Breachers

Breachers

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vee May 22, 2023 @ 2:31pm
2
Weapon yaw rotation is off with Quest Pro controllers
As the title says -- aiming my pistol results in a slightly off angle when using Quest Pro controllers. Weapons face a bit outward of where they're supposed to point.
Easy fix: add weapon yaw angle adjustment in the settings, and make sure that it gets mirrored between dominant and non-dominant hand.
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Showing 1-7 of 7 comments
Alan May 23, 2023 @ 11:53am 
I also have quest pro and most games seem to alligin the in game trigger to the pointed center of the pro trigger if that makes sense, depends on the size of your hands but for me you have to palm the controller a little farther rotationally than the quest 2 controllers and the tip of your trigger finger should line up with the "sharper" edge of the trigger at around the midpoint where yor finger is farthest from the controller. Its like really hard to describe but wherever your trigger finger needs the most distance to travel during the triggerpull is where most games have the alignment set to, if you grip to far in it can make it seem like the controllers are yawed in or atleast pointed slightly off. Or im completly wrong and just never noticed the change in this game compared to other shooters
Alan May 23, 2023 @ 11:55am 
but i do agree every game should have controller position alignment settings and all accesibility/immersion hud settings by default imo
vee Jul 14, 2023 @ 7:33am 
2
Ping
Cobblewobbles  [developer] Jul 24, 2023 @ 5:26am 
Feel free to suggest this in our Discord suggestions challenge! It's the place where we can easily keep track of any suggestions the community makes! http://www.breachersvr.com/discord
vee Jul 24, 2023 @ 8:03am 
2
I've suggested this low-effort but high-impact fix over two months ago on Discord, bumped the thread multiple times, and no one cared.
vee Aug 4, 2023 @ 7:42am 
2
Ping. My original request for this basic feature was filed on May 21, and it still has not been addressed.
Cobblewobbles  [developer] Aug 9, 2023 @ 2:54am 
It's impossible for us to address every ticket, we have a system in place however that automatically creates a task for our devs when a ticket is submitted and reviewed. I'll check for you if this has been taken up by a dev for one of the upcoming updates.
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Showing 1-7 of 7 comments
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