Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Demo release build aka "Steam Next 1.0".
Mid-sized patch aka "Steam Next 1.1", mostly fixes and improvements based on reports by demo players, a lot of them pertaining to user interfaces.
PDA UI
Dialog UI
Other UI
Mid-sized patch aka "PDA glow-up". The main changes in a nutshell:
PDA UI
Other UI
Mid-sized patch aka "Pre-Release". The main changes in a nutshell:
We hope you enjoy this update! It's been a while since the previous one as we've mostly been focussed on late-game content as well as other release preparations such as achievements, Steam Deck Support, cloud saves, and optimization for the Nintendo Switch port.
This is the final major patch before the game's PC release on March 25th, at which point the demo will receive another update (featuring support of all the other languages, among other things). Until that happens, your save games may still not transfer to the full game.
As always, please let us know on the community forum or Discord[discord.gg] if there any issues with today's patch!
Small patch fixing an issue with the save system that was introduced in 0.7.0:
Some issues have been brought to our attention since the 0.7.0 update:
* We are aware of startup crashes on some machines. These are related to the graphics API. If your game crashes on startup, updating your GPU drivers may fix the issue.
* In very rare cases, Stella's animation state may break after leaving an elevator. Simply returning to the main menu and reloading the save fixes this bug.
* Loading the save game after finishing the demo may still result in a broken game state.
We are working on fixes for all this to be included in the next patch. Apologies for any inconvenience!
Small patch fixing a host of technical issues related to save/load, stuck loading screens, and crashes. Save game compatibility between versions is still not guaranteed until the full game release. The demo will also be patched again on release day. Not long now!
Major demo update bringing it up to speed with the full release version!
The patch notes from here on out concern both the demo and the full game.
Tiny day one patch addressing some issues that people reported in the first few hours since release!
Another patch just 48 hours after release, addressing more player-reported issues:
Another small patch addressing a handful additional player-reported issues:
Another small patch addressing a handful additional player-reported issues:
Small but significant patch fixing a major underlying issue and introducing the clues filtering feature:
We worked on some more stuff that isn't in the update yet, but wanted to get this out now to get people unstuck who were wrestling with the various ways in which said underlying issue could manifest. Plus, we didn't want to keep the much requested clue filtering feature from you any longer. The next big addition will be remappable key bindings.
Please let us know if you still experience any issues getting stuck on loading screens or in a weird gameplay state with broken interaction mechanics!
Mid-sized patch adding Japanese language, remappable keys, and a host of small fixes.
We are aware that a small number of players still gets stuck starting the game. After trying a series of fixes, the next one unfortunately requires a larger rework of a core system. We're still working on it!