course we'd love to support every type of hardware (including 144hz monitors) out there. We're still a pretty small team so it may take us some time to get there. - please bare with us!"
They never got there.