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Will it remain that way in the future? Probably not for cosmetics as the life-span goes on, but it's not the first game to do that by a long shot and many games that have done exactly that are alive and well (Dark Tide for example).
Besides, ranked still has yet to show up and, while I'm not saying that'll be when Gigantic really takes off, I'd be willing to bet the ranked update is going to see a jump in the player count.
And, of course, there are the mentions of crossplatform, so Steamdb doesn't tell the full story. Long story short, don't expect Overwatch numbers, but you'll get games.
And games need multiple people per match. 4v4? 5v5? I forgot. Case in point, a single match needs 8-10 people in it.
Good luck with that in the future.
Ques been quick for me never had a worry about player base
That doesn't sound the way you think it does. 30 second queue in a low player count game like this means that there's no matchmaking and newbies are thrown against vets/stacks, which means the newbies will leave and the game will continue dying.
The only "vets" to this game are less than 50 people from a private server that was only active 1-2 days a week the last 3-4 years. It's a new game and everyone's a noob.
Stacks do gain an advantage, but there aren't nearly as many as people think. 90% of the time I've had people complain about a stack, I inspect profiles in the post match screen, and find none. People just have bad games, bad team comps, or just bad luck, learn from your losses, and more importantly learn to have fun even when you lose.
You also have no proof that the 30 second queues are because there is no MMR matchmaking, the devs have said no such thing. And we don't know the full playerbase numbers, just the numbers steam lists, which is 1 of 5 platforms the game is sold on.
You are wrong.
Matchmade PvP games do not require large playerbases to have good matchmaking, free-to-play games require large playerbases to be profitable. There are a hundred dead MoBAs for every LoL and DoTA, there are a hundred dead Hero Shooters for every Overwatch and Paladins. Most F2P games do not get a large playerbase to survive, in fact pretty much anything outside the top 5 of any given genre, and die out the gate to monetization issues.
As a buy to play game, it can survive for longer on a smaller amount of players, and steam is full of far more games that do so than massive F2P titles, of which there are very very few successes.