River City Girls 2

River City Girls 2

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CHUD Dec 19, 2022 @ 5:03pm
I can't suspended my disbelief to play this game.
I really like brawlers, but 90lb girls beating up giant dudes with big muscles just bothers me. When are they gonna make river city bros?
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Showing 1-15 of 16 comments
Impervious2knife Dec 19, 2022 @ 5:36pm 
Why are you even here, like really
KenjiN4 Dec 19, 2022 @ 5:38pm 
Originally posted by CHUD:
I really like brawlers, but 90lb girls beating up giant dudes with big muscles just bothers me. When are they gonna make river city bros?
tomorrow
TemmieNeko Dec 19, 2022 @ 5:43pm 
Originally posted by CHUD:
I really like brawlers, but 90lb girls beating up giant dudes with big muscles just bothers me. When are they gonna make river city bros?
see the problem is Wayforward didn't do what every other RCR andf KK game did in the past : use the same body model for every character.
This is the only series where they go off-model, and are various heights and widths.
iun the classic games, girls and boys have idetnical body types

proabbly so people liek you didnt have anything weak af to troll ppl in a forum with

weak bait
KenjiN4 Dec 19, 2022 @ 5:52pm 
I don't pay taxes since 1998
Ceciliantas Dec 19, 2022 @ 7:04pm 
......................wut
Sinkitsune Dec 19, 2022 @ 9:36pm 
Uh... Sure "dude" with a name like "Chud" i totally take you serious.

You know Metokur laughs at losers like you right?
Originally posted by CHUD:
I really like brawlers, but 90lb girls beating up giant dudes with big muscles just bothers me. When are they gonna make river city bros?

Three decades ago?
Professor Fairfield Dec 19, 2022 @ 10:21pm 
Originally posted by TemmieNeko:
Originally posted by CHUD:
I really like brawlers, but 90lb girls beating up giant dudes with big muscles just bothers me. When are they gonna make river city bros?
see the problem is Wayforward didn't do what every other RCR andf KK game did in the past : use the same body model for every character.
This is the only series where they go off-model, and are various heights and widths.
iun the classic games, girls and boys have idetnical body types

proabbly so people liek you didnt have anything weak af to troll ppl in a forum with

weak bait

Gender issues aside, I kind of do find it dumb how weight has no effect on this game's combat. Obviously in this genre of game you're going to get all manner of very unrealistic things. Even a single high school boy taking down a gang of Yakuza was already pushing it from game one, but in this case the issue isn't so much realism as, say, dramatic tension. In principle there's nothing wrong with making a beat-em-up where school girls take on pro-wrestlers, but the fact that the pro-wrestlers are just as easy to juggle as little kids does kind of take away from the power fantasy because it reminds you that your character's supposed great strength is illusory and fudged.

As unrealistic as past Kunio games could also get, size still mattered in them. You certainly could beat up the likes of Abobo and Misuzu in those, but you were ill-advised to do so by taking them head-on; rather guerilla tactics were preferable. The RCG games I think are a bit too obsessed with juggling as almost the advanced mechanic that let's you keep whittling your enemies down, and while it's a lot of fun to do I might have preferred if the same tactics didn't work on almost every enemy. In most other beat-em-ups, it feels like a lot of the challenge is in remembering how each sort of enemy fights. In the RCG games, most of the challenge seems to be more about remembering how your character fights, knowing what combination of your character's moves can deal out the most damage without giving enemies a chance to damage you; not objectively an inferior sort of gameplay but certainly one that kind of wastes the point of having different kind of enemies. Some games don't mind slapping a player's muscle memory from time to time in order to shake things up, but the RCG games' overpowered juggling systems seem designed more to make players feel really good for having muscle memory.

Speaking of muscles, while I'm all for video games about girls fighting, I have never really shared Adam Tierney's fixation with making those girls absurdly shrimpy to create a humorous juxtaposition from how strong they are/how light their enemies are. It's not even just about muscle mass; their stature is also oddly short for characters that are supposed to be 18. Not a big deal when I'm playing the game at all, but I preferred the taste of what they could've done instead that I got from the River City Girls Zero intro: https://www.youtube.com/watch?v=NuhBCWUt2gM They look more suitably ripped there, and also like they didn't have stunted growth. I'm not saying they need to be as muscular as they'd realistically need to be to take down the sort of enemies they do--and let's be real, if many action characters were that muscular the rest of their anatomy would collapse under that much muscle--but it shouldn't be too much to ask that a character who fights at least be more muscular than a character who doesn't fight.
KenjiN4 Dec 20, 2022 @ 12:46am 
Originally posted by Professor Fairfield:
Originally posted by TemmieNeko:
see the problem is Wayforward didn't do what every other RCR andf KK game did in the past : use the same body model for every character.
This is the only series where they go off-model, and are various heights and widths.
iun the classic games, girls and boys have idetnical body types

proabbly so people liek you didnt have anything weak af to troll ppl in a forum with

weak bait

Gender issues aside, I kind of do find it dumb how weight has no effect on this game's combat. Obviously in this genre of game you're going to get all manner of very unrealistic things. Even a single high school boy taking down a gang of Yakuza was already pushing it from game one, but in this case the issue isn't so much realism as, say, dramatic tension. In principle there's nothing wrong with making a beat-em-up where school girls take on pro-wrestlers, but the fact that the pro-wrestlers are just as easy to juggle as little kids does kind of take away from the power fantasy because it reminds you that your character's supposed great strength is illusory and fudged.

