Stray Gods: The Roleplaying Musical

Stray Gods: The Roleplaying Musical

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Aida Aug 14, 2023 @ 10:04am
The choices are fake.
Extremely disappointing, just did the powers reveal scene with Fan and Freddie, intentionally then reloaded and redid it with opposite choices just to... Be lead to exactly the same spot.

So this is not just short but the choices are actually fake. I oh so expected a separate branch of choices, not exactly the same point of exit. And sure, it will influence dialogue or two later but... Yeah, no, this is just sad.
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JediMB Aug 14, 2023 @ 12:04pm 
You mean Pan, right?

1) It's a roleplaying opportunity. Your choices define your version of Grace.
2) It's a musical, and you get to shape your soundtrack.
3) This is literally the first song in the game. Basically a tutorial. It's not a point where you want to start branching.
4) Even if there are no immediate post-song consequences, do you know that your relationships with the characters involved aren't affected?
Rabblevox Aug 14, 2023 @ 12:15pm 
Originally posted by Puciek:
Extremely disappointing, just did the powers reveal scene with Fan and Freddie, intentionally then reloaded and redid it with opposite choices just to... Be lead to exactly the same spot.
So this is not just short but the choices are actually fake. I oh so expected a separate branch of choices, not exactly the same point of exit. And sure, it will influence dialogue or two later but... Yeah, no, this is just sad.

I don't know what you expected. Stray Gods isn't perfect, but it's brilliant and ambitious. I never thought they could get anywhere near this close to bringing a musical experience to a game. It's in desperate need of an audio and save patch, but those are week one issues with any game. The devs are aware and on it.
PS, there are at least 3 tonally and emotionally different paths through this game. Name a Broadway musical that can say the same? (I can, but I worked in theater, and that would be cheating).
Aida Aug 14, 2023 @ 12:33pm 
Originally posted by Rabblevox:
Originally posted by Puciek:
Extremely disappointing, just did the powers reveal scene with Fan and Freddie, intentionally then reloaded and redid it with opposite choices just to... Be lead to exactly the same spot.
So this is not just short but the choices are actually fake. I oh so expected a separate branch of choices, not exactly the same point of exit. And sure, it will influence dialogue or two later but... Yeah, no, this is just sad.

I don't know what you expected. Stray Gods isn't perfect, but it's brilliant and ambitious. I never thought they could get anywhere near this close to bringing a musical experience to a game. It's in desperate need of an audio and save patch, but those are week one issues with any game. The devs are aware and on it.
PS, there are at least 3 tonally and emotionally different paths through this game. Name a Broadway musical that can say the same? (I can, but I worked in theater, and that would be cheating).
I bought a game that taunts choices that matter and literally different paths based on them. I feel lied to.
tonyastark14121 Aug 14, 2023 @ 12:42pm 
I am sorry, did you not hear about a gazillion different ways this one song can go based on the order in which you alternate between the three colors? It's not like all those custom bridges Freddie drops if you don't side with her a couple of times in a row procedurally generated, I can't imagine what the composing process on this was like. I've replayed the song a bunch of times by now and at this point just let the game choose randomly for me, and I still sometimes hear renditions of select parts of the song which I never encountered because they are triggered by a very specific order.

But I mean, if the only thing you care about is the outcome of the final choice and the fact that it doesn't have an immediate consequence after the song even though there's a whole level later on which plays out differently based on what your choice was in this song , then yeah, only three options with the same exit dialogue, how dare they.
Last edited by tonyastark14121; Aug 14, 2023 @ 12:44pm
Hunter Wolf Aug 14, 2023 @ 1:04pm 
There are 5 endings to the game and several songs have DRASTIC consequences depending on your choices that affect variations on the endings.
Jaina Aug 14, 2023 @ 2:04pm 
Choices work a little differently in this game, sure.

To anyone expecting each choice to lead to entirely different later scenes and barely related endings... There's no way these guys had the time or budget to be that broad. So you will be disappointed, yes.

To those used to a typical "string of pearls" linear story, though, where your choices are only ever minor short-term alterations... This game has some pretty amazing extra levels of depth and complexity over that, with a whole lot of smaller contextual changes to scenes and songs and stray lines of dialogue here and there.

None of your little choices will butterfly out into a full typhoon in this game, but on replays you will find yourself noticing dozens of little differences that you never expected to change like that. There's a whole heap of things reflecting your every choice, they just tend to be quite subtle.
Last edited by Jaina; Aug 14, 2023 @ 3:43pm
Alcator Aug 14, 2023 @ 3:06pm 
There are meaningful choices in the game, which affect who lives and dies.
Aida Aug 14, 2023 @ 8:40pm 
Originally posted by Alcator:
There are meaningful choices in the game, which affect who lives and dies.
Yes, the "life is strange" approach where it has absolutely no impact on the story, bar some things in the ending sequence, even if it makes absolutely no sense for it to do so.

Example in the scene with Pan, the first song in the flat. No matter what choices you make during the song, including if you fully go "I don't trust this guy, I won't owe himany favors", you then end up owing him a favour any way you go about it. Where's the "choice" in that?.

It makes absolutely no sense, and immediately breaks the illusion of choice on it's own which... I guess is at least worth something?
Hunter Wolf Aug 14, 2023 @ 8:48pm 
Originally posted by Puciek:
Originally posted by Alcator:
There are meaningful choices in the game, which affect who lives and dies.
Yes, the "life is strange" approach where it has absolutely no impact on the story, bar some things in the ending sequence, even if it makes absolutely no sense for it to do so.

