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My intention isn't a simple "MaKe tHe GaMe FoR frEE", besides the fact that it was a free game before and you had your usual buy cosmetics and boosts and stuff, so there is a way to finance a game one way or another, also if you consider the game is this old and not even developed by them, what kind of price tag is adequate is the question, cuz you will find it for way less that's for sure.
I've read some stuff about the whole developement route they have chosen and my guess would be that they either hire old Motiga Staff or they find a way to understand the base line code, the way it is coded and make it their own thing out of it I guess.
Sure buying it and peaking more interest is a way, but as I said for me personally I feel like it's more of a quick cash grab in some way and that just doesn't sit right with me...
I'm hyped for this personally, but you're totally right to be skeptical and careful in today's predatory gaming market.
It's never fun to take away something that used to be available as free2play years ago and put it behind 20 dollars, when it could totally just end up flopping in terms of playercounts all the same like the original and the servers could get shut down in a few months anyway, except THIS time EVERYONE wasted 20 bucks, not just supporters.
But hey, worst case scenario if it won't be functional on launch, steam refund requests get auto-accepted if playtime if below 2 hours and it hasn't been over 14 days since the purchase.
Otherwise, you can still request a refund even over 2 hours if the game shuts down and stops being playable a month or two down the line, but at that point your refund request would have to be manually reviewed.
All in all though, if the servers will stay up just fine for a long time and we get a way to play offline or host our own servers, The silver lining is that you (hopefully they don't break this promise) pay for the game once and get to enjoy everything in it with no ridiculous cosmetic microtransactions, mAcrotransactions, or stupid battle passes that make the game into a chore simulator.
While going pay2play will surely mean "playercounts won't be as big as they could have been", it's not all bad.
Forced Ram req that it didn't need and locked to Windows Store only until its last few months were major contributing factors.
This video explains it very well: https://www.youtube.com/watch?v=YimtQv7_Qw0
The Overwatch timing was unfortunate, but you can't expect a smaller development team to have the money to hold back their title for months to wait for the hype of a bigger title to die down.
I would have rather they charged $40-50 for the game, but with an engine upgrade. It would have been nice to get rid of the 60fps and maybe new lighting and effect system. The game doesn't look bad due to the fantastic art design, but the game would look amazing with improvements to lighting, added occlusion and higher frame rates.
We don't really know how much funding Gearbox is offering them and how much they play a role in development. They could just be giving them a skeleton crew with enough money to get the game off the ground. I hope this isn't the case because I would like to see this game do well enough to warrant further support or even a sequel in the coming years.
I'm skeptical but still happy to see the game coming back. I really do hope they remove the 60fps cap because I do think that'll keep a lot of people from buying it.
Which was considered to be against consumer rights. Some parts of the world imposed laws on microtransactions on virtual items for a reason, regardless if it is cosmetic or if it gives play an advantage. That's why devs want to put a price tag on their product.
https://en.wikipedia.org/wiki/Regulations_protecting_consumers_from_microtransactions
But not all of the game financing ways are always the correct aproach if devs want a quick buck.
Well, in this case, not anymore as they will upgrade it in some way, obviously...
Everyone knows that.
Now, back to the topic, less or bigger price, that's their entire prerogative to price their product the quantity as they please. You might agree or disagree with the price, but for tem, every player is just a customer, like us.
Please stop spreading misinformation - Microtransasctions arent against consumer rights, else there wouldnt be any in any games - deceptive and unfair practices to lure you into spending money on those is.
If microtransactions weren't prohibited, then the particular article i sent wouldn't exist, and the devs wouldn't decide to revive this game in the first place.
And some of the games are being changed, while others are doing same practices in where countries allow it, but the percentage atm is little.
There is no difference. Microtransactions is illegal in the eyes of the law as it is evident that is against the wishes of any consumer. If you wanna inform yourself before spitting another word further, I'd sugest you to take a look:
https://strebecklaw.com/microtransaction-regulations-gaming/
https://osf.io/cdwhq/download
The governments saw the negative effects live service type f2p games have on its consumers. Defending the actions of the games that still do it only puts you in a very bad place and that won't make you look good in the long run.
I quoted "deceptive and unfair practices" directly from your own link - maybe you should try to understand what you are talking/posting about, before attacking strangers on the internet - have a great day.
That's where you should take your own advice.
Please cite and quote me out where did I attack anyone in this thread.
Nobody is forcing you to stay, you know?