As unrealistic as past Kunio games could also get, size still mattered in them. You certainly could beat up the likes of Abobo and Misuzu in those, but you were ill-advised to do so by taking them head-on; rather guerilla tactics were preferable. The RCG games I think are a bit too obsessed with juggling as almost the advanced mechanic that let's you keep whittling your enemies down, and while it's a lot of fun to do I might have preferred if the same tactics didn't work on almost every enemy. In most other beat-em-ups, it feels like a lot of the challenge is in remembering how each sort of enemy fights. In the RCG games, most of the challenge seems to be more about remembering how your character fights, knowing what combination of your character's moves can deal out the most damage without giving enemies a chance to damage you; not objectively an inferior sort of gameplay but certainly one that kind of wastes the point of having different kind of enemies. Some games don't mind slapping a player's muscle memory from time to time in order to shake things up, but the RCG games' overpowered juggling systems seem designed more to make players feel really good for having muscle memory.

Speaking of muscles, while I'm all for video games about girls fighting, I have never really shared Adam Tierney's fixation with making those girls absurdly shrimpy to create a humorous juxtaposition from how strong they are/how light their enemies are. It's not even just about muscle mass; their stature is also oddly short for characters that are supposed to be 18. Not a big deal when I'm playing the game at all, but I preferred the taste of what they could've done instead that I got from the River City Girls Zero intro: https://www.youtube.com/watch?v=NuhBCWUt2gM They look more suitably ripped there, and also like they didn't have stunted growth. I'm not saying they need to be as muscular as they'd realistically need to be to take down the sort of enemies they do--and let's be real, if many action characters were that muscular the rest of their anatomy would collapse under that much muscle--but it shouldn't be too much to ask that a character who fights at least be more muscular than a character who doesn't fight.
Tbh I'd be up for a redesign/reimagining of the main protags being a tiny bit buff, it would kinda complement their design/charm alongside them being cute and pretty
I really love how they were reimagined already, but a bit of variation could benefit them as well, not a bad idea at all man
SylveonLover Dec 20, 2022 @ 3:56am 
I like girls. Girls are cute, and I like beat em ups :)
KenjiN4 Dec 20, 2022 @ 4:03am 
Originally posted by SylveonLover:
I like girls. Girls are cute, and I like beat em ups :)
king^
CHUD Dec 20, 2022 @ 4:29am 
I was actually gonna buy it and give it a shot, but then I saw the price. You guys actually payed $35 for this?!? I suppose I could just refund if I don't end up liking it. Thanks for all the hostility, guys. Much appreciated! 🙏
KenjiN4 Dec 20, 2022 @ 4:30am 
Originally posted by CHUD:
I was actually gonna buy it and give it a shot, but then I saw the price. You guys actually payed $35 for this?!? I suppose I could just refund if I don't end up liking it. Thanks for all the hostility, guys. Much appreciated! 🙏
nah i paid way less due to regional pricing, thanks for asking 🤙🏼
Last edited by KenjiN4; Dec 20, 2022 @ 4:30am
Originally posted by KenjiN4:
Tbh I'd be up for a redesign/reimagining of the main protags being a tiny bit buff, it would kinda complement their design/charm alongside them being cute and pretty
I really love how they were reimagined already, but a bit of variation could benefit them as well, not a bad idea at all man

Interestingly enough, the character designer for Kunio Tachi no Banka apparently didn't like how that game's sprites came out; I assume he would have preferred they look more like he drew them (less diminutive). In essence, he wanted Shonen Anime but the game's legacy has been more like Moe Anime. Misako and Kyoko in the River City Girls 1 & 2 sprites are adorable, but Misako and Kyoko when drawn and animated in shonen style are gorgeous.

Well, I guess if we prefer our anime female beat-em-up protagonists with thicc juicy thighs, there's always Detained. https://store.steampowered.com/app/1394650/Detained_Too_Good_for_School/

Or, there will be in some indeterminate time in the future, hopefully.
pheNOM Dec 21, 2022 @ 9:28pm 
Originally posted by Professor Fairfield:
Originally posted by KenjiN4:
Tbh I'd be up for a redesign/reimagining of the main protags being a tiny bit buff, it would kinda complement their design/charm alongside them being cute and pretty
I really love how they were reimagined already, but a bit of variation could benefit them as well, not a bad idea at all man

Interestingly enough, the character designer for Kunio Tachi no Banka apparently didn't like how that game's sprites came out; I assume he would have preferred they look more like he drew them (less diminutive). In essence, he wanted Shonen Anime but the game's legacy has been more like Moe Anime. Misako and Kyoko in the River City Girls 1 & 2 sprites are adorable, but Misako and Kyoko when drawn and animated in shonen style are gorgeous.

Well, I guess if we prefer our anime female beat-em-up protagonists with thicc juicy thighs, there's always Detained. https://store.steampowered.com/app/1394650/Detained_Too_Good_for_School/

Or, there will be in some indeterminate time in the future, hopefully.
Why does that game look like a flash game from the 2000's?
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Date Posted: Dec 19, 2022 @ 5:03pm
Posts: 16