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Google: Unreliable Narrator.
Hecate says that the 'murder' not written in ANY book of the future so the killer was so motivated by their own ego even the fates never expected it.
I do realize this is a sketchy explanation anyway, but I also feel like there are more glaring plotholes, inconsistencies, and pacing issues, so I generally choose to say 'ah, well, it's a fun musical with cool numbers and nice variety within each of them, so I'll let it slide', and especially so if I can come up with some sort of cover up.
Um other then this plot hole I didn't really feel the game has any narrative issues
I mostly meant stuff like
* The whole thing with Hecate's books suddenly being wrong is unresolved. Like, if Athena is just using the power that came from being the head of the Chorus when summoning furies, then why would it be so fate-altering that it's not written, I'd think she is doing stuff within her fate capacities. But maybe I missed an explanation for what is and is not fate-altering.
* I don't think it was ever explained why Pan gave Medusa the info on where Calliope went in the first place, except for the vague 'I was trying to help in my own way'. Again, maybe something I missed? Also Medusa doesn't mention that this info exchange happened if you go to Viper's Nest with Pan: it only comes up when you go confront Pan after, which I find extremely weird, like, Medusa was laying out all the info she had, but not the part of 'Um, why are you asking why I was following Calliope, this guy literally gave me directions, you should already know that if you are working with him'.
* Also there's a weird moment if you go to Viper's Nest with Pan, have a nice (or not so nice) chat afterwards, and then you cut away to Pan at Olympus, with Grace all angry, like??? You two were fine a moment ago, why didn't this talk happen right outside the Nest?
* If you do Medusa first and the party second, you get Pan's confession right after the Medusa business and learn nothing new at the party. The game, however, behaves as if you got some new revelation about Pan's involvement. Honestly it's like the confrontation at Olympus should have been after the party instead.
* When Apollo/Persephone send you to the party they claim the motivation is that Pan is somehow close with Aphrodite/Eros so they may know some insight into his recent dealings. However at the party, when Grace asks for help, she gets info about Calliope instead, who just coincidentally happened to visit them on her way to the Reliquary (not clear why?). It's also the kind of info Grace had no previous clue about, so it's weird that she would seek it out at the party. And we get info on Pan (the one we actually came for) from Venus also by accident? Like, I love the Ritual scene and the number, but from a detective story point of view it's just two accidents and coincidences in a row that somehow led to a favorable result, which I don't think is good for a story, no?
* It bothers me immensely that Grace doesn't immediately question Persephone after she reveals that Orpheus is the current king and his mortal tale is actually true and continues on assuming they are here to save Freddie. Like come on, that's where you go 'wait a minute, why isn't Orpheus hanging out with Eurydice by now then if we are going to do the same thing with Freddie?'. Honestly I also think that Apollo should have known that Fates are not at the Hades's ruler beck and call, but I guess it could be that nobody except Persephone actually knows how the Underworld works because nobody spent any time there.
* Apollo really wants Grace to not learn the prophecy lest she is locked into it, but it's also kind of futile since she would eventually remember it anyway? If his goal was that Grace learns the truth of the murder just to get through the trial without learning the prophecy specifically in the coming week without much care for what happens when the memory comes several years down the line, then the most obvious thing to do would be to lay out the whole story to Grace right off the bat and conceal the prophecy by honestly saying 'There is a prophecy but I won't say it because it will lock you into it, and I already explained how this works and you agreed this is likely a bad thing'. Whether Grace would have agreed to it is a different matter. But this is definitely more sensible than playing the 3D chess with invisible pieces and loose the way he does, I think?
Anyway that is what I could think of from the top of my head. And if you say that a lot of this stuff actually makes sense from characters' points of view or is a matter of my personal preference and not an actual issue with the story, then I will probably agree with you, I can get baselessly nitpicky with these things while also missing some obviously stated lore-based explanation. Again, I enjoyed the game a lot, even if some parts of the story feel weird or unreasonable to me, it's still a really nice story that touched me and left me with some stuff to think about, which is way more important than any 'flaw' I could have pointed out.
The one who called the Furies did it for trying to save the Idols so it could be seen as not a personal gain. Also, in my game, everyone stands up to me, ready to get killed by the Furies to protect me, which Athena didn't want since she's using them to save and protect the Idols so she cancelled their attack/venue so she could spare them. So not a plot hole.