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https://steamcommunity.com/sharedfiles/filedetails/?id=3227501742
Solid list. If you're in the discord, make sure to post there as well. Since I don't think any game company ever watches the steam forums.
Picaro bay I noticed a lot too and this is the first time I've seen someone else mention it.
I've seen people deny the Sirens shroud thing. From what I've noticed it is related to the portals and it happens on other maps too. Ember grove and also the oldest map of all time. I've fallen through the floor after going through a portal in all 3 of those maps. Siren is actually super constant though. During clash, the portal on the central point that puts you under the point will send me under the ground 50% of the time.
To be fair, both of those were unrleased things. Roland actually is an alpha character, as he was never released in the original launch. Same with the demon gate things, that creature is completely new.
So I'm willing to bet they just enabled them and said "done" without much real testing. Now it really depends how much they care to fix this stuff.
So, I have a few things I'd like to request to add to this list. Some bugs, some overall improvements.
Bots I'd say are the biggest issue, as not-having one is almost always better than having one, whether they work or not.
-- Sometimes a Rampage will say it will auto-wound when it will for sure not, or seems like it actually would but doesn't.
-- Builds and cosmetics menu in the in-game select screen will sometimes bug out and go to the first page of said menu, and then do this forever for that person.
-- Sometimes mouse won't work in certain menus and sometimes keyboard won't work. When clearly both should be usable to navigate menus by themselves.
- Grade is hard to judge, especially for Frontliners. Grades don't feel good if we don't know what we are being graded against.
- In depth status and stats info. While there is some info of status effects when selecting an upgrade, it does not tell the extent of it's effects and interactions and can really only be seen with a hero who has that status in a skill.
- Easy way to access any lore. Still don't even know if there is any and would like to indulge in the wonderful world building. Characters even have interactions like it's there.
- Build crafting needs to allow a level upgrade to be adjusted without deleting everything past it. Either make the player unable to save and exit without fixing the error, or only allow them to pick the alternative upgrade for that skill's tree.
-- Finally, a wild card Idea, add a Pie chart that says the percentage the player is at each level (Rush excluded). This would be a great boon of info that could affect builds.
Most of what I found you have already stated, but I figured I would add some more that I was going to put down as well.