TT Isle Of Man: Ride on the Edge 3

TT Isle Of Man: Ride on the Edge 3

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RickyNo724 Aug 28, 2024 @ 8:31pm
Steering
I really want to like this, but the steering is making it impossible. My entire race is wobbling left to right. The biggest challenge of TT is keeping the bike in a straight line. I don't understand why you would intentionally take a decent steering model from the last game and turn it into hot garbage. So I turn to Nexus, I think "Hey, maybe someone made a mod to swap steering models from TT 2..." Nope, empty. I can't be the only one to feel this way and why the hell haven't any devs fixed this? I've been on real tracks, I've rode all my life and there is nothing realistic about this. I feel like they hired an entire team of devs that never sat on a motorcycle before. What is the best method to smooth this out a little bit more for me so that it's enjoyable in other places than straight lines with a slight wobble?
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Showing 1-7 of 7 comments
saint.galaad Sep 12, 2024 @ 3:26am 
I had the same problem as you regarding the steering and its wobbling while at first I read that the problem came from a steering that was too hard and weighed 1 ton while for me it was quite the opposite: a soft, blurry, bouncy, pendular steering.
This is the first time I've played a motorcycle driving game with TT3 (I have TT1 but I haven't really played it because my PC was too old), and it's true that at the very beginning the handling was disconcerting because of this rolling, this pendulum effect, parabolic, like on a boat.
This is the reason why I've never played track motorcycle games due to the lack of realism in terms of physics.
TT3 was the opportunity for me to really play a motorcycle simulation game on the legendary road racing event.
So by watching the players' videos I could see that we could drive well and that the realism was very present as well as the stability of the bike, despite all the negative criticisms that are generally expressed by players with very few hours of practice.
To solve the problem of floating, wobbling, vague, imprecise steering there are only two solutions: adjustments and practice, the two go hand in hand.
Note that this concern for adjusting the steering affects the trajectories, namely that it is difficult to control them, to be precise and especially to avoid biting on the sides or being thrown to the other side of the road which most often leads to a fall, but once well adjusted we can tangent and be at the limit of the width of the road at high speed.
The crucial point is the adjustment of the parameters, those concerning the motorcycle are secondary (except perhaps the adjustment of the suspensions but this remains delicate and sometimes not very clear like the "rebound") but those concerning the steering controls are essentials: Sensitivity and trigger percentage called "Dead Zone".
For the moment I ride the Supersport Honda CBR600RR (2022) but I stayed with the basic configuration precisely to properly adjust the basic controls without any modification of the 600, even if I have the possibility of improving the performance of my motorcycle by going to the garage.
So you have to start from the basic configuration for the motorcycle and focus on the settings of the steering controls: start with Sensitivity at 0 and Dead Zone at 0 then test with a free course on the island and also favor the duel events which have the advantage of allowing you to get used to a road segment and to measure yourself against a competitor (AI at 40%) therefore to progress.
For my part I am at 239 hours and I struggled to find the right steering settings (Sensitivity and Dead Zone), I found them step by step and now I don't touch them anymore, I just win the duels which is already hard enough because the slightest mistake is fatal, especially with the AI ​​that chases you and watches for the slightest gap, the slightest mistake to overtake you.
Now the steering is really more stable and the bike stays straight but the difficult point (maybe see on the suspension setting side) to correct is the swing, wobbling at very low speed, I think this is due to the physics of putting on the angle which is realistic past a certain speed but unrealistic from my point of view at low speed because too bouncy and pendulum, parabolic.
A real bike does not swing at low speed.
To summarize: basic configuration => Sensitivity and Dead Zone at 0 => practice and road tests (free or in duel) => if "ko" then lower the Sensitivity in stages while keeping the Dead Zone at 0 to find stability and not move it anymore and then increase the Dead Zone in stages until you find the right value.
It takes time, a lot of tests but it is worth it because once the right values ​​are found, the piloting is really amazing, realistic and addictive.
Keeping in mind that you sometimes have to redo the route at a lower speed if you fall too often in order to make a route without falling to perfect the trajectories and then try to increase the speed on a route without falling.
Start again and always start again.
Testing and practicing allows you to improve because TT3 is not an arcade game and the difficulty is enormous when you see the times displayed to win a test, even just a duel, not to mention the times achieved by the best players on the sections and the complete tour of the island.
There is no secret, you have to train constantly to progress step by step to fully enjoy the game ... until you become an expert driver.
For my part, I play TT3 at least once a day so as not to lose reflexes and practice because you can quickly lose the habit.
For me this game is successful but is only aimed at "fan" and persevering players, the others will not find their account there and will denigrate the game because it is too demanding.
Sorry for being very long but I wanted to share my experience in detail in order to help you.
Thank you for reading me :)
Last edited by saint.galaad; Sep 12, 2024 @ 3:36am
Id start off by tweaking the controller settings until it feels right to you, I spent hours fine tuning the controllers settings and can now do a lap without spending 10miles on my face and bouncing from wall to wall...... can take a while but its worth it in the end, i love this game, but im no biker.....
mrFix78 Sep 23, 2024 @ 4:46am 
Originally posted by saint.galaad:
being thrown to the other side of the road which most often leads to a fall
In many places, textures are missing at the junctions of asphalt and ground. This becomes a major cause of falls when driving out onto the ground.
https://youtu.be/7ou5QN2FOdU
Last edited by mrFix78; Sep 23, 2024 @ 4:49am
Jegedillo Oct 18, 2024 @ 4:48pm 
Honestly, buy the first game. I don’t know what went wrong in the 2nd and 3rd games but they feel really sluggish and unstable in the turns compared to the first one. The first game has, imo, the most realistic motorcycle handling of any motorsports game and you can actually flick quickly through turns as long as you set up right and stay smooth on the controls.
UrmoM Dec 1, 2024 @ 7:17am 
Originally posted by saint.galaad:
I had the same problem as you regarding the steering and its wobbling...

