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This is the first time I've played a motorcycle driving game with TT3 (I have TT1 but I haven't really played it because my PC was too old), and it's true that at the very beginning the handling was disconcerting because of this rolling, this pendulum effect, parabolic, like on a boat.
This is the reason why I've never played track motorcycle games due to the lack of realism in terms of physics.
TT3 was the opportunity for me to really play a motorcycle simulation game on the legendary road racing event.
So by watching the players' videos I could see that we could drive well and that the realism was very present as well as the stability of the bike, despite all the negative criticisms that are generally expressed by players with very few hours of practice.
To solve the problem of floating, wobbling, vague, imprecise steering there are only two solutions: adjustments and practice, the two go hand in hand.
Note that this concern for adjusting the steering affects the trajectories, namely that it is difficult to control them, to be precise and especially to avoid biting on the sides or being thrown to the other side of the road which most often leads to a fall, but once well adjusted we can tangent and be at the limit of the width of the road at high speed.
The crucial point is the adjustment of the parameters, those concerning the motorcycle are secondary (except perhaps the adjustment of the suspensions but this remains delicate and sometimes not very clear like the "rebound") but those concerning the steering controls are essentials: Sensitivity and trigger percentage called "Dead Zone".
For the moment I ride the Supersport Honda CBR600RR (2022) but I stayed with the basic configuration precisely to properly adjust the basic controls without any modification of the 600, even if I have the possibility of improving the performance of my motorcycle by going to the garage.
So you have to start from the basic configuration for the motorcycle and focus on the settings of the steering controls: start with Sensitivity at 0 and Dead Zone at 0 then test with a free course on the island and also favor the duel events which have the advantage of allowing you to get used to a road segment and to measure yourself against a competitor (AI at 40%) therefore to progress.
For my part I am at 239 hours and I struggled to find the right steering settings (Sensitivity and Dead Zone), I found them step by step and now I don't touch them anymore, I just win the duels which is already hard enough because the slightest mistake is fatal, especially with the AI that chases you and watches for the slightest gap, the slightest mistake to overtake you.
Now the steering is really more stable and the bike stays straight but the difficult point (maybe see on the suspension setting side) to correct is the swing, wobbling at very low speed, I think this is due to the physics of putting on the angle which is realistic past a certain speed but unrealistic from my point of view at low speed because too bouncy and pendulum, parabolic.
A real bike does not swing at low speed.
To summarize: basic configuration => Sensitivity and Dead Zone at 0 => practice and road tests (free or in duel) => if "ko" then lower the Sensitivity in stages while keeping the Dead Zone at 0 to find stability and not move it anymore and then increase the Dead Zone in stages until you find the right value.
It takes time, a lot of tests but it is worth it because once the right values are found, the piloting is really amazing, realistic and addictive.
Keeping in mind that you sometimes have to redo the route at a lower speed if you fall too often in order to make a route without falling to perfect the trajectories and then try to increase the speed on a route without falling.
Start again and always start again.
Testing and practicing allows you to improve because TT3 is not an arcade game and the difficulty is enormous when you see the times displayed to win a test, even just a duel, not to mention the times achieved by the best players on the sections and the complete tour of the island.
There is no secret, you have to train constantly to progress step by step to fully enjoy the game ... until you become an expert driver.
For my part, I play TT3 at least once a day so as not to lose reflexes and practice because you can quickly lose the habit.
For me this game is successful but is only aimed at "fan" and persevering players, the others will not find their account there and will denigrate the game because it is too demanding.
Sorry for being very long but I wanted to share my experience in detail in order to help you.
Thank you for reading me :)
https://youtu.be/7ou5QN2FOdU
And everything else what you wrote is very nice to read, but it does not change the fact that this game controls are BROKEN! You adapted, GOOD. We are highly adaptable beings. But controls are worse than than they were in IOM 1 or 2. What we need is the option to reduce sensitivity even more. The situation when exiting the corner means fighting with controller and darting left and right is NOT NORMAL!!! At this moment this game is more controllable with keyboard WASD than with game pad, and this is UTTER NONSENSE! I hope developers address to it.
The question is why should have we, after mastering 1 and 2, to start relearn riding again, all because controls are broken?
As a long time, real rider of these machines, the R.O.E bike acts as if one is traveling at 150mph all the time where the minimum of steering/body position movement is reqiured granted, but at the lower end speeds a far more full free flowing movement is required here to make it enjoyable & playable and realistic, plus adding: one stay’s more upright (prone position at low speed) Look, No one hangs off a bike at 10-40mph…!! (Well, ok, there is that one, yes, you know who you are) There is a programming/design/engineering fault here? OR, it needs a hydraulic frame to yoke the damper to restrict & stabilise movement. (Like a 6” thick one) Lol. Over all, utter crap, lazy programming resembling the worst arcade version at best all down to this issue, Shame! Let's hope there is a fix coming very soon…VERY SOON GUYS!