Example in the scene with Pan, the first song in the flat. No matter what choices you make during the song, including if you fully go "I don't trust this guy, I won't owe himany favors", you then end up owing him a favour any way you go about it. Where's the "choice" in that?.

It makes absolutely no sense, and immediately breaks the illusion of choice on it's own which... I guess is at least worth something?

How he reacts to you changes rest of game depends on I Can Teach
Alcator Aug 15, 2023 @ 12:20am 
Originally posted by Puciek:
Originally posted by Alcator:
There are meaningful choices in the game, which affect who lives and dies.
Yes, the "life is strange" approach where it has absolutely no impact on the story, bar some things in the ending sequence, even if it makes absolutely no sense for it to do so.

Example in the scene with Pan, the first song in the flat. No matter what choices you make during the song, including if you fully go "I don't trust this guy, I won't owe himany favors", you then end up owing him a favour any way you go about it. Where's the "choice" in that?.

It makes absolutely no sense, and immediately breaks the illusion of choice on it's own which... I guess is at least worth something?

We get it, you feel robbed, so leave a negative review and go away. No need to continue arguing.
Aida Aug 15, 2023 @ 12:54am 
Originally posted by Alcator:
Originally posted by Puciek:
Yes, the "life is strange" approach where it has absolutely no impact on the story, bar some things in the ending sequence, even if it makes absolutely no sense for it to do so.

Example in the scene with Pan, the first song in the flat. No matter what choices you make during the song, including if you fully go "I don't trust this guy, I won't owe himany favors", you then end up owing him a favour any way you go about it. Where's the "choice" in that?.

It makes absolutely no sense, and immediately breaks the illusion of choice on it's own which... I guess is at least worth something?

We get it, you feel robbed, so leave a negative review and go away. No need to continue arguing.
I honestly someone would step in and tell me I am wrong, and explain how later it branches out like Detroid. It does not seem to be the case, which is sad.
tonyastark14121 Aug 15, 2023 @ 1:00am 
Originally posted by Puciek:
Originally posted by Alcator:

We get it, you feel robbed, so leave a negative review and go away. No need to continue arguing.
I honestly someone would step in and tell me I am wrong, and explain how later it branches out like Detroid. It does not seem to be the case, which is sad.

I explained the branching out for the song you mentioned starting this discussion, evidently this is not enough for you. The game is no Detroit alright, but there is no reason it should be. Sorry if this disappoints you so much.
stinkbug Aug 16, 2023 @ 11:48am 
The choices change the game a lot, no offense but you're basing your opinion on the whole game's dialogue choices off of an event that can't really change. What can Grace do after pan's song beside follow his note? She has literally nothing else not even an inkling of an idea or the first letter of a name to go off of. Keep playing, the game changes a lot.
Aida Aug 16, 2023 @ 10:33pm 
Originally posted by humphrey:
The choices change the game a lot, no offense but you're basing your opinion on the whole game's dialogue choices off of an event that can't really change. What can Grace do after pan's song beside follow his note? She has literally nothing else not even an inkling of an idea or the first letter of a name to go off of. Keep playing, the game changes a lot.
She can do what she said during the song and dialogue: not be beholden to some random creep trying to take advantage of a lost girl. Instead, in either outcome, she takes the note under the condition of owing him a favour.

It really doesn't take much imagination to see the alternative how the two of them then go on the internet and try to find the address via googling, or calling some friends in the police to do an address lookup. Tons of options, all were going through my brain during the song... Just to then be forced into the choice directly opposite of what I, the player, as picked.

Why even offer the choice?
Ellixer Aug 17, 2023 @ 1:11am 
Why, though? What does it add to the experience? The game is pretty linear in the broad strokes with a lot of variations here and there, but you have to be economical, especially with a small team. It doesn't take a lot of imagination, no, but that's a different thing to "work".

Let's imagine that scenario then.

Grace googles the address. or call in some friends. Great. You get there anyway. Through a different path. That's voice works and arts done to stretch the scene a little, maybe offer some roleplaying value, but ultimately for no real gain except to cut out a character who might otherwise be relevant later.

And then you will have to think of another plot reason, which comes with more voiceworks and arts, for WHY Grace gets involved in Asterion's love life. There's a whole musical number that way, and Pan uses the opportunity to call in his debt to point Grace at the next lead, so you HAVE to get Grace to ultimately do what Pan wants anyway for the plot to go where it needs to.

And this is one of the cheaper hypotheticals. Pan is short-changed enough as is compared to the other romance options, so it cost relatively little to cut him out if the player has the option too, and it's clearly needlessly adding to the cost for no real gain, not unless the developers are asked to put in a lot more resources to make it worthwhile.

The cost compounds. Can the game stand to have more variations and branching? Sure. Can always have more. Would be lovely to have all the time and money in the world too, but the reality is you have to pick and choose what to include and what to cut, and a small developer like this can only be expected to write one story with many variations, they cannot afford to write many stories.

Your choices do matter, but to the character and the roleplaying experience, not the broader plot. The music is where it really branches, shifting the immediate plot and genre to cater to Grace's immediate choices, and that's exciting. It always head toward the same end point, broadly speaking, but how you get there is your story. That's the choices mattering.
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