And everything else what you wrote is very nice to read, but it does not change the fact that this game controls are BROKEN! You adapted, GOOD. We are highly adaptable beings. But controls are worse than than they were in IOM 1 or 2. What we need is the option to reduce sensitivity even more. The situation when exiting the corner means fighting with controller and darting left and right is NOT NORMAL!!! At this moment this game is more controllable with keyboard WASD than with game pad, and this is UTTER NONSENSE! I hope developers address to it.
Last edited by UrmoM; Dec 1, 2024 @ 7:26am
UrmoM Dec 2, 2024 @ 12:16pm 
Originally posted by Shadow:
First thing is to relax your hand. You cant be precise, if you stiffen up. Its like learning to play guitar. At first it feels very awkward and every muscle gets hard and stiff. But after a while, your muscles learn to relax and then you can learn to play.
Maybe your controller sucks too? I changed mine from standard XBOX to a "GAMESIR" one and its much better.

In a perfect world, we would have the real periphery so we can fine tune the controls like a real bike and counter steer etc...
Here we can only change to flight stick joystick maybe, or learn the fine muscle memory for a gamepad.

I really hope you keep going and get over this blockade. It is worth it to learn to ride this game. cheers mate :ale:

The question is why should have we, after mastering 1 and 2, to start relearn riding again, all because controls are broken?
Last edited by UrmoM; Dec 2, 2024 @ 12:17pm
Love the “original ride on the edge” with the sidecar too, now buying Ride 3, the graphics and all other improvement are acceptable, what lets this Ride 3 down is bike control settings, the very dodgy & erratic steering, No that description is being to kind here to indicate there is some form of predictable stabile direction left or right from the yoke responses at lower speeds, NO, there isn’t, more of a series of sharp kamikaze dive attack’s that becoming more controllable as you countersteer. No matter how hard you try, any minor movement will produce even more wild responses. I found it best to pull the throttle back hard to find some form of stability at higher speeds regarding predictable steering.

As a long time, real rider of these machines, the R.O.E bike acts as if one is traveling at 150mph all the time where the minimum of steering/body position movement is reqiured granted, but at the lower end speeds a far more full free flowing movement is required here to make it enjoyable & playable and realistic, plus adding: one stay’s more upright (prone position at low speed) Look, No one hangs off a bike at 10-40mph…!! (Well, ok, there is that one, yes, you know who you are) There is a programming/design/engineering fault here? OR, it needs a hydraulic frame to yoke the damper to restrict & stabilise movement. (Like a 6” thick one) Lol. Over all, utter crap, lazy programming resembling the worst arcade version at best all down to this issue, Shame! Let's hope there is a fix coming very soon…VERY SOON GUYS!
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