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I also tend to more and more get tired of online-only games. It hurt like hell when Gearbox shut down Battleborn. When a game needs servers to even be playable solo, we no longer own anything. Servers just get shut down at any point in time and the game you love, games you experience in your youth or that help you through tough times, it just gets taken away remotely, forever.
Until another bunch of greedy investors might purchase it to profit from your nostalgia.
It's about damn time for laws that force game publishers to patch in real offline playability when the online components get shut down.
But this is only because Perfect World became Gearbox Publishing - which now became Arc Games. Gigantic was owned by former Perfect World - not Gearbox.
Torchlight 3 was also declared "finished" after a single update and was left with annoying bugs. These "finished games" will only be maintained with minimal effort for the most urgent issues that may render them unplayable. Not because they care about your experience or opinion, but so that nobody can claim the product is completely broken and should no longer be sold.
Don't expect any love, care, passion, responsibility for their products or loyalty from this kind of publisher. They are only committed to open your wallet.
It's perfectly fine to warn people. But a cursory glance at the devs for torchlight infinite shows that they are not attached to Gigantic at all. They are now under one publisher but one has nothing to do with another. Same way that this games success or failure has anything to do with Remnant: from the ashes 1 and 2.
I'll tell you then.
Motiga studio had a very rocky and lengthy development of Gigantic, laid off many developers just to get the game released; the game had all kinds of issues relating to matchmaking, gameplay, stability etc, and despite being free2play, it didn't have what it takes to succeed. Bad marketing didn't help either.
The developer studio shut down and the game ceased development 6 months after release.
The publishers owning the IP got acquired by Embracer group, which in turn got eventually acquired by Gearbox Entertainment. These corporations love to buy companies in bad waters, they're extra cheap and profitable.
Fastforward years later.
The publisher decides it may be worth to give a shot again; to me it seems a fairly safe bet, the game is already done even if with very old tech (Unreal Engine 3! Ancient even back then, they started working on it while it was being already replaced by UE4).
Also it seems that other companies are doing a decent profit with the same strategy, re-releasing old games with a dedicated fanbase with the least possible effort and budget.
So they give the game to Abstraction Games, a barely relevant company that works as a fill-in for hire to some triple A studios, and has experience in re-releasing or adapting games. These guys never made a single game of their own.
Abstraction Games took the old code and assets of Gigantic, finished some characters that got canceled alongside the game development, slapped a few bugfixes, broke some other things at the same time, put some servers online and the publisher put a free2play game into a paid re-release.
Before you might get your hopes up too much: there are no indications whether they want to give the game as service model another try. In fact, it makes perfect sense to put a pricetag of 20€ if you only want to sell the hype and not update it anymore.