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They even gave what like 3 setting modes so anyone can at least play and they still want more?
The gyroscopic effect is nowhere as strong as is being claimed by folks. A 600cc and a 1000cc have the same wheel diameters and generally the same tires, and thus near identical wheel gyroscopic effects. Further the weight difference is only about 10%. The only real difference is that the 1000cc motors can have a somewhat stronger gyroscopic effect that depends on engine RPM, and is not super strong at high rpm either (though it is noticeable).
A motorcycle's high speed stability (aka resistance to turning) has a lot to do with the rake of the front tire; racing bikes have very small rakes (~25 degrees), vs something like a cruiser (~45 degrees) which enable racing bikes to be flicked into corners easily, even at high speeds, while a cruiser is far more ponderous (but also far more resistant to external forces such as wind gusts).
One thing I really wish they would do with this game is get rid of the upgrade system, it is it is utter nonsense. I don't know how much that is hurting the performance of motorcycles in this game (I do not own this game yet), but from what I have seen the performance is nowhere near real world.
Anyways here are some onboard footage from the TT on liter bikes. The real world bikes have no problems handling the corners even in top gear.
https://www.youtube.com/watch?v=TVCfgz6EksU
https://www.youtube.com/watch?v=aG79ZV9r8zA
https://www.youtube.com/watch?v=ju_hxwAanX0
PS as for Milestone games, those games are really far off from reality, and they have never really bothered improving either the 'simulation' of the bikes, or the god awful ai.
Imagine being so self absorbed you literally cry until a dev sacrifices the original vision of how their game plays.
Exactly...
Not the people that are unwilling to learn, but it is because the Steam refund policy.
Lots of players want the game to be giving them that dopamine before the two hour mark and guess what... it takes much more than 2h to be having the reward from being skilled enough at a bike game, especially for players that had no bike gaming experiences or had the previous titles in the muscle memory and any different experience is by default negative.
Just needed to read the negative reviews, looking at the hours played, finding a 'previous game was better' and connecting the dots.
It is the price of too wide of a spotlight. It dilutes everything.
20 years ago, we had simulators being developed for the wide market (Nascar 2003). If such legendary effort was in place today the forums would boil up asking the steering to be 'less laggy' and the tyres 'more grippy' and imagine the reaction from the unrecoverable spins naturally a Nascar race car can get into.
Nowadays games are rushed, unfinished⦠was it because of laziness, deadlines or is ot business model - lets not finish the game so we will have things to fix improve in next title.
With regard gyroscopic effect. I did race Mountain bikes, and it was well known to use rear brake in corners more than front as braking the front while leaning pulls the front wheel upwards/straight thus making turning much harder. Probably most people know this anyhow.