Gigantic: Rampage Edition

Gigantic: Rampage Edition

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Nimbus May 31, 2024 @ 8:04pm
Perspective from a new player who saw Gigantic's death
A little explanation, I followed Gigantic 7 years ago but unfortunately I didn't have a PC to play on, so all I had to do was wait 7 years for it to be re-released and here's my view:

I tried to help but this game is not worth playing or spending the money.

I was attracted by the proposal of a mix between moba + fps/hero shooter, but when I play it it just looks like a team deathmatch with a bunch of characters walking forward and hitting each other.

The game is full of thousands of buff and debuff effects/statuses that the game does not explain. All we can assume is that one immobilizes, another burns, another bleeds, and that's it.

The fact that it is paid makes it worse because all the "competitors" (in quotation marks because there is no competition) are all free, and the fact that it is paid makes everything very niche, and as a YouTuber I saw said, the matches are always: either you run over, or get run over.

It does have cool points like you can unlock everything by playing, the characters are cool, but the gameplay is lacking a lot.

Personally, I didn't experience many of the bugs and crashes that were mentioned, just the delay in the queue and some matches where the "player abandoned the game".

When I went into a match, I thought there would be something really enjoyable to play, but all I see is a bunch of characters throwing skills, shooting, and suddenly I'm dead, and again, with a kill report that has more effects than numbers on it.

You can't understand anything happening, and it's not really a problem with animation, everything happens so fast that you can't reason. And the game doesn't help either, I don't know about others, but in Brazilian Portuguese, the text leaves the screen and it's not possible to read everything.

Speaking of translation, the game lacks a good translation of effects, I don't know if the problem is that they don't explain the effects themselves, but so far I don't know what "stupefying" is.

Therefore, in my view, either the game gives in and becomes free and uses microtransactions, or it makes a change to the game as a whole, gameplay, price, tools, to at least make it easier for the few players it has.

I'll keep playing because I like the visuals and gameplay (when it's good) and luckily there's a mode against bots (and I can't refund this game); However, the game is not worth the price, not even on sale, much less in full price.
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Showing 1-8 of 8 comments
May I ask what characters you're playing?
I'd recommend the bruisers and support characters at first, so you can either take some hits on the frontline or heal yourself and stay behind allies.
This should help you get a better feel for positioning & team fights.
If you get harrassed by enemy assassins either retreat to your guardian or stick close to your teammates
Last edited by Brolaire of Astora; May 31, 2024 @ 8:32pm
RashidEntity Jun 1, 2024 @ 2:10am 
Just sounds like you need to practice and learn. Gigantic: Rampage Edition has added very little in terms of gameplay from the OG Gigantic so this link should help you understand buffs/debuffs a bit better. Hope this helps. https://gigantic.wiki.gg/wiki/Status_Effects
Last edited by RashidEntity; Jun 1, 2024 @ 2:10am
Silencedmage Jun 1, 2024 @ 2:22am 
The game is not worth playing because it doesn't have a good enough tutorial for you? Of all the reasons you could pick, that one? By that standard 99.99% of games ever made aren't worth playing.
ZooL Jun 1, 2024 @ 3:00am 
yeah, i think the game is just not for you. it has an insanely high skill ceiling and thus its one of those games where you just need to "git gud" to enjoy it.
The game has countless issues, i won't deny that but the core gameplay, which seems to be too complex for you, is actually its selling point.
mozu Jun 1, 2024 @ 3:05am 
tbh, i personally have none of these problems. yes, some skills and effects can be explained a little better but most of the time, when im making my build, the effects are all clear.

its only in game that you dont get enough information because they shorten the descriptions but that is not where you should be making your build, you should have it prepped in advance just like in any MOBA. i mean, you dont go into a LOL game without knowing what items your gonna build and what they are gonna do. this is the same thinking with the ability path you take.

i need 0 outside sources to know what my build is going to do and what the effects i use are gonna do. there are no relevant numbers that are missing from any effect in the hero's build tab. its all like 50dps + -50% healing and more like that.

and for the fights being chaotic... yea, any team fight is. weather its league, dota 2, smite, e.t.c.

and for the death match thing, it sort of is but also is not. indeed you get power for killing but a team with proper macro will always beat a team doing more killing. if you are able to run the enemy out of their creatures then you prevent them from upgrading creatures and make it so that they have to manually pick up any power that does not have a creature on it.

this both wastes time and makes more 4v5's. at a beginners level, yes just killing is probably your best bet but when you face a team that is just better at killing, try throwing them off and going for a few creature kills, any hero can kill a healing bloom at full health and if you have a way to get away from them then you should be able to get a easy 10 power and even if you die, if you kill the creature you still go positive because that is one less healing bloom they can use.

i do have to add that rush mode is WAAAAAY different then clash mode. rush mode is more death match like with the only real macro being proper team fight positioning. clash mode is the actual game mode that is interesting in my opinion and what makes gigantic actually good.
codeorange Jun 1, 2024 @ 7:49am 
The game's new user experience is rough, that's for sure. But what I can say is that there's a handful of debuffs like poison, chill, armour crack, daze, backstab and interrupt that have pretty significant effects and so it's good to pay attention to them.

Other ones, like shock, bleed or burn are more or less just generic damage debuffs. In general however, unless you're coordinating with someone it's best to treat debuffs as something you'll be proccing yourself to activate your other skills.

Originally posted by ZooL:
yeah, i think the game is just not for you. it has an insanely high skill ceiling and thus its one of those games where you just need to "git gud" to enjoy it.
The game has countless issues, i won't deny that but the core gameplay, which seems to be too complex for you, is actually its selling point.
That's not helpful at all. With the new rush game mode, the game gains something that's approachable imo. You can easily switch characters and builds if something isn't working out for you, or to balance out your team.

The big issue is that the UI is clunky af and the tutorial isn't quite as helpful as it should be. There's no ingame user manual and no tooltips telling you what does what. You gotta go to the wiki to learn what effects are. There's a learning curve for sure but just do what I did and put as little on your plate as possible. Rely on autobuild to pick your perks. Rush is great for getting a feel for the game.
Last edited by codeorange; Jun 1, 2024 @ 7:49am
ZooL Jun 1, 2024 @ 11:48am 
Originally posted by codeorange:
The game's new user experience is rough, that's for sure. But what I can say is that there's a handful of debuffs like poison, chill, armour crack, daze, backstab and interrupt that have pretty significant effects and so it's good to pay attention to them.

Other ones, like shock, bleed or burn are more or less just generic damage debuffs. In general however, unless you're coordinating with someone it's best to treat debuffs as something you'll be proccing yourself to activate your other skills.

Originally posted by ZooL:
yeah, i think the game is just not for you. it has an insanely high skill ceiling and thus its one of those games where you just need to "git gud" to enjoy it.
The game has countless issues, i won't deny that but the core gameplay, which seems to be too complex for you, is actually its selling point.
That's not helpful at all. With the new rush game mode, the game gains something that's approachable imo. You can easily switch characters and builds if something isn't working out for you, or to balance out your team.

The big issue is that the UI is clunky af and the tutorial isn't quite as helpful as it should be. There's no ingame user manual and no tooltips telling you what does what. You gotta go to the wiki to learn what effects are. There's a learning curve for sure but just do what I did and put as little on your plate as possible. Rely on autobuild to pick your perks. Rush is great for getting a feel for the game.
its just the simple truth. all you mention is "fluff" around the core gameplay and i agree its all not that great. but if OP thinks the core gameplay is too fast and confusing he will never like the game, even if all the fluff improves 10 fold.
Nimbus Jun 9, 2024 @ 11:38am 
I picked up some tips and suggestions from the comments. I don't know if it was already available for other languages ​​like English, but for mine, they finally added the description of the effects, which I thought was a problem; Now there is enough information to know what each status causes and even makes gameplay easier.

The game still has functionality problems, I didn't suffer as much with the issue of "user left the match" but a lot with the AFK bots getting stuck in the base (the most annoying part is the repetitive sound that remains after the launch).

I maintain what I said about the game being chaotic and not referring to gameplay, but due to the amount of mechanics, information, and tips in the game itself and its tutorial, it makes it seem like the game should be more slower/calm than it really is.

As one guy said in the comments, the game still has UI problems, in addition to the already known ones, one that I've seen but haven't seen anyone else talk about, In the middle of the game, when I jumped, a "surrender" button appeared with some key name next to it, but when I went to look for it there was nothing about surrender in the keyboard settings.
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