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Gigantic was already free-to-play once. Unfortunately, the debt the studio was in making the game required it to hit Overwatch levels of success in order to keep everything afloat. That didn't happen. Hence why this is a revival.
The point of the revival wasn't to fail again doing the same thing a second time, but... well, we honestly don't know why they decided to bring back Gigantic. Is it a test run to see how well a revival goes? The parent company of the publisher also owns Battleborn, so maybe it's a litmus test to revive that? Maybe they saw the fanbase and thought they could at least cash in where money was already spent with just a few more man hours to polish up the unreleased content. Who knows, it's all speculation until the studio clarifies.
It's $20 for a game with no premium currencies, battle passes, loot boxes, or microtransactions. All the skins and characters are acquirable through gameplay. And if the servers do shut down, private lobbies are peer-to-peer connected, so there's likely life after the servers turning off if they do in the future. Whether that's worth it or not is up to you, but if you're waiting for it to be free, then I'd pass on it. $20 upfront and nothing more isn't much, and if that's still too rich for your blood, you're probably not all that interested in it.
worth the price, and my matches are (and I'm not ♥♥♥♥♥♥♥ with you) less then 3 sec queue time in quickplay.
Takes a bit of learning, but focus on maintaining your stamina bar and knowing how to get out of a fight when you need to.
No amount wishful thinking is going to convince new players to pay to try a 5v5 moba.
F2P Gigantic lasted years. B2P Gigantic isn't going to last the month.
Lol are you sure not getting bots, the player base is averageing 500-1000, half of what it was a week ago and that was half of launch. Take off the copium mask, its already dying. This game already died once, most people arnt gonna fork over money to play a game with a bad history like that, most games that die go f2p not rerelease as a b2p. It looks like alot of fun but at this rate itll be dead by summer. Not gonna waste my money on a game that launched in hospice.
Emphasis mine on the quote. So uhh... how then is free-to-play going to save this game if that's how the game's going to die? And if its going to die anyways, why bother going through the effort to shift the entire game's model back to free-to-play? You do realize it's not just as simple as flicking a switch labeled "buy-to-play" to "free-to-play" instead, and is the result of a lot of planning, financial calculations, and various other factors?
I feel like the people screaming "mAkE iT fReE-tO-pLaY bEfOrE iT dIeS" didn't actually think out their position. Beyond the fact that this game has had a small, diehard community that continued to thrive on private servers from the time of shutdown to the time of Rampage Edition's release, so you'd never really have to worry about being able to find games even if it did shut down again, the price being the sticking point is just the weirdest hill to die on. If this game was asking $60, or even $40, I might give you the BotD on it being too pricey for what it is, but it's $20 and no microtransactions, as well as peer-to-peer connections for custom games.
If $20 is the breaking point, the game probably isn't interesting enough to you to worry about it. Which is fine. Gigantic was always going to be a niche title. But don't cry like it's our problem that you're cheap. Cause, be honest with yourself, how many microtransactions would you have bought if this game was free-to-play? I'd be willing to bet given $20 was your breaking point, not a whole lot.
I don’t mind spending money free games as I know it is a job and someone needs to be paid. 20 bucks isn’t much for a game I’ll agree, the fact is why pay for something that’s gonna shut down anyways. The playerbase is dwindling already. 20 bucks isn’t a lot but I’m not gonna set a 20 on fire to play another moba game. It looks fun and I was gonna get it if the games population was steady or even grew, but as it’s a fraction of what it was at launch just a few weeks ago, doesn’t leave me with high hopes. Again not wanting to burn money on a game that already looks to be dying. Free to play just makes a game easier to get into and easier to talk friends into playing.
The playerbase was always going to dwindle. Gigantic wasn't destined to be some household name to eclipse Overwatch. There are other games out there people want to play, and not all of them are MOBAs. You only have so many hours in a day you can spend gaming responsibly. Free-to-play doesn't fix that.
More over, you talk about not wanting to set $20 on fire to pay for this, yet also say you have no problem spending money in free games. But if Gigantic went free, would you end up buying at least $20 in microtransactions? If so, then there was no effective difference between buy-to-play and free-to-play. If not, then the game dies anyways because you're taking up space on a server the studio has to pay for out of its pocket with nothing coming in to compensate.
The irony of all of these "mAkE tHe GaMe FrEe-To-PlAy, BuY-tO-pLaY sUcKs" is that they're all self-fulfilling prophecies. You already agreed it's not much for a game, so why is it still a hurdle? Low player count? By deciding that even the "not much for a game" (by your own words) cost is too rich for your blood, you keep that game population lower. It's gonna die? Of course it will. All live service games or multiplayer games will. Or do you think League of Legends is somehow going to survive the heat death of the universe? Until then, by not jumping in, you actually do more to ensure its death arrives sooner! Don't want to be out $20 when it dies? You won't. Seriously Gigantic's community is passionate, if nothing else. Rampage Edition fails, servers go offline, trust me, the community will revive it. We had private servers following the shutdown in 2018. It'll happen again.
And if you think that community revival's not enough, go tell that to the City of Heroes: Homecoming team, who have not only managed to revive a full-blown MMORPG, but provide additional content and even acquired a license from the developer to run the game on a non-profit preservation basis through donation drives that run the entire month and are usually done in a few days. I'm sure they could use the laugh.
Or hell, look at Granblue Fantasy Versus: Rising. Less than 1000 players each 24 hour peak, but in the FGC, the game is considered wildly successful for being a fighting game to maintain an audience despite not having the name "Street Fighter", "Mortal Kombat", or "Tekken" anywhere in its title. And it even has a free-to-play variant! Different genre, but the point stands. Plus, the Grand Bruise Legends minigame in it can show you what a dead game really looks like.
We already know this won't stick, F2P will be the final attempt before the shutdown announcement comes, as is the way
Have you seen the playercount dropping every single day?
Yeah not what i would call healthy my dude
What's more fun than fighting the exact same players in your MMR bracket every match?
And even if we're losing 200-300 players daily, bottoming out by next week, ipad players will keep queues